Content Update 2.3.0 Patch Notes

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Marxone wrote:
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POOPHAMMER wrote:
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Doubled the chance to find a Unique Strongbox.



2 x 0 still is 0


I have found 3 unique boxes last league. I guess you don't play enough or not clearing zones fully.


I full clear all my maps. 5112 hours on steam, way more from closed beta but strongboxes were not around back then.
I am the world's best path of exile player, I strong I kill all monster with amazing power
"
Completed 27 ChallengesWiesl_1404 wrote:
- no change to double dipping poison and burning damage
- no nerfs to Cast on Crit and/or Discharge
- no nerfs to Lightning Arrow
- no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)

GGG sry, but i am disappointed in this decissions and the general direction the game is going in terms of endgame balancing in gerneral. With not ajusting this issue you created the same old boring meta for another 3 months. CoC Discharge is ruling since 1.3 (more than a year ago!!!), LA is ruling since chaos buffs and especially since Ascendancy came out.
You even buffed Elemental Proliferation up to a value where it can be abused. with Slayer you basically can go up to the "old broken eleprolif status" like it was in 1.3 (you can reach the same radius) while doing even more damage than it ever was possible in 1.3 - how you can not recognize that issue?
But the biggest fail of all imho is this: You even buffed poison even more - you where already able to oneshot Ueber Atziri with poison with a Vaal Lightning Trap --> now you won't even need that anymore to do that... i am speechless.


I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself? Sry, but i don't believe any longer that anyone on your balance team actually plays the game on an endgame level (past lvl 85) except GGG_Neon - you guys over there are completly out of touch what is going on right now!
Why are you not fixing obvivous flaws? One could just think you want to destroy your own game on purpose!



CoC Discharge fix would be so easy; you would not even have to touch the CoC support gem for it - just give Discharge a 1sec cooldown and be done with it! it would fix so much things at the same time. Also discuss about how to adress CoC in the future.

Decouple poison and burning damage from modifiers like projectile damage, trap damage and mine damage. Is this really that much of an effort to do?

Set Frostwall to "cannot be pierced" temporarly for a hotfix for now and discuss with your team how you gonna ajust this problem/inbalance in the future.



I personaly can not understand what actually is hard to do/impossible to do about this justified nerfs. 90% of the ajustments/nerfs released by your balance team over the last half year where just horrible done and lead to the following results:

- first scenario: completly destroying a skill or a mechanic
- second scenario: the nerf doing absolutly nothing/had no effect on the game at all

GGG, you make nobody happy if you are going on with this policy - show us that you really care about the health of your game.



If nothing changes within the next 2 days i can see myself playing prophecy for 1 week maximum - not because the game is not great and i am not excited for the new content; no, it's because of boredom and the overwhelming amount of unbalanced stuff in this game which trivializes content and destroys the fresh economy and ruins the ingame experience over all for a large part of players out there who actually enjoy somthing called "challange".



wow totally agree with this post on every point you made, well written.


totally agree here!

GGG you cannot address the problem of clearspeed meta by nerfing Whirling blades or movement skills in general! Adjust the damage skaling and finally make us not able to one-shot packs and bosses. That may be fun at first but is extremely boring in the long run! New monsters will not help either because they die instantly too.

Dont make us move slower but rather fix the power creep.

I really thought the frost wall LA/KB interaction would be fixed with this patch!
So I will/have to roll a CoC discharger and Bladefall trapper/miner to be efficient. We dont need other builds right GGG? Just keep the meta where it is and leave broken shit in the game....

Oh and: playing 4-6h a day during perandus but zero unique strong boxes x2 with the new patch is still ZERO.....I dont think doubling the spawn rate is enough. really.

I love your game GGG but not fixing this stuff is dump.
Last edited by ANGELofDESPAIR on Jun 1, 2016, 10:15:55 AM
"
Marxone wrote:
"
POOPHAMMER wrote:
"
Doubled the chance to find a Unique Strongbox.



2 x 0 still is 0


I have found 3 unique boxes last league. I guess you don't play enough or not clearing zones fully.


i play nonstop(seriously i play way to much) yet only 2 unique strongboxes so far and i always full clear so if you found 3 well congratz but the fact remains they are extremely rare.
It's ok to be white

“Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.”

“The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.”
"
Malefielly wrote:
"
Wiesl_1404 wrote:
- no change to double dipping poison and burning damage
- no nerfs to Cast on Crit and/or Discharge
- no nerfs to Lightning Arrow
- no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)

GGG sry, but i am disappointed in this decissions and the general direction the game is going in terms of endgame balancing in gerneral. With not ajusting this issue you created the same old boring meta for another 3 months. CoC Discharge is ruling since 1.3 (more than a year ago!!!), LA is ruling since chaos buffs and especially since Ascendancy came out.
You even buffed Elemental Proliferation up to a value where it can be abused. with Slayer you basically can go up to the "old broken eleprolif status" like it was in 1.3 (you can reach the same radius) while doing even more damage than it ever was possible in 1.3 - how you can not recognize that issue?
But the biggest fail of all imho is this: You even buffed poison even more - you where already able to oneshot Ueber Atziri with poison with a Vaal Lightning Trap --> now you won't even need that anymore to do that... i am speechless.


I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself? Sry, but i don't believe any longer that anyone on your balance team actually plays the game on an endgame level (past lvl 85) except GGG_Neon - you guys over there are completly out of touch what is going on right now!
Why are you not fixing obvivous flaws? One could just think you want to destroy your own game on purpose!



CoC Discharge fix would be so easy; you would not even have to touch the CoC support gem for it - just give Discharge a 1sec cooldown and be done with it! it would fix so much things at the same time. Also discuss about how to adress CoC in the future.

Decouple poison and burning damage from modifiers like projectile damage, trap damage and mine damage. Is this really that much of an effort to do?

Set Frostwall to "cannot be pierced" temporarly for a hotfix for now and discuss with your team how you gonna ajust this problem/inbalance in the future.



I personaly can not understand what actually is hard to do/impossible to do about this justified nerfs. 90% of the ajustments/nerfs released by your balance team over the last half year where just horrible done and lead to the following results:

- first scenario: completly destroying a skill or a mechanic
- second scenario: the nerf doing absolutly nothing/had no effect on the game at all

GGG, you make nobody happy if you are going on with this policy - show us that you really care about the health of your game.



If nothing changes within the next 2 days i can see myself playing prophecy for 1 week maximum - not because the game is not great and i am not excited for the new content; no, it's because of boredom and the overwhelming amount of unbalanced stuff in this game which trivializes content and destroys the fresh economy and ruins the ingame experience over all for a large part of players out there who actually enjoy somthing called "challange".


+1


Unwalkaable tiles change might hit Frost Wall and chaos nerfs hit poison for non phys damage builds. Chaos nerfs hit LA as well, so we will probably see more Ice Shot popping back in. CoC is an endgame spec... if you can't see what their plan is that GGG wants to create a few high tier builds, 8-10, that all hardcore players strive for while everything else is viable to clear content then don't worry about meta shifts.
really nice!
ign: CrushTheEvil
No raging spirit nerfs! Yeeees! Thank you so much Chris! Now I won't just die to the uber trio before I DPS them to death....
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Wiesl_1404 wrote:
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TheAnuhart wrote:
"
Wiesl_1404 wrote:
I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself?


They are not doing balance, balance would be a massive endeavour in a game such as PoE with so many interacting factors, items, stats, keystones, skills, supports, #links, multipliers, debuffs, buffs....

GGG do imbalance, on purpose, it's known as forced meta.

Why attempt the impossible and have several hundred balance issues when you can just greatly imbalance a few which get the limelight and everything else is forgotten?

It also gives the impression of 'good theorycrafting' rather than the players having a million assets to try to theorycraft powerful combinations with, they get the obvious choices thrown in their face to work with.


Available in any colour, as long as it's black.


I perfectly get that PoE is a game of perfect imabalance/meta shifting imbalance over time (i am have been enjoying this game for a long time as you maybe can see at the date of my account creation)

I just wanna make a point:

- I really enjoy the "imbalance system over time GGG created in the past"
- I absolutly don't enjoy super broken stuff which trivializes the endgame, makes oneshots possible and trivial, stuff that makes you basically immune for 98% of the time playing and insane power creep without any content to match it properly

There is huge difference in things/mechanics beeing "imbalanced" or "breaking and trivializing the game" in my understanding.


PoE is a great game and it is disheartening for someone like me (and i am sure i am not the only one thinking that way) in what direction this game has gone in terms of endgame balance and challenging content.
I am even one of those people who love the labyrinth and the whole concept of it (the only thing that hold me back doing it more often were performance issues, which will likly be gone in 2.3)
I think GGG isn't aware of the fact how much difficulty and challenging content add to marketing their product - i think their product depends largly on that for the long term health of the game, motivating new players to join and preventing old players from leaving more quickly.


Just to point out, 'perfect imbalance' is something entirely different.

That's like your rock-paper-scissors thing, PvP stuff, really. Where imbalances each have a counter which in turn has a counter....etc.

GGG just does raw, in your face, this is the OpieOP, do eet, imbalance.
Casually casual.

"
Ashman23 wrote:
"The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did."

As a casual player (around 5 hours a week, sometimes more i.e vacation etc) I still have highish level characters which have taken me a long time to get there and find it disappointing this change is made, even if it's teeny tiny. I know there are players that via super human efforts can level to 100 in crazy short time and this change is probably due to them. But I'd like to think I'm in the majority not the minority when it comes to play time and think this change is unfair.


+1. Again, many will have to suffer because of a few.
Is the warlords mark update more of proper fix or nerf? (can anyone answer for me) ty.

Great Job GGG. I think a lot of people forget you dont charge monthly costs. :D
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Last edited by diablodeus on Feb 3, 2017, 10:44:19 PM

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