[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert

Did you drop all endurance charges from the tree? Why?
incredible squishy build
starting maps around 3.5 k hp - suxx
"
daiverok wrote:
incredible squishy build
starting maps around 3.5 k hp - suxx


It's totems though. 3.5k HP for low tier maps with totems is easily viable
This is my third time running this build; great as always. Finally linked a Belly this league for the first time ever (thing was cursed for me) which started things off nicely. Sitting at 6.3k life at 90 and I instantly delete any non-phased boss through T14 generally. Still prefer Chieftain over Berserker for consistency and ability to handle tougher map mods with ease (at some marginal cost to clear speed). I also finally got on the Tukohama's train this league; forget the tooltip DPS, the coverage and QoL benefits are amazing and 100% worth it.

"
daiverok wrote:
incredible squishy build
starting maps around 3.5 k hp - suxx


With Fortify and ~4-5+ endurance charges (depending on tree / vaal'd Meginord's), you'll become fairly beefy. Max life should also easily be in the 5k range during the 80s assuming you're gearing up correctly. I also drop the additional Sulphur Flask and use a Basalt instead; mash Basalt/Lion's Roar/Wise Oak for every major engagement and you should end up with ~80% physical mitigation + massive dmg boost once you're geared up. You can check my profile for some gear rec's; nothing is crazy GG in there. Highly recommend Facebreakers with the Temp Chains enchant; vastly enhances survivability in clusterfuck incursions and similarly massive packs.

gems with life and 2 dmg mods - are really expensive
what should i do : take gems with life and 1 dmg mod
or take 3 dmg modes ?
for now i`m around 4.6k hp , wasting my time on T3-T4 maps
"
daiverok wrote:
gems with life and 2 dmg mods - are really expensive
what should i do : take gems with life and 1 dmg mod
or take 3 dmg modes ?
for now i`m around 4.6k hp , wasting my time on T3-T4 maps


depends on you. if you feel save enough, take dmg, if not take with life
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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better late than never:

because i dont play my warchief build in 3.3 i didnt realized how good vaal cold snap is as a free frenzy charge generation method. so ive added it in my guide as an optional pick instead of vaal lightning trap ;)

My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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What do you all do in incursions especially extra projectiles those spitters poop on me so fast as totem build. most time u move u die
"
Aziah wrote:
What do you all do in incursions especially extra projectiles those spitters poop on me so fast as totem build. most time u move u die

ya, same shit
i`m trying to cover somewhere
but when u just get oneshotted after loading screen - that piss off
Need some help on this build please.

Enduring Cry -> Increased Duration -> Vaal Haste -> Vaal Grace

How does the vaal haste and vaal grace improve this? What do they do? Do i need to do anything to trigger them other than use enduring cry?

CWDT -> Stone Golem -> Vaal Lightning Trap(Vaal Cold Snap) -> Increased Duration

Same for this. It appears to trigger on taking damage but how does it work after this? do I need to cast cold snap?

Any help appreciated :)

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