very bad league ;(
" Yeah, for some around here, the only way to find happiness is through other people's suffering. Fortunately for those with the condition, and others to deal with the behavior of the afflicted, there is help available. https://en.wikipedia.org/wiki/Sadistic_personality_disorder https://en.wikipedia.org/wiki/Schadenfreude |
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you are crossing the line and currently start to publicly harras other member. you know that it is agains the rules dont you?
you might find tour innuendos funny but they are extremely bad taste and bring nothing to the discussion |
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"Hes been doing that. Any time i post a thread he comments with typical "no life" comments as seen here. ![]() Blurred out thread soo he cant delete it immediately. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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I find none of it funny at all.
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Prophecy league need some tweaks for sure. It's not fun, or challenging - it's just tedious.
I've got "you gonna read some crappy lore and get scrolls" 3 times in a row yesterday. Backtracking just to drop - You'll encounter trash mobs at X is ... Rather disappointing. And that person that thought it was wise to scale prophecies on the level base is a good thing... Well lets just say he\she deserves to play prophecy league. Most backtracking experience ever. "Use your coins and get challenge" - global 2016-2016. Fun fact is - there's no challenge in this league. Period. Does anyone remember pre 1.3? Or beginning of Beyond league (pre-nerf)? That was challenging. It was bloody difficult to play, but fun as hell. In this league I'm just playing afk mode, most of the time not even paying attention to what's happening on the screen and just chatting. Which ultimately leads to my rips.
Spoiler
But hey, I'm a scrub, can't git gud. Deal with it
Point is - people need not the reward, they need challenge. A real one - not that bullshit lab trap non-sense or praise the RNG to get one. It's an ARPG, it's about the loot & challenge. We've got the first, give us the second please. This league should've been a part of other league with some modifiers to monster difficulty. That would've made it challenging IMO. Last edited by VanguardUa#5598 on Jun 19, 2016, 4:40:00 AM
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GGG thinks you wasting your life on content equates to you loving it and it being a success.
All that time rubber-banding, success! All that time doing boring crap, success! Wishing you were rather at the dentist than going through the incredibly boring lab to get ascendency points, success! Last edited by Siochan#3258 on Jun 19, 2016, 1:55:43 PM
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League is basically over.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100
GGG's design philosophy in three words: Quantity over Quality. |
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" I belief that should never happen again. Rather release performance improvements during the end of a league and when everything works fine and as intended, release the new league. Can't imagine how new players that happen to start PoE because "hey, new league, let's get into this" feel when game is lagging and bugging out at every corner. My performance wasn't the best in the last two leagues but bad performance happenened in dependable intervals (rainy areas, cold-damage-shatter, Perandus mob -> slowdown). Now it's just random slowdowns all the time. Still need to experiment with -noasync -nopreload and stuff later.. but totally new players won't, they will just leave forever. And personally i want the old hit-sounds back and remove silencing of all sounds while someone is talking please, it's so anti-climatic, i miss my old shrapnel-shot :/ Last edited by Antaiseito#1203 on Jun 20, 2016, 10:13:42 AM
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