[2.3]Milkys Doomfletch's Prism Crit Inquisator

hi. i want to play with support next league and i am curious will this build benefit from offensive auras like wrath/hatred/anger?
Do you recommend trying this build for breach league? I play 1.5h a day at best, so I don't know if I'm gonna be able to afford Doomfletch's Prism.
I think this build is perfect for breach. Extremely high clear spped....

I tuned my char a lil bit with some standard gear (legacy meginords). My Maximum Tooltip DPS on Blastrain with all Buffs (charges, Flasks (Taste of hate, Atziri promis) Vaal haste, conc. ground) is 40500 dps per blast. No Clue what the real dps is. Did some Math with the tool "path of building". With some missing stats it says i have arround 116k effective dps (per blast). Without Abbysus...
I followed Mathil's build that's not too different from yours (the tree is somewhat different), but I just wanted to say thanks for all the details you gave on every part of the build. Really nice write up.
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Actually I got a question. On jewels, you think crit multi is better than +% phys dmg / proj damage? (assuming 90+ crit chance).
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Another question about your DPS section:

"

* (Min and max Bow Phys damage + min and max flat phys damage on gear) / 2 = average phys damage
* Average Phys Damage x all increased damage that affects the physical bow damage (inc phys, all dmg on jewel, projectile dmg) = base phys dmg.
* Base phys dmg x more multiplier (pierce, ppad…) = final phys dmg
* Final phys damage x 1.1 = extra elemental damage for one element (Each element for its own + flat elemental damage on gear/heralds) x increased damage (%fire, %elemental…).


Are you 100% certain increases to the phys dmg are applied before the conversion to elemental? I read everywhere, including the wiki, that it's not the case. Maybe I misunderstood how conversion works though.

"
Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to be both the original damage type it was converted from, and the new damage type that it was converted to.[1]


Does the second sentence actually makes it so that your calculations are correct? as you don't apply the phys increases to the ele damage (even though the converted damage is supposed to be affected by modifiers to the base dmg).

Wouldnt a better order be:

- get total base phys dmg
- get the base ele damage for each element based on this flat damage
- apply all the phys modifiers ("increased" + "more") to the phys damage
- apply all the phys + elemental "increased" + "more" modifiers to the ele damage that was converted
- sum all of them

Thanks.
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage on Dec 5, 2016, 6:12:01 PM
https://docs.google.com/spreadsheets/d/1-07g0X2xWxTRclVmD9ow0z0IG6jb8rrZIeaQELfeBRk/edit#gid=0

In case someone sees this and want to check my math, that'd be great.

edit: it should now be correct. The only (big) thing I had messed up was the more multipliers. I had them stack additively with each other.

I also did one with Mathil's gear to compare, and see how far I have to go :D https://docs.google.com/spreadsheets/d/1tJHCt9JUbAzPUoAT2qvAd7v2UqQRmal6AsUVJLJqIGU/edit#gid=0
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage on Dec 8, 2016, 11:45:34 AM
Can this build work with a templar? if so, what would the skilltree look like?
this build is made with a templar > inquisitor
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
oh shit, my b

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