Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

"
raics wrote:
"
Zrevnur wrote:
Xavathos appeared to be including me ("us ...") in an argument and I dont do lab at equal level. I have never done lab at equal level (unless twinked in which case monsters are also easy while traps are not) I think.

It's much more fun at level, doing it overlevelled is what turns it into a chore for me, give it a shot sometime if you're bored.

I play mostly HC so my idea of "fun" is probably not the same as yours. The mobs wouldnt be a problem anyway. There are 2 reasons why I do it overlevelled:
1) Traps: I need armour gear to make spike and dart traps easy. I get this at certain stages in character/tier progression. This is mostly an SSF thing though.
2) Chance to RIP to Izaro. For the first 3 labs I cant properly estimate the threat which Izaro poses so I rather get some extra levels/gear than find out the hard way.

--

Anyway I dont have much of an issue (in terms of "unfun") with lab for ascendancy. Its the grinding for enchantments (and boots) which is very "unfun" for me.

--

And trap gameplay simply isnt fun for me. So doing it without anti trap gear isnt very interesting either.
No wonder it's lost, it's in the middle of the jungle!
"
Zrevnur wrote:
"
Fruz wrote:
"
Zrevnur wrote:

There is a severe imbalance between monster "challenge" and trap challenge. Monsters are there to get flask charges and endurance charges for making traps easier.

At equal level, the monsters there are as threatening as any other places of the game ( they are not moded, so not talking about maps obviously ).

Xavathos appeared to be including me ("us ...") in an argument and I dont do lab at equal level. I have never done lab at equal level (unless twinked in which case monsters are also easy while traps are not) I think.


The argument isn't even about equal level or not. It's about the fact that traps aren't a good addition to monsters, according to those against the Lab.

But you're agreeing with me, seeing as you say the mobs are useful to you for flask charges to survive traps. Well, there you go. You're included in "us...". I'll send you your false mustache and party hat in the mail next week. ;)
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
raics wrote:
"
Zrevnur wrote:
Xavathos appeared to be including me ("us ...") in an argument and I dont do lab at equal level. I have never done lab at equal level (unless twinked in which case monsters are also easy while traps are not) I think.

It's much more fun at level, doing it overlevelled is what turns it into a chore for me, give it a shot sometime if you're bored.


It's true that doing them overleveled is rather dull, just like every map in the game when you're clearly overpowered in comparison. However, it does give you the opportunity to kill Izaro fully charged/buffed without too much risk. Clearing the Lab entirely and doing all optional shrines and chests.

I never understood those who rush through all content. Take it easy, enjoy the game. Isn't that what you play for?

I've had this talk with someone at work last week, how he didn't even know how beautiful the countryside here is in the morning, even though he worked here for over 2 years and drives through it every day. Always just looking ahead. If you just stand still for a minute to look around you and take your environment in, you'd be surprised at what you may find.

As far as how this applies to the game: enjoyment can only come from it if you're open to it.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Xavathos wrote:
But you're agreeing with me, seeing as you say the mobs are useful to you for flask charges to survive traps.

The argument was about labyrinth design? I dont think its "great". Rather the opposite - so I disagree with you.
And even if you meant "usefulness to player" then it still makes no sense to me because having less traps and more mobs would be a much more useful mix. So I certainly wouldnt call the current mix "great". At best you can say that the addition of mobs to traps is useful. But that isnt what you wrote:

"
Xavathos wrote:
I guess all you see when you pay your way through labs all the time is labs without mobs, so I guess that makes sense.

For those of us that play the real game though, yes indeed, Lab is a great mix of monsters and traps.
No wonder it's lost, it's in the middle of the jungle!
"
Zrevnur wrote:
I play mostly HC so my idea of "fun" is probably not the same as yours.

Yeah, it probably isn't, when I'm playing PoE in HC I take only calculated risks which isn't very fun for me so I'm not doing it very often. I like the HC aspect of PoE much more in races where time limit pushes you on so you can't wait until everything fits exactly as it should and the risk is minimized.

But normal HC, dunno, something just never clicked right, I enjoyed my self enforced HC romps in Borderlands much more than I ever did in PoE.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Fruz wrote:
"
Zrevnur wrote:

There is a severe imbalance between monster "challenge" and trap challenge. Monsters are there to get flask charges and endurance charges for making traps easier.

At equal level, the monsters there are as threatening as any other places of the game ( they are not moded, so not talking about maps obviously ).

I don't think those monsters are really that threatening, slow zombies and weak skeletons. Perhaps new monster types there would make it more challenging.
they should have the final Izaro spawn every 5 minutes while you do the lab and remove the boss/trap fights completely.

At least it would be strategic then.
Last edited by Zalhan2#1986 on Jun 14, 2017, 1:29:25 PM
"
almostdead wrote:
"
Fruz wrote:
"
Zrevnur wrote:

There is a severe imbalance between monster "challenge" and trap challenge. Monsters are there to get flask charges and endurance charges for making traps easier.

At equal level, the monsters there are as threatening as any other places of the game ( they are not moded, so not talking about maps obviously ).

I don't think those monsters are really that threatening, slow zombies and weak skeletons. Perhaps new monster types there would make it more challenging.

There are many many more type of monsters in there ....
There are flicker striking dischargers as an example, something that could be dangerous.

Monsters are as threatening as other non moded areas, only the density is high( which can mean higher risk )


"
Zalhan2 wrote:
they should have the final Izaro spawn every 5 minutes while you do the lab and remove the boss/trap fights completely.

At least it would be strategic then.

I see, so don't no at all what "stragetic" means heh.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 14, 2017, 1:37:42 PM
~ An average PoE player ~


I want to play some PoE. Looking through the ascendencies, I find the slayer: life leech effects are not removed on full life! I love that idea. Let's make a slayer. I'll try out the new SSF mode, so I can use currency during my walkthrough without feeling like I'm pouring money through the drain. I feel like I'm experienced enough for a succesful HC run: I had my freezing strongbox death, my "I like glass canons" death, my volatile death, my "I wonder if I can survive that attack" death, my "cool, a torment-possessed essence monster!" death. I learnt my lesson, those aren't happening anymore. So HC SSF it is. I try out the melee skills, until I find sunder, it's basically echoslam without the stun. I get capped resists, mass life, mass armor, mass block, trash mobs can't damage me, life never drops below 50%, I can facetank act bosses, my sunder basically oneshots whole screens. This is so good, I'm proud of my build. And then, I'm in the chamber of sins in mercyless, there's this trial, with circular saws that move back and forth. I know I often die to those moving traps in SC so it's risky, but it's not like I can gain levels and come back later or farm better gear. No matter how much I work on improving my char, the traps won't become any easier. It's not like I can skip the trial either, ascendencies are the very reason why I'm playing PoE right now over another game. So I go in, dodge the saws, take some damage, saws everywhere, nowhere safe, oh this place looks safe, LOL no it's not, spam life flasks, LOL they do nothing because I have 4k life, LOL 75%block 60%dr do nothing. Dead. Ok.
When I died to a freezing strongbox, I made a new char with scrolls of ID.
When I died to everything because I didn't have life nodes or life items, I made a new char with life nodes and life items.
When I died to Malachai, I made a new char that farmed a little before doing Malachai.
When I died because I tried to tank an attack, I made a new char and didn't try to tank that attack.
When I died to a torment-essence unique monster, I made a new char and didn't try to beat torment-essence unique monsters.
Now I die to a random saw that ignores armor, block, dodge, life, and that I can't skip.
But I hear 3.0 is coming, are they going to do something? "We're happy with the labyrinth and trials" Well. Actually, there's one way I can skip that saw.
Bye.
"
requin3d wrote:
~ An average PoE player ~


I want to play some PoE. Looking through the ascendencies, I find the slayer: life leech effects are not removed on full life! I love that idea. Let's make a slayer. I'll try out the new SSF mode, so I can use currency during my walkthrough without feeling like I'm pouring money through the drain. I feel like I'm experienced enough for a succesful HC run: I had my freezing strongbox death, my "I like glass canons" death, my volatile death, my "I wonder if I can survive that attack" death, my "cool, a torment-possessed essence monster!" death. I learnt my lesson, those aren't happening anymore. So HC SSF it is. I try out the melee skills, until I find sunder, it's basically echoslam without the stun. I get capped resists, mass life, mass armor, mass block, trash mobs can't damage me, life never drops below 50%, I can facetank act bosses, my sunder basically oneshots whole screens. This is so good, I'm proud of my build. And then, I'm in the chamber of sins in mercyless, there's this trial, with circular saws that move back and forth. I know I often die to those moving traps in SC so it's risky, but it's not like I can gain levels and come back later or farm better gear. No matter how much I work on improving my char, the traps won't become any easier. It's not like I can skip the trial either, ascendencies are the very reason why I'm playing PoE right now over another game. So I go in, dodge the saws, take some damage, saws everywhere, nowhere safe, oh this place looks safe, LOL no it's not, spam life flasks, LOL they do nothing because I have 4k life, LOL 75%block 60%dr do nothing. Dead. Ok.
When I died to a freezing strongbox, I made a new char with scrolls of ID.
When I died to everything because I didn't have life nodes or life items, I made a new char with life nodes and life items.
When I died to Malachai, I made a new char that farmed a little before doing Malachai.
When I died because I tried to tank an attack, I made a new char and didn't try to tank that attack.
When I died to a torment-essence unique monster, I made a new char and didn't try to beat torment-essence unique monsters.
Now I die to a random saw that ignores armor, block, dodge, life, and that I can't skip.
But I hear 3.0 is coming, are they going to do something? "We're happy with the labyrinth and trials" Well. Actually, there's one way I can skip that saw.
Bye.
So you learned from each prior death how to avoid it but somehow you can't learn from a death in the lab?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com

Report Forum Post

Report Account:

Report Type

Additional Info