The "silent majority" argument may be a fallacy

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deathflower wrote:
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Jayserix wrote:
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Casual_Ascent wrote:


True. His 30% number IS off. It's actually nearly 50% (many polls show this)


Pulling numbers out of thin air, PoE edition.

To OP, your whole post is about assumptions, there is nothing there we didn't already discussed on the other topic. But I guess it's the new generation : we want power, and we want it now !

Instead of pinpointing the problems with lab : you lose your progression if you DC, you just stand there say : We don't like lab, do something.

You're the feminists of PoE ...


You can't say they are pulling numbers out of thin air, because they are not. You can say you think that the internet polling is inaccurate, unreliable or biased. Most of them are.


You sir are a gentleman.
"Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol*
Last edited by Jayserix#4932 on May 31, 2016, 6:32:55 AM
You can't talk for a silent majority.
You can't let a vocal minority talk for everyone.

You have to get your data straight.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Yet another Lab thread. Yaayyyyyyyyyyyyyy... I'm sure this will change anything...

One thing you are missing. There is a way to tell whenever people like new content, or not - they happen to know if people are playing the game, or not.

Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Arguments may contain fallacies, but aren't themselves fallacies.

I've only heard the State of Exile stuff Chris Wilson did, but I didn't take him as saying what you're attributing to him. He said that, if enough people hated the lab as would be sufficient for them to nix it now, it'd be more apparent than it is. Wilson knows it's divisive, but is comfortable with having divisive stuff in the game. That's fair enough to me.

I don't play hardcore, but I can see the attraction of trying out a way to pucker buttholes outside of monsters. Even on scrubcore, the first merc Izaro kill felt rewarding to me. I wouldn't want to run it all the time, but the fact it was tedious and more difficult than what I'd been doing up to that point contributed to its feeling rewarding when it was done. The first time Izaro knocked-me-the-fuck-out, I was like "Are you serious?" then I was like "Yeah, they are serious. Other people have done this, there's gotta be a way to do it"; winning wouldn't have felt as "Weeeee are the champioooons, my friiiiiieeeends" otherwise.

blah blah lab is easier than Hillock blah blah tedium doesn't equal difficulty, etc. Except it totally does in this kind of game. Overcoming tedium is part of what makes some of the fun stuff feel fun.

Polls have their place, but I don't want core stuff decided by player voting. Having to do stuff that kind of sucks from time to time can make for a better game overall and I want people with expertise deciding when and where to do that kind of thing.

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