Monster damage balance is really bad right now
" Balance Carl... you think GGG got time for that? They so busy with ruined and boring mechanic, same as prophecy and useless uniques so no time for any balance. Oh, and buffing clear speed meta ofc. Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Necropolis veiled crafting all service all crafts mods Necropolis SC master craft service Necropolis SC craft mod! Veiled crafting Service Necropolis craft PM: TreeOfDead |
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Remember the cannibals from months ago?
You'd enter a t9 map with dmg mods, have cannibals throw shit at you, take little to no damage 5 minutes later you'd enter a t6 map with no dmg mods, get close to a pack of cannibals, and die instantly to them... wondering what the fuck happened I genuinely believe that mobs can be bugged and deal way more damage than they should (hi carrion queens) Also don't forget that monsters have new skills in maps (like frost bomb reducing your cold resist) | |
" I also find the flame sentinel now do a lot of damage, a blue sentinel in T1 map with single projectile while q20 enfeebled deals like 2.5 k damage when capped resi. I also noticed the significant damage increase of spark skeletons. The fire shamans are problematic for VB build even when using 20/20 enfeeble blasphemy with a lot of passive curse effectiveness. |
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