How exactly Doomfletch Prism works?

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Alex_Lied wrote:

Damn, you got me. I get angry when I see people posting their build ideas in mechanic topis so I got careless. Still, that true that from unique build-ideas, normal build questions don't get much love from community.

In case of your build I would totally skip bow critical nodes in down section and this melee crit-lioneye's fall nodes to get EO - with that tree it would be hard to crit but still you should crit every couple of hits, perfect for triggering EO.

Edit: Also, trap build with few of these jewel would be nice for that bow:
http://pathofexile.gamepedia.com/Coated_Shrapnel


Nice idea getting EO. Here is a new proposed skill tree using your feedback. Although, still using a Lioneye's Fall near Golem's Blood.

I thought of the idea of making a bow trapper, however, I didn't even know about that unique jewel. It could be really good with this bow if anyone more experienced with traps would know a good tree.
IGN: EmptyPalms
Last edited by EmptyPalms#0028 on Jun 20, 2016, 2:27:11 PM
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EmptyPalms wrote:
Spoiler
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Alex_Lied wrote:

Damn, you got me. I get angry when I see people posting their build ideas in mechanic topis so I got careless. Still, that true that from unique build-ideas, normal build questions don't get much love from community.

In case of your build I would totally skip bow critical nodes in down section and this melee crit-lioneye's fall nodes to get EO - with that tree it would be hard to crit but still you should crit every couple of hits, perfect for triggering EO.

Edit: Also, trap build with few of these jewel would be nice for that bow:
http://pathofexile.gamepedia.com/Coated_Shrapnel


Nice idea getting EO. Here is a new proposed skill tree using your feedback. Although, still using a Lioneye's Fall near Golem's Blood.

I thought of the idea of making a bow trapper, however, I didn't even know about that unique jewel. It could be really good with this bow if anyone more experienced with traps would know a good tree.


Yea, same here - I never played any decent trapper build so I won't be jumping into making bow-trapper my first one. Also, I am just starting prophecy so paying 10 chaos for one of them is a bit beyond me at the moment.

With lioneye jewel and these physical nodes you get 84% physical increase for 8 passives. For 7 of them you can have 3 slots for rare jewel, and since rare jewels giving you around 25-30% dmg increase each goes for couple alts to chaos... I would go for them. You also don't need bow crits so I would trade them too for jewel slots. Check this version
Last edited by Alex_Lied#4288 on Jun 20, 2016, 2:39:04 PM
don't know if this thread is still being read. nevertheless:

perfect Doomfletch's Prism Base Damage: 22-61 (41.5 avg (50,1 with quality 20)) phys + 124,5 ele damage (150,3 with quality 20)

base total dps: (50,1 + 150,3) * 1,65 = 330,66 dps
//this is without absolutely any added phys on gear

abyssus +50 avg phys dmg
meginord's +10 avg phys dmg
drillneck +21,5 avg phys dmg (perfect one)
amulett +16 avg phys dmg (good roll)
rings x2 + 14 avg phys dmg (medium rolls)
gloves +12 avg phys dmg (good roll)

new DPrism dps: (173,6 + 520,8) * 1,65 = 1145,76 dps
//please show me a mirrored bow that is able to match this

DPrism has up to 7% Base crit which is decent (but not top)

Scaling is pretty easy because all you really care about is phys damage. go crit + 2x lioneyes fall and you CANNOT FAIL (damage wise). reflect will hurt extremely hard so you need to counteract this or be prepared to instagib yourself from time to time (inquisitor needs a special guardian angel for his life while using this).

because of this you should consider an elementalist build (as always) or go something extremely tanky like jugger or low life with all 3 purities.

i recently started a shrapnel shot slayer with ~110% AoE, ~70% crit and ~4,6 aps. with lvl70, absolutely mediocre gear and no #added phys on gloves yet as well as lvl16 gems i was able to one-shot the boss of a tropical island level 74 zana map. merciless bosses were an absolute joke. i went for ~4,8-5k life, ~55% evasion without flasks, ~16% phys protection and an IC Cwdt setup of course to counteract the huge dmg spikes you get when wearing abyssus.

sure, the bow does not give you an inherit 7-link like reach, but reach with it's 370 max dps will definitly not be able to match Prisms raw damage output.

for my hipsters shrapnel aoe build i calculated a ~257101 dps avg with no gear upgrades (that could be easily done with more money) and just leveling everything to 20/20 gems and a lvl 91 character. i don't even know what the roof would be if someone with lots of currency min maxes this bow. but i think it might be close to 500k dps.

one last thing to mention: tooltip warriors will be sad because the added extra damage of each element is not shown :(

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Skilez wrote:
sure, the bow does not give you an inherit 7-link like reach, but reach with it's 370 max dps will definitly not be able to match Prisms raw damage output.


With single-target barrage plus weapon elemental damage access, I might agree with you. When you have to sacrifice a link with prism to get GMP, which also has a less damage modifier, then no, Reach is definitely better.

Not to mention that you're comparing a single bow (reach) to a bow plus _every other gear slot_ dedicated to physical damage. Reach has Rat's Nest or Devoto's, Facebreaker or Maligaro's Virtuosity, and it shares drillneck with the build you described.

This is also compounded with the survivability you sacrifice with Abyssus.
"
Skilez wrote:

sure, the bow does not give you an inherit 7-link like reach, but reach with it's 370 max dps will definitly not be able to match Prisms raw damage output.

for my hipsters shrapnel aoe build i calculated a ~257101 dps avg with no gear upgrades (that could be easily done with more money) and just leveling everything to 20/20 gems and a lvl 91 character. i don't even know what the roof would be if someone with lots of currency min maxes this bow. but i think it might be close to 500k dps.

one last thing to mention: tooltip warriors will be sad because the added extra damage of each element is not shown :(



Reach will grossly overpower prism on a even a half assed build and will not need abysus to do it. Reach can also reach 9 projectiles comfortbly which is really the only way you should be using it.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Aug 2, 2016, 11:40:25 AM
Once again an informative thread gets overrun by several hijackers intent on completely derailing the OPs information and sadly those interested in finding information about any said item have to filter through the mud slinging and hope the OP doesnt get fed up and drop off before any good info is shared.

In PoE researching forums for good ideas or helpful advise is very hit and miss because someone always jumps in with my x is better...guess what folks ,,your good item x is getting the same treatment in its own thread, please be mindful that players are actually reading threads due to the original subject content. If I wanted to know about your(RoTC) or any other item x. I am fairly certain I would be in another thread. The who has the best toys section should be a sticky for players who get twisted up when DPS is being discussed.

To the OP thx for attempting to share relevant information, your patience lasted far longer than this grizzly old grandpa would have for sure. Im going to give the Doomfletch Prism a try as ive been keeping tabs lurking in the shadows reading whatever has come up on it.

I do have one question though,,,does taking the bow phys nodes scale in the same way as added flat phys on gear ? Most if not all the builds ive seen seem to skip those in favor of mostly standard bow travel paths. I see alot of projectile damage nodes taken and wonder if phys would not be better? The exception to this of course seems to be when the Lionseye jewel is used when using a templar or heavy class such as a marauder.

Deciding on Elementalist or Inquisiter :) now that might be worth flipping a quarter for if i could find one these days :)


Grizz
Remember when high end gear was really high end !
Classic Audio all the way,olderthandirt and twice as
Grizzly :)
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Grizzledmoe wrote:
I do have one question though,,,does taking the bow phys nodes scale in the same way as added flat phys on gear ? Most if not all the builds ive seen seem to skip those in favor of mostly standard bow travel paths. I see alot of projectile damage nodes taken and wonder if phys would not be better? The exception to this of course seems to be when the Lionseye jewel is used when using a templar or heavy class such as a marauder.

Yes, they would apply, random added elemental damage from the bow behaves the same way as, say, added fire or hatred so you can scale it with physical bonuses.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Aug 6, 2016, 4:20:35 AM
Having a blast using the DPRB and no need at all for the abyssus helm,as a elementalist with conflux and beacon of ruin ascendancy nodes this little bow really is a pleasure to use. It has good speed wich imo makes for a much better experience while farming currency or just leveling in general. Price to performance is where it really excels, flat phys is really easy to get on rings and amulets and i had quite a few to choose from just gathered from other builds.While leveling I grabbed a signal fire quiver and almost switched over to a burning arrow build since i was getting very good numbers with that skillgem and from 40 to 60ilv this might be the strongest combo build ive ever tried, things balance out from 60 on and its not nearly as overpowered but still a very good option for anyone on a budget. I have quite a few bows and this one is one of the easier bows to build around.The only unique I use with mine is a drillneck and so far i havent seen another quiver to compete with it,,,although the signal fire gives very nice results as well.

Anyone wanting to try a bow build is lucky these days as there are several nice options and a whole slew of leveling bows to choose from, every one of the fated bows received nice upgrades
Some of wich can be built around with very good results. I guess the hardest part is finding enough room to store all the nice fated weapons.
Remember when high end gear was really high end !
Classic Audio all the way,olderthandirt and twice as
Grizzly :)
"
UnDeaD_CyBorG wrote:

Deaths Harp has always been a niche Choice that could potentially be scaled up to the endgame, going through crit in this case. Deaths Opus essentially just adds more arrow. Helps, but in itself it won't make something viable that wasn't before.

The one extra arrow isn't that much of a deal right but you completely forgot about the "Adds (10–30 to 20–35) Physical Damage" which is the real upgrade. Thanks to that the base dmg of Opus is almost twice as high as Harp's.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
I keep seeing conflicting information. Some say that the elemental damage is added after all phys is calculated, which makes it sound like a pseudo more multiplier, which is wrong, surely.

10% phys adds 10% phys and 33% ele. Is that ele then multiplied by % ele, or is it additive.

So say I have 100% phys, and 100% ele, and 100 base damage. I'm assuming that what happens is:

200 phys damage, and three instances of 210 ele damage. Each extra % ele damage adds to the second number, rather than counting as (phys damage) x extra ele.

This means *all* phys nodes count as 4.3x their number, where ele damage is 3.3

All I'm looking for is a word of God rule of thumb. Phys damage nodes with the same percentage are just better than ele damage nodes, from a pure damage/hit perspective.

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