plans for the endgame
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And, also, of course, introducing game content every once in a while helps.
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" No. Go read the homepage again. "Path of Exile is a free online-only action role-playing game set in the dark fantasy world of Wraeclast." It's an ARPG, not an MMORPG. End of discussion. |
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" No. Simply no. If you want an mmorpg go sign up for a new WOW account and simply leave discussions about this game to people who know what an ARPG is. |
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" Yeah your right, exactly like Diablo 2 did, that got stale. I mean nobody played that for more than a few months...!! Oh wait hang on?? ;) Last edited by RodHull#2035 on Jan 26, 2012, 6:36:13 PM
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" No, never. There is no way to turn a game, based on an instanced kind of "world(s)", into a game that needs all action to take place in one big areal, one instance for all/large numbers of players. " Even if there are some supporting skills like heal (and even in D2 the paladin has a healing skill (holy bolt?)) - thats only a feature to support party play (for small groups) and not a sign for a MMO. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" I've cut your thinkings down to the core to add some comment... First, I also had some Since GGG plans to offer additional contents on a long term base, they could be seen as their own modders. This locks out the chance of a discosure of the data to other modders for nearly 100%. This planned additions may (and probably should) include things similar to the minigames you suggest. (I'd count the side areas they'll add in the next patch to this point) Leaderboards are represented by the different (planned) ladder leagues. And, even for not beeing complete (and for that given content very well analysed), what do we know about things in the game we dont know? ^^ There is a discussion about the trading rules, where they say that its not completely explored and some recipes are still missing... ;) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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There's a reason why everyone has to google Depths of Peril/Dins Curse (a nice discovery, I might give those games a try!), while Diablo is self-explanatory.
In a great ARPG, LOOT is all the engame there needs to be, it never gets old if done right (which means NOT the copy-paste stats on items like in MMOS). Anything else just helps to entertain fans of other game genres (= |
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I couldn't disagree more with some of the posters on this thread...
aRPGs are about the endless slot machine, and I like that. The monsters are the slot machine - you click them until they die (pulling the lever on the slot machine). Sometimes you hit jackpot (unique item), many times you come up empty. THIS IS WHY a system like Inferno works. Harder slot machines, but bigger jackpots. Adding a system where you are vying for territories has nothing to do with the genre, and will go a long way toward making a bipolar game - aRPG in the front end, pvp strategy game on the back end. AMD Athlon II 435 X3 OCed, unlocked @ 3.3GHz X4 AMD 4770 15% OC ASUS M4A77TD Pro AM3 4GB Tracer RAM Last edited by rytek#0249 on Jan 27, 2012, 10:07:02 AM
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dnt know about you guys, but pvp is my end game, and if its any good then it will keep my playing for years.
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I wouldn't mind seeing them drag the levels out so that the true cap is still pretty far up there. I just love building characters, and the passive skill tree is awesome.
I also think if you get to the point where you think the game is too easy, try making a new build that is really out there, you have tons of options in this game to increase the difficulty for yourself if you just try to do it. I agree with the GW2 mentality, who needs an end-game, THE GAME is the END GAME. It should be an enjoyable experience from start to finish, the fun should not START at the END. Two words that don't go together, START and END. PM me in forums if you need any help! Malice's Newbie FaQ: http://tinyurl.com/72wrafn Last edited by Sarganym#4533 on Jan 27, 2012, 12:41:26 PM
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