Full Evasion/Dodge Melee Character
50% dodge is generally sufficient unto the needs of the day, even if darkrays can obviously elevate you far higher (and thus negate 50% of the remaining damage yet again).
With Acrobatics, you won't get too much block anyways, but a few uniques grant bonus block there. If you want to go daggers, Mark of the doubting knight could be the one. Sure slow as molasses, though. Ranger can get easy 4% block on start, if I remember right. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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" Just trying something different. I guess the reason I first looked at it was the attack speed. But if it's not that beneficial i definitely will switch it out. Do you think just using a high evasion shield would be better? |
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" ofc. Shield give u life, res, lots of eva. Secon dagger give u 40-60% crit and <50 multi. If u want more dmg, just use maligaros gloves. |
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"You mean facebreaker? Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch? If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch. Watching witches watch watches is not for the faint of heart... |
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"Maligaro's Virtuosity has multiplier aswell, not only chance. But yeah, theoretically facebreaker would work. PS: I honestly think facebreaker is better with Rigwald's curse though. And meginord's. And abyssus (or maybe Bringer of rain?). And now it become a completely different build. I make dumb builds, therefore I am.
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" Well, if you can cap crit without virtuosity, then facebreaker would be better. Also for claw builds, claws get almost no crit multi from tree. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on May 31, 2016, 7:30:40 PM
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"You're not going to facetank Necropolis Merveil, or the Volcano Saplings, or Daresso. Some stuff needs to be dodged. Also, movespeed = clearspeed, which is melee's weaker spot. Especially since Whirling Blades seems to be getting nerfed, if I've heard correctly. edit: Also, flicker is different from most melee. Maybe for flicker move speed is less necessary. builds: https://www.pathofexile.com/forum/view-thread/1663570/ Last edited by ThatsSoGoodman#2702 on May 31, 2016, 7:54:28 PM
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since the hits you DO take will be substantial to your health pool, you need to be able to regain a lot of your hp within the time it takes to hit you again quite hard. so you need to leech and flask. when you get hit hard, and theres not much left of your hp you need to bail out and wait on the flask effect. you need to recover from hits fast and move fast. hit recovery is pretty huge in this case. you often get hit hard, forcing recovery. once recovered you are easily finished off in 1 or few hits, you gotta move fast. you might need to enable yourself to stand and outleech by cursing or reducing a mobs or bosses spike damage. part of that is delivering stunning or status effecting blows, and recovering from any stun rapidly... get back to leeching and stunning the other guy. non damage reducing builds can feel almost forced into dps. to stun and reduce incoming attacks, to outleech incoming damage. |
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