What does "Chance to Shock/Chill/Freeze" do......

As I understand it, status ailments are triggered based on these formulas:

Shock: 276ms per 1% max life dealt as lightning
Chill: 138ms per 1% max life dealt as cold
Freeze: 100ms per 1% max life dealt as cold

If the duration is 300ms or greater, the appropriate status ailment is applied. What I don't get is, how "chance" has anything to do with this formula. This formula's only determining factor for applying status ailments to enemies = how much damage you do, relative to the max life of the enemy.

If a dev or someone more knowledgeable about this subject can clarify what the "Chance to Shock/Chill/Freeze" fits into this equation, I'd greatly appreciate it.
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Basically, any lightning damage you do with X percent chance to shock has X percent chance to shock, on top of automatically shocking when a critical occurs.

Oh I think you're missing the fact that you don't always freeze, shock etc. You need a critical strike with the element to do the elemental effect, with the exception of chilled.
Last edited by Tornspirit on Feb 19, 2013, 6:52:09 AM
You are unfortunately mistaken. Elemental status ailments are normally only applied on a successful critical strike. The exception being 'chill', which has a chance to be applied from any instance of cold damage. You're also missing out on Burn, which is the critical effect of fire damage.
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Tornspirit wrote:
Basically, any lightning damage you do with X percent chance to shock has X percent chance to shock, on top of automatically shocking when a critical occurs.



Okay, so you're saying if I have a "10% Chance to Shock", then there is an independently calculated ten percent chance that the enemy will get Shocked, regardless of how little damage I dealt to it? That doesn't seem right.

Everything I've read on the wiki states that the requirement for status ailments is completely duration based. So how does "chance" have anything to do with it? You either do enough damage to break the 300ms threshold, or you don't.
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Killas900 wrote:
You are unfortunately mistaken. Elemental status ailments are normally only applied on a successful critical strike. The exception being 'chill', which has a chance to be applied from any instance of cold damage. You're also missing out on Burn, which is the critical effect of fire damage.


Lol no. Critical strikes only make it more likely that an attack will proc a status ailment, as critical strikes do more damage to break the 300ms duration threshold.

Read the formula above. I took it directly from the wiki. If the damage dealt causes a status ailment duration to be less than 300ms, then it is not applied. This is most apparent on bosses and high-life rares.
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Look, here's how it works, step by step.

Without any "chance" :

1) Does it apply a status effect?
2) Did the skill do enough damage to break 300ms?

If yes to all above, then congrats, you've now applied freeze/shock/burn to your target.

The chance comes in at the first step, making it now:


1) Did the skill proc the chance?
2) Does it apply a status effect?
3) Did the skill do enough damage to break 300ms?

Notice how it makes a dice roll? That's what the chance it.
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Last edited by evantide2 on Feb 19, 2013, 7:04:59 AM
im also confused about this, i have taken the can never crit allways hit node, but ive also taken th 25% chance to shock nodes also have 20%lighting surport gem witch gives another 10% and a cures witch dose another 10% so thats 45% chance to shock when i hit them with lighting dmge, but if my lighting damge is to low they wont get shocked at all?
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rrtson wrote:
"
Killas900 wrote:
You are unfortunately mistaken. Elemental status ailments are normally only applied on a successful critical strike. The exception being 'chill', which has a chance to be applied from any instance of cold damage. You're also missing out on Burn, which is the critical effect of fire damage.


Lol no. Critical strikes only make it more likely that an attack will proc a status ailment, as critical strikes do more damage to break the 300ms duration threshold.

Read the formula above. I took it directly from the wiki. If the damage dealt causes a status ailment duration to be less than 300ms, then it is not applied. This is most apparent on bosses and high-life rares.


The wiki page is actually missing this, but status ailments only happen when critical strikes happen, OR you have chance to shock etc, OR it's chilled, which is the only status ailment which doesn't require any of the above.
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Killas900 wrote:
The wiki page is actually missing this, but status ailments only happen when critical strikes happen, OR you have chance to shock etc, OR it's chilled, which is the only status ailment which doesn't require any of the above.


Wait... so even if a "regular" attack does enough damage to break the 300ms threshold, it doesn't proc the status ailment? The damage has to be done through a critical strike (or a "Chance to Shock" attack) in order to proc the status ailment?
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Last edited by rrtson on Feb 19, 2013, 7:20:34 AM
Pretty much.

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