Knockback is garbage
" That's the biggest issue imo, not that knockback is "not powerful enough". It's plenty powerful if you use it on the right skills and/or pick the passives to increase kb range, the problem is it's extremely annoying to use on many of the maps because it pushes mobs through stuff moving them in weird directions or simply bugging them. Try a GMP flame totem with a kb support, even a lvl 1. Nothing can even get close to the totem and with faster projectiles they're pushed back like an entire screen. It's really strong with the correct abilities, but meh at losing loot. |
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" I would really like to see a video of this if you could. It sounds like, when done right, it's similar to 100% stun threshold reduction. Just another way to keep monsters away. |____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe > ||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////|||||| |
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" just go away |
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Knockback on heavy strike is so good. When I'm fighting a heavy hitter, the last thing I want is him standing still while I dps him down, I want him to move around and pull more dangerous mobs to make the game more exciting.
That's why I'd never use glacial hammer because that stupid thing just lets me tackle difficult targets without moving around... Last edited by MrMeowMeow#1120 on Feb 20, 2013, 5:28:31 PM
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Knockback interrupts actions / spellcasting as well yes?
Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
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Or you could just use those cute flame totems that hit 14 times a second
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" I don't think so, no. It might cause melee monsters to miss by pushing them out of range, though. |
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" Lol - the Stinkmeister's just sulking because everyone's onto his embittered whining now. IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore |
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@kwon no it doesn´t interrupt any actions
In most circumstances it´s even contra productive because you´re pulling things out of your action radius. Though there was a time when Sweep was superior in melee due to knockbacking melees so you remain untouchable. The problem is here when you comparing knock back in a vacoum. Compare it to other passive nodes and support gems and it will look weak or not as strong as other supporters. Right now. I think it will get really abnormal strong with the fitting skills GGG will release. Or meta gaming with skills/passives not tried allready. Knockback can be a really strong CC. What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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" I'm pretty positive melee attacks are interrupted (that or they're being pushed out of range). I am running a Bow duelist with Fending and my attacks combined with my ranged totem's attacks are causing enemy melee attacks to miss. |
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