Bone Helmet implicit, "powercreep" or outdated passive tree?
Summoners need some new type of spectre that actually doesn't suck .
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" That is not it at all. The argument is Raging Spirits does not play like Summoner. If you have ever played SRS and Zombie/Spectre Summoner before, you would know they play differently. SRS plays more like a normal self caster. Where you cast spells and kite regularly. Summoners do not do that. Their minions are either dead or alive. If their minions are dead, they are fucked. They will need to run away from the battle entirely and resummon all the minions. SRS does not play like that. You do not need to run away like that. There are many other differences, even how you build your tree is different. To call SRS a summoner is simply a technicality since the play style isn't even the same. |
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" Effectively what Star said, (well said Star) to add Much like you would not call trap blade fall a spell caster , you would call it a trapper Much like you would not call totem blade fall a spell caster , you would call it a totem build How the build plays is more important that what the build uses in terms of stats and gear Srs does not play like a summoner .. therefore lumping it in with all the other summoners is not a very helpful action. At best it is misleading people. At worst it can suggest capabilities of other builds which they flat out do not have. But again this has nothing to do with srs being op. srs has been adequately addressed in that regard a while ago Last edited by Saltychipmunk#1430 on Aug 19, 2016, 7:39:37 AM
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" I think at this point we will agree to disagree. I know you are correct, but at the same time you are wrong. You are only looking at one aspect and not the entire picture. You are simply ignoring the core of the build and treating the branch as the most important aspect. Both the core and the branch are equally important. Totem blade fall is a totem build, but also a spell caster build since the totem is casting bladefall while you are placing the totem down. There are exceptions, but this example is pretty straightforward. I understand where you are coming from, but I just cannot agree with the view. Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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Skeletons are disposable minions which are good for distracting and body blocking. They have terrible AI and maneuverability, but can be positioned exactly where you want them.
Raging Spirits are disposable minions which are good for dealing damage and body blocking. They have not-terrible AI and good maneuverability, but can't be positioned where you want them. Otherwise there's not much difference in play style for me. I have a Zombie/spectre summoner in HC league (who is waiting for the queen to escape before I keep using her). Before SRS came out, she used to cast skeletons on enemies to help body-block/distract, and also to direct her spectres and zombies. Now she casts SRS instead, to help body-block/kill, and also to direct her zombies and spectres. Wow such a difference in play style. Once she gets to higher level areas, she'll have skeletons on a totem so she can still distract enemies, and have more time to kite and casting SRS. Or maybe she'll put SRS on a totem so she can spend more time kiting and casting skeletons to distract enemies. I don't know, maybe I'm doing it wrong? Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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Given the choice between , spell caster , and totem build which would more accurately describe what totem blade fall plays like? because when you say X has an easy or hard time with Y . which X would be more helpful to a new player?
That is what you should call it. Last edited by Saltychipmunk#1430 on Aug 19, 2016, 8:00:25 PM
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" SRS does not body block anything, all it does it is help your damage. You aren't doing it wrong, you can be a Zombie/Spectre summoner and use SRS to supplement your damage. Or you can just be an SRS caster, that is the difference. A Zombie/Spectre summoner for example, has a lot of issues fighting bosses with strong AoEs like Brutus, Izaro, Piety, or that boss in Crematorium. An SRS summoner has much less issues with that. An SRS user can and does start from zero, ie. having nothing and still be effective. A Zombie/Spectre summoner cannot do that. They cannot start from zero and be effective. Since you play Spectres you know that if your Spectres die, over half your DPS is gone. You also aren't getting back your Spectre of choice in that fight. And if your Zombies start dying, pretty much all your DPS is gone and you'll have to resummon them doing little to no damage in the process. None of this is the case for an SRS summoner. They always start from zero and still be effective. They spam casting, kite, spam casting, kite, etc. The play style is very different. Since you do play Zombie/Spectre summoner before, I am unsure how come you don't notice this large difference in play styles. |
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" My apologies, I thought body-blocking meant blocking with your body, not blocking the bodies of others. SRS can be hit by attacks and skills. Using SRS is actually a really good way to manually block projectile attacks and spells, for example. This is similar to how you might use skeletons to block skills. But you're right that Raging Spirits can't prevent enemy movement. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Aug 20, 2016, 1:32:28 AM
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" the critical difference is that srs can accidentally block projectiles .. but they are not the actual target of the projectiles. where as skeletons are the actual target. so you spam 40 skeletons and the boss monsters you are having trouble with will cull that number faster than you can grow it. (because the bosses target the fragile skeletons). srs on the other hand really only need to worry about fully screen aoe designed specifically to obliterate everything on screen.. such as the atziri boss fight .. but even then .. between those full screen aoe's the srs are almost entirely free to nom on whatever they please with no repercussions being the target of punishment is usful only when your roll begins and ends as a distraction. this is why skeletons on a totem or casting vaal skeletons on a boss as a fight opener have been common summoner practices since forever. 0, 1 or 2 link skeletons that serve as a free target is great... but 6 link skeletons that routinely get 1 shot every 2 seconds because they only have 6k hp .. is not helpful Last edited by Saltychipmunk#1430 on Aug 22, 2016, 7:43:21 AM
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