[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert

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guggelhupf wrote:

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Added a new Strength/Intelligence Skill Gem - Herald of Purity: Grants a buff, adding physical damage to your spells and attacks. When you kill an enemy while you have this buff, you'll summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of Sentinels of Purity. The Sentinels of Purity have a single-target melee attack and an area melee attack.


Do heralds work with totems?
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guggelhupf wrote:
HYYYYYPE

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A new cluster, Words of Glory, has been added between the Marauder and the Templar. It grants increases to Warcry Duration, Warcry Cooldown Recovery Speed, and Warcry Buff Effect. The notable also causes your Warcries to cost no mana, and grants you and nearby allies 6% increased Attack, Cast and Movement speed if you've Warcried recently.
Another cluster, Battle Cry, has been added near the Unwavering Stance keystone. It offers increased Warcry Duration, increased Warcry Cooldown Recovery Speed, and increased Warcry Buff Effect. The notable also makes using Warcries Instant.




Strength and Honor,
Phatboi
Last edited by xstylenx on Aug 28, 2018, 10:47:26 PM
added new PoB links with the updated tree changes. i will add new seperate skill trees as soon as PoE Planner update their skill tree too ;) ... and i think i will also make a new video guide for the pathing of the tree.

i will update the gear gem slots later if we have the values of the new herald of purity and i will see how we can use it (maybe its sronger than the herald of ash or we try to use booth etc).

just one thing: you can now skip the blood magic gem linked with the warcry because the tree provides us a free warcry without mana cost now ;)

not sure if i ever make a full video guide of this build because my spoken english realy sucks with my german accent ... :D
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
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Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf on Aug 29, 2018, 12:24:31 AM
ok, time to put my beloved tukohama away:-(
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kayklown wrote:
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guggelhupf wrote:

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Added a new Strength/Intelligence Skill Gem - Herald of Purity: Grants a buff, adding physical damage to your spells and attacks. When you kill an enemy while you have this buff, you'll summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of Sentinels of Purity. The Sentinels of Purity have a single-target melee attack and an area melee attack.


Do heralds work with totems?


You will get the flat phys from the new herald but you will not spawn sentinels.


Anyway, this is a big buff to the build but I'm not sure it makes up for the huge nerf that happened when Rage was implemented. Instant warcries so that you can actually reliably generate Rage in battle is definitely big (why does your original post fail to mention that your totem kills won't grant you rage? that warning should definitely be in the FAQ), as is the new herald.

I'll be trying the chieftain version this league, I think. I think 10% degen is still not worth the effort.


Edit: for chieftain have you tried running Xoph's Blood in the High Budget version over a rare amulet? It has decent life, some resists, and damage, and the price should also go down a bit after the elemental hit nerf that hit in 3.4, and we save the points from Avatar of Fire. I know chieftain can already cover enemies in ash, but with Xoph's Blood it gets used defensively as well as offensively, and the fire penetration is nothing to sneeze at.
Last edited by codetaku on Aug 29, 2018, 8:25:04 AM
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codetaku wrote:

Anyway, this is a big buff to the build but I'm not sure it makes up for the huge nerf that happened when Rage was implemented. Instant warcries so that you can actually reliably generate Rage in battle is definitely big (why does your original post fail to mention that your totem kills won't grant you rage? that warning should definitely be in the FAQ), as is the new herald.

I'll be trying the chieftain version this league, I think. I think 10% degen is still not worth the effort.


Edit: for chieftain have you tried running Xoph's Blood in the High Budget version over a rare amulet? It has decent life, some resists, and damage, and the price should also go down a bit after the elemental hit nerf that hit in 3.4, and we save the points from Avatar of Fire. I know chieftain can already cover enemies in ash, but with Xoph's Blood it gets used defensively as well as offensively, and the fire penetration is nothing to sneeze at.


Meanwhile i think the Rage system is more a buff than a nerf, because you have constant stun immunity and permanent your attack and attack speed bonus (and the degen can be ez countered with life reg).

I didnt mentioned it, because i though the wording would be clear, but good point to add that in the FAQ

Hmm good point with Xophs. i will add this as an alternative into the build, because u will loose a lot of resistances and minimal dmg. so you would save 2 points in the tree to get e.g. more life .., at the cost of resistances
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf on Aug 29, 2018, 9:02:37 AM
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guggelhupf wrote:
Hmm good point with Xophs. i will add this as an alternative into the build, because u will loose a lot of resistances and minimal dmg. so you would save 2 points in the tree to get e.g. more life .., at the cost of resistances



About this, I ran the calc myself: against shaper, damage on full life is already better than Fire Penetration on a Chieftain even before adding in Xoph's Blood (and you should usually be on full life against shaper, there aren't many small hits wandering around), and once you are no longer using the Fire Penetration gem, the 10 additional penetration from Xoph's Blood is a net gain over your example PoB amulet that only has high flat phys (obviously a well-rolled shaper amulet is still better). If you are using the fire penetration gem, then yeah, xoph's blood is a dps loss but still a good life gain, like you said. But if it's a choice between an ordinary amulet and xoph's blood, you can push a higher configuration out of xoph's blood unless you really really need more resists.

It's probably less reasonable to use Damage on Full Life against Uber Elder, I admit, because of all the small hits cluttering the screen that you could be incidentally hit by. But against both shaper and uber atziri I think it is probably reasonable.


Anyway, what I'm really really interested to see is the numbers on herald of purity. If they make it worthwhile to not even run Tukohama's, that'd be amazing.
Last edited by codetaku on Aug 29, 2018, 9:19:15 AM
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codetaku wrote:
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guggelhupf wrote:
Hmm good point with Xophs. i will add this as an alternative into the build, because u will loose a lot of resistances and minimal dmg. so you would save 2 points in the tree to get e.g. more life .., at the cost of resistances



About this, I ran the calc myself: against shaper, damage on full life is already better than Fire Penetration on a Chieftain even before adding in Xoph's Blood (and you should usually be on full life against shaper, there aren't many small hits wandering around), and once you are no longer using the Fire Penetration gem, the 10 additional penetration from Xoph's Blood is a net gain over your example PoB amulet that only has high flat phys (obviously a well-rolled shaper amulet is still better). If you are using the fire penetration gem, then yeah, xoph's blood is a dps loss but still a good life gain, like you said. But if it's a choice between an ordinary amulet and xoph's blood, you can push a higher configuration out of xoph's blood unless you really really need more resists.

It's probably less reasonable to use Damage on Full Life against Uber Elder, I admit, because of all the small hits cluttering the screen that you could be incidentally hit by. But against both shaper and uber atziri I think it is probably reasonable.


Anyway, what I'm really really interested to see is the numbers on herald of purity. If they make it worthwhile to not even run Tukohama's, that'd be amazing.


yeah i think its up to you what you prefer (imho a minimal dmg increase with dmg on full life [in my PoB its ~32k] isnt worth to give up the constant dmg wich you wont have with dmg on full life. even its 90% up :D especialy for new players who WILL get hit from shaper etc)

and yeah we will have to w8 to see how good is the new purity and how to put that in the build (its additional 35% mana reserved :D)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf on Aug 29, 2018, 9:27:11 AM
added new PoE Planner links for the parts of the skill tree pathing

and added a new Skill Tree video for the beginner section
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf on Aug 29, 2018, 1:42:30 PM
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guggelhupf wrote:
and yeah we will have to w8 to see how good is the new purity and how to put that in the build (its additional 35% mana reserved :D)


35%?! Where did you read that? The other heralds are 25%. My goal was for an "optimal" build to run herald of ash + herald of purity + anger + enlighten with an Anger-buffing watcher's eye, which would reserve 88% of your mana if purity is another 25%.
Last edited by codetaku on Aug 29, 2018, 2:54:01 PM

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