I feel like we're being a little too harsh to GGG

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Devonor wrote:
4k-16k daily players cant be real . it have to be more than that .

The steam charts are a measure of concurrent players. There were ~37k max concurrent steam accounts playing in perandus; however, Chris said that 250,000 accounts had at least one achievement (he posted that it in the reddit thread--I don't have the link handy). MAYBE you could correlate max concurrent players in steam to players per day, but it would not be exact. If you decide to go ahead and try to guesstimate despite that (and assume that everyone got one achievement, which is probably false), the 16k steam users would be closer to 100k daily players.

Chris also said they have their own user numbers and it's nowhere near as depressing as the numbers given in the steam charts (I believe this was sometime before Perandus was released).
I get that concurrent players does not equate daily total logins. I understand that. But a low concurrent player count still correlates to an overall low population. Unless people are logging in for like 10 minutes a day, which then I would have to question whether or not they even count.

It also doesn't prevent one from making comparisons to other concurrent player counts. A good game to serve as a comparison is Warframe. Equally (if not more) niche, also a grindfest, and not exclusive to Steam. It's doubling PoE's top daily concurrent users, and has had a comparatively very stable population over it's lifetime. It's also far more polished than PoE, but the developer has a pretty solid resume.

Which brings me to a thought: the more I look into this, the more I think GGG overstepped their limits with this game. They just aren't good enough to make the game they wanted to make. It looks nice, sure, and it has some cool ideas, but under the surface it's a technical and design disaster.
This is a buff™
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Xavderion wrote:
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Pewzor wrote:
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Xavderion wrote:
You still have to explain how that is "piss poor" because GGG as a company has been quite successful.


If the number goes down to average 4k player per day on steam from 16k it is piss poor. And less than 0.4% account activity on steam after a "high budget" league release is great in your eyes... ok w/e makes you happy.

Also you still havent explained how is having 4k-16k average player per day is good. Did GGG say 4k total players per day in the entire world logged into poe via steam is great?


Not sure if this is bait because you still insist that the concurrent number of players = daily number of players. Once you've learned the difference we can resume the discussion.


Concurrent average is indeed the average active players at any given point of time during that day. Why is it so hard for you to understand basic math. I cannot fathom how this is so difficult for some people.

Again not sure if this is another stupid bait of yours.
You are the one that took 2 weeks total logins as total active players.

Still waiting on why having 4k concurrent from steam when over 5.2 million account exist is great tho.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
Last edited by Pewzor#2343 on Jun 21, 2016, 5:46:30 PM
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AkuTenshiiZero wrote:
I get that concurrent players does not equate daily total logins. I understand that. But a low concurrent player count still correlates to an overall low population. Unless people are logging in for like 10 minutes a day, which then I would have to question whether or not they even count.

It also doesn't prevent one from making comparisons to other concurrent player counts. A good game to serve as a comparison is Warframe. Equally (if not more) niche, also a grindfest, and not exclusive to Steam. It's doubling PoE's top daily concurrent users, and has had a comparatively very stable population over it's lifetime. It's also far more polished than PoE, but the developer has a pretty solid resume.

Which brings me to a thought: the more I look into this, the more I think GGG overstepped their limits with this game. They just aren't good enough to make the game they wanted to make. It looks nice, sure, and it has some cool ideas, but under the surface it's a technical and design disaster.


A lot of game preforms better than PoE.
Heck most of your run-for-the-mill p2w korean/chinese grinders has better system optimization than PoE.

PoE can go as low as 4k average concurrent on steam, out of 5.2 million accounts.
In comparison Warframe has 12 million accounts and are sustaining over 25k now and unlike PoE which needs a new league release to reach that 16k for a week or two then PoE drops off sharply again.

And Warframes low to peak around 2 to 3 ratio (20k to 30k) whereas PoE has a ratio of 1:4 (4k to 16k)

It shows PoE at least on steam isn't doing super hot, but then again the whiteknights could always argue that there are 5.2 million accounts on steam but there's ACTUALLY 5 billion accounts on standalone... you get the idea.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
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AkuTenshiiZero wrote:
I get that concurrent players does not equate daily total logins. I understand that. But a low concurrent player count still correlates to an overall low population. Unless people are logging in for like 10 minutes a day, which then I would have to question whether or not they even count.

It also doesn't prevent one from making comparisons to other concurrent player counts. A good game to serve as a comparison is Warframe. Equally (if not more) niche, also a grindfest, and not exclusive to Steam. It's doubling PoE's top daily concurrent users, and has had a comparatively very stable population over it's lifetime. It's also far more polished than PoE, but the developer has a pretty solid resume.

Which brings me to a thought: the more I look into this, the more I think GGG overstepped their limits with this game. They just aren't good enough to make the game they wanted to make. It looks nice, sure, and it has some cool ideas, but under the surface it's a technical and design disaster.


If you want to compare similar games, compare PoE to Marvel Heroes. The latter even has a super popular franchise to carry it.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
lol @ steamcharts ( remember that guys.. lol)

Now we're using them? Ok.
Don't forget to drink your milk 👌
Path of Exile is the best game I have ever played. I trust GGG in any changes they make, and I trust GGG to fix any mistakes they make as well.
Message me in game @SleepyHarvester
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Pewzor wrote:

Concurrent average is indeed the average active players at any given point of time during that day. Why is it so hard for you to understand basic math. I cannot fathom how this is so difficult for some people.


Unless I misunderstand what you mean by concurrent average, it is not, and far from it.

Here's a counterexample : Imagine that 10k players were simulteanously logged in from 6PM to 12AM (a 6 hour timespan) and that 1k players are simulteanously logged in at all other times.

The conccurent average is (10^4 * 6) + (10^3 * 18) / 24 = 3250


However we can be sure that the number of people that logged in that day is superior or equal to 10^4 , much higher that the conccurent average.



Now this example is a bit extreme as the player number curve isn't constant piecewise for any game really, but it's enough to show that conccurent average is very different from total daily logins.
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SevenFour wrote:
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Pewzor wrote:

Concurrent average is indeed the average active players at any given point of time during that day. Why is it so hard for you to understand basic math. I cannot fathom how this is so difficult for some people.


Unless I misunderstand what you mean by concurrent average, it is not, and far from it.

Here's a counterexample : Imagine that 10k players were simulteanously logged in from 6PM to 12AM (a 6 hour timespan) and that 1k players are simulteanously logged in at all other times.

The conccurent average is (10^4 * 6) + (10^3 * 18) / 24 = 3250


However we can be sure that the number of people that logged in that day is superior or equal to 10^4 , much higher that the conccurent average.



Now this example is a bit extreme as the player number curve isn't constant piecewise for any game really, but it's enough to show that conccurent average is very different from total daily logins.


Ure right. And it's absolutely amazing how people without basic math understanding thinks other don't have basic math understanding :D
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Jerle wrote:

Ure right. And it's absolutely amazing how people without basic math understanding thinks other don't have basic math understanding :D


This whole ordeal started with "PoE has 10k loyal players, here's steam charts as proof for that". Just think about how absurd that statement actually is.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.

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