Bone Helmet implicit, "powercreep" or outdated passive tree?

It is some creep, but well, these with higher items bases, there is bound to be some Creep. Overall, it's not "too" bad

You basically replacing your lab Helm enchant for the new implicit, as they occupy the same spot.

If anything, players will be upset Summoners need to do less lab, as they won't need a Helm enchant.
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Rafein wrote:
It is some creep, but well, these with higher items bases, there is bound to be some Creep. Overall, it's not "too" bad

You basically replacing your lab Helm enchant for the new implicit, as they occupy the same spot.

If anything, players will be upset Summoners need to do less lab, as they won't need a Helm enchant.


you think summoners do lab ? pissh we get a real runner for that shit .
lab is not for summoners.



NOT brought to you by a summoner
Last edited by Saltychipmunk#1430 on Aug 15, 2016, 12:27:06 PM
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dudiobugtron wrote:
Not counting weapon implicits or enchantments/corruptions (which are often insane):

+30 to max life is probably about 1 decent passive point's worth, although flat life by itself isn't that common on the tree. +40 to max life is definitely worth a passive point, as the Oak bridgade will happily point out!

+30% to a single resist (or +10% to all resists) is better than a normal passive point, and a bit worse than a resistance notable.

+30% increased critical strike chance is better than a normal node, but worse than most crit notables.

+35 to strength or +12 to all attributes is a bit better than a crappy notable.

"Has one socket" is not really comparable.

-------------------
So in general I would say this new helmet's mod is comparable to a weapon or enchantment implicit, rather than the implicit of a normal item.

Yes, you are right, those are considered implicits. But I feel like jewellry doesnt really compare here, since they have nothing else to them. Bone helmet gets armor/es on top of the implicit.
Last edited by 13s_D4rK#1047 on Aug 15, 2016, 2:30:14 PM
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ghoulavenger wrote:
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13s_D4rK wrote:
Hello community,

So I have seen the bone helmet that will come with the new expansion, and I was instantly thrilled, as I really like minion builds. But when I thought about it a little more, I started to feel that this implicit (probably 35-45%), compared to the increases that we get from the tree (20% being the highest value of a single node), is very hefty. Before this, implicits were never overpowering passive nodes (correct me if im wrong) by more than double the value. Im not crying out for a nerf towards an item that is not even released yet, but I wanted to throw this observation out there, and ask the question:

"Powercreep", or outdated skill tree?

See wands/sceptres implicits. Profane wand has 12% cast speed, that's 3 strong nodes worth on a single piece of gear. And then you can dual wield them, and craft cast speed on them. It's kind of sickening. Still probably underused though because of the whirling blades meta. I'm waiting for my staff buff to come around to compensate, since I like using a caster staff -- but I thinkn the game is almost telling me to just use wands.

Yeah, my bad. I forgot those got buffed, but then again, they only got buffed very very recently, which kinda strengthens my feeling that they either go overboard with implicits, or the passive tree is becoming massively outdated.
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13s_D4rK wrote:
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ghoulavenger wrote:
"
13s_D4rK wrote:
Hello community,

So I have seen the bone helmet that will come with the new expansion, and I was instantly thrilled, as I really like minion builds. But when I thought about it a little more, I started to feel that this implicit (probably 35-45%), compared to the increases that we get from the tree (20% being the highest value of a single node), is very hefty. Before this, implicits were never overpowering passive nodes (correct me if im wrong) by more than double the value. Im not crying out for a nerf towards an item that is not even released yet, but I wanted to throw this observation out there, and ask the question:

"Powercreep", or outdated skill tree?

See wands/sceptres implicits. Profane wand has 12% cast speed, that's 3 strong nodes worth on a single piece of gear. And then you can dual wield them, and craft cast speed on them. It's kind of sickening. Still probably underused though because of the whirling blades meta. I'm waiting for my staff buff to come around to compensate, since I like using a caster staff -- but I thinkn the game is almost telling me to just use wands.

Yeah, my bad. I forgot those got buffed, but then again, they only got buffed very very recently, which kinda strengthens my feeling that they either go overboard with implicits, or the passive tree is becoming massively outdated.


That is a strange way of putting it. You just ignored the Dagger's 80% crit rate implicit and rapier's 50% crit dmg implicit. How many nodes on the tree do you think 80% generic crit rate is?

Implicits of some items has always been strong, saying jewelries are special is just an excuse. It is just that some item types are finally catching up to the inherently strong implicits that other item types have.

Corrupted implicits like +1 level or +1 all res are crazy strong.
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Saltychipmunk wrote:

you think summoners do lab ? pissh we get a real runner for that shit .
lab is not for summoners.


Depents what is a summoner i guess?

that new helm with
+2 to Zombos
+T1 flat armour
+100 life
+xx
+xx
+xx

*drools
d:-D*
srs builds arent summoners..... if that is what you are thinking
Last edited by Saltychipmunk#1430 on Aug 17, 2016, 2:39:33 PM
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Saltychipmunk wrote:
srs builds arent summoners..... if that is what you are thinking



By your definition.



SRS builds are summoners since raging spirits are being summoned. It may be temporary like Summon Skeletons, but they have health like any other minions.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

did uber lab today with srs and this gear:

Spoiler


as you can see it is a ghetto MF character with 3900 life and 1500 ES.

zero issues

uber izaro is so easy.. you just cannot be afraid to hug him. this makes avoiding telegraphed attacks easy. good flasks, end cry for end charges and there is little to no risk - despite my srs taking good minute to close each phase due to 'questionable' setup that i simply couldnt care less to change
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JohnNamikaze wrote:
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Saltychipmunk wrote:
srs builds arent summoners..... if that is what you are thinking



By your definition.



SRS builds are summoners since raging spirits are being summoned. It may be temporary like Summon Skeletons, but they have health like any other minions.


He isn't the only one who thinks SRS builds aren't summoners. I also think it isn't a summoner build.
SRS are more like homing ball lightnings. You cast 1, it flies towards one target doing damage, then, disappears after a bit.

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