Knockback is garbage
I play a dual spork totem templar, and previously used 2 curses: Temporal Chains and Conductivity.
Although those 2 curses worked pretty well... recently, I've discovered my absolute favorite curse in the game: Projectile Weakness (which I have now swapped in-place of Conductivity). Know why? Because PW adds a 24% chance to Knockback. With 3 sparks flying out of each of my totems at 2.3 attacks per second, monsters literally cannot even touch my totems. They simply get knocked back way too often by my sparks, and die shortly after. Even without all of the other benefits of PW, the knockback alone has improved my survivability ten-fold (keeps monsters/bosses off of my back), and helps my totems clear rooms that much faster. Some builds simply can't take advantage of Knockback, while other builds (like mine) make the most use of the mechanic. ✮ in-game @FTMFW
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knockback is buggy (any kind of kb).
discovered the last 2 days that its possible to knock enemys into a wall or other static objects. if that happens you cant attack it anymore or deal any kind of damage to it. thats happened to me with a boss on a map and a few rare mobs. so ppl keep attention when u use projectile weakness or other forms of knockback, that there is no wall/object behind the enemy! |
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" If you are being sarcastic,why not be more clever? If you use a skill that knockback an enemy and you hit the enemy with a direction to an unvisited area,then it is your problem. Hit the enemy from the opposite side. Knockback is really nice. The only downside i see is when you stick them into walls. Last edited by dr3af#6813 on Mar 6, 2013, 7:16:46 AM
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I agree 100% with OP. I thought it would be more like knock back in D3 w/ Wind Force Bow but shit doesn't do ANYTHING. It doesn't even push enemy back from character as purported.
GGG listens to its fans!!! Thank you!
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" Barely, in fact, when i took the knock back keystone, it didnt seem to knock them back at all, but instead, they kinda just temporarily were "dazed" or something in place. And i mean VERY temporary. Edited : I noticed one thing though. My archer with knockback, is where i noticed next to no effect, yet my mara and templar effectively could indeed push them back. Its still a prety weak ass knockback effect IMO. GGG - Why you no? Last edited by JoannaDark#6252 on Mar 7, 2013, 6:49:27 PM
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" Agreed! it moves them so much...until the enemies are stuck in a wall and you can't kill them, or loot them. Proof! :)
Spoiler
![]() Resists trolls
Casts Joy Ninja looter Spreads tar when tickled |
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" Really hoping for the knockback bug to get fixed soon :X Last edited by Mul#3027 on Mar 11, 2013, 8:52:44 PM
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Please, knock back blows.
GGG listens to its fans!!! Thank you!
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Knockback is as garbage as fire spells are!
Fighting the war against the AltF4Core! Hardcore is for whimps.
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" " You two simply don't have builds that can take advantage of the knockback effect. Don't blame the skill; blame your builds. Not every build can take advantage of every single support gem equally. Much like how you wouldn't expect Freezing Pulse to take advantage of Melee Physical Damage, or Ground Slam to take advantage of Pierce. My dual Spark totem templar, as I posted earlier, can utterly dominate mobs with knockback. I can literally control where bosses are standing by positioning my totems to fire from different directions. Not to mention, my totems rarely get swarmed because monsters are too busy getting knocked back to do so. ✮ in-game @FTMFW
✮ twitch.tv/RRTSON ✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223 ✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503 |
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