Full Evasion/Dodge Melee Character

50% dodge is generally sufficient unto the needs of the day, even if darkrays can obviously elevate you far higher (and thus negate 50% of the remaining damage yet again).
With Acrobatics, you won't get too much block anyways, but a few uniques grant bonus block there.
If you want to go daggers, Mark of the doubting knight could be the one.
Sure slow as molasses, though.
Ranger can get easy 4% block on start, if I remember right.
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Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
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Ptirodaktill wrote:
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Your second-to-last defensive layer is movement speed. Get as much as possible, I think a quicksilver is mandatory. Manually dodging is very important. Lastly, Enfeeble with a Basalt and Enduring Cry are probably all the true mitigation you need, up until late maps.

eh? Last time ive tried melee ive just presed "slauther them" button. Was a hybrid armor+eva flicker build. Enduring cry? Thats soo sloooow.
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I was actually going to do a dual weild too hahah, so block isn't really an option, but who knows right?

Whats the point of dual wielding daggers? Ure gona oneshot 90% of content till t12+maps with just one Bino`s.


Just trying something different. I guess the reason I first looked at it was the attack speed. But if it's not that beneficial i definitely will switch it out. Do you think just using a high evasion shield would be better?

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Just trying something different. I guess the reason I first looked at it was the attack speed. But if it's not that beneficial i definitely will switch it out. Do you think just using a high evasion shield would be better?

ofc. Shield give u life, res, lots of eva. Secon dagger give u 40-60% crit and <50 multi. If u want more dmg, just use maligaros gloves.
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Ptirodaktill wrote:

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Just trying something different. I guess the reason I first looked at it was the attack speed. But if it's not that beneficial i definitely will switch it out. Do you think just using a high evasion shield would be better?

ofc. Shield give u life, res, lots of eva. Secon dagger give u 40-60% crit and <50 multi. If u want more dmg, just use maligaros gloves.
You mean facebreaker?
Ranger builds list: /917964
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If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
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Panini_aux_olives wrote:
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Ptirodaktill wrote:

"
Just trying something different. I guess the reason I first looked at it was the attack speed. But if it's not that beneficial i definitely will switch it out. Do you think just using a high evasion shield would be better?

ofc. Shield give u life, res, lots of eva. Secon dagger give u 40-60% crit and <50 multi. If u want more dmg, just use maligaros gloves.
You mean facebreaker?
Maligaro's Virtuosity has multiplier aswell, not only chance. But yeah, theoretically facebreaker would work.

PS: I honestly think facebreaker is better with Rigwald's curse though. And meginord's. And abyssus (or maybe Bringer of rain?). And now it become a completely different build.
I make dumb builds, therefore I am.
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FCK42 wrote:
Maligaro's Virtuosity has multiplier aswell, not only chance. But yeah, theoretically facebreaker would work.


Well, if you can cap crit without virtuosity, then facebreaker would be better. Also for claw builds, claws get almost no crit multi from tree.
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Last edited by raics#7540 on May 31, 2016, 7:30:40 PM
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Ptirodaktill wrote:
"
Your second-to-last defensive layer is movement speed. Get as much as possible, I think a quicksilver is mandatory. Manually dodging is very important. Lastly, Enfeeble with a Basalt and Enduring Cry are probably all the true mitigation you need, up until late maps.

eh? Last time ive tried melee ive just presed "slauther them" button. Was a hybrid armor+eva flicker build. Enduring cry? Thats soo sloooow.
You're not going to facetank Necropolis Merveil, or the Volcano Saplings, or Daresso. Some stuff needs to be dodged. Also, movespeed = clearspeed, which is melee's weaker spot. Especially since Whirling Blades seems to be getting nerfed, if I've heard correctly.

edit: Also, flicker is different from most melee. Maybe for flicker move speed is less necessary.
builds: https://www.pathofexile.com/forum/view-thread/1663570/
Last edited by ThatsSoGoodman#2702 on May 31, 2016, 7:54:28 PM

since the hits you DO take will be substantial to your health pool,
you need to be able to regain a lot of your hp within the time
it takes to hit you again quite hard.

so you need to leech and flask.

when you get hit hard, and theres not much left of your hp you need to bail
out and wait on the flask effect. you need to recover from hits fast and move
fast. hit recovery is pretty huge in this case. you often get hit hard, forcing
recovery. once recovered you are easily finished off in 1 or few hits, you gotta
move fast.

you might need to enable yourself to stand and outleech by cursing or reducing
a mobs or bosses spike damage. part of that is delivering stunning or status effecting
blows, and recovering from any stun rapidly... get back to leeching and stunning the
other guy.

non damage reducing builds can feel almost forced into dps. to stun and reduce incoming
attacks, to outleech incoming damage.



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