Secret beyond godlike drops from beta player - need testing
" Im not expert so you might get better answer from someone else, simple google search will provide you with enough material and even books. " it all comes to how the function is written. Last edited by nexuscz2#0112 on May 31, 2016, 1:30:33 PM
|
![]() |
" You completely missed the point, in fact you will get better loot and affix tables doing higher lvl zone. Last edited by nexuscz2#0112 on May 31, 2016, 1:31:49 PM
|
![]() |
" I know for a fact that we already have in Path Of Exile some bonus after login , which is kinda sad . I was under the impression that D3 was this way -> R.I.P 4.B.
|
![]() |
If this was true, streamers would be dirt poor and I would be swimming in currency. But it's the other way around by a long shot. I am currency poor and they are swimming in dirt. Wait...
Confirmation bias may lead you to think you're getting more drops when you just went through a tough fight. For me it's the other way around, I am always amazed at how little/no loot I get from the toughest fights. And then I find a random exalt by breaking a crate in a level 21 zone. |
![]() |
" Did you smash the crate with new character or high lvl? In fact common method of farming currency was fresh a1 runs with lowlvl IIQ gear. At least was back then when i played, might indicate that game consider said new characters as very weak thus giving some MF bonus. One more example: In the arpg Sacred the drop rate of skill gems depend on how many your char already used these gems, so this leads to specialized build to farm runes with just starting skill or lowest possible runes. The number of all your runes was probably incorporated into RNG function or there was separate function to gives more skill rune drops to those who have low. Last edited by nexuscz2#0112 on May 31, 2016, 3:08:51 PM
|
![]() |
Under the assumption that OP is simply troll posting. Only other option is that OP self-taught themselves statistics, random number generation and related mechanics, confirmation bias and other logic arguments and somehow thinks 5 minutes of research protects them from errors involved in all of this.
"It's all clearer now
And I hear her now And I'm nearer to The Salvation Code" |
![]() |
" All i did is observe certain pattern like many players reported same. Usually after trully not artificially made hard fight with near dead experience. The people told me there is no inbuilt function like this so i point about common appearance of rng patterns So what is untrue or confirmation bias about that? Last edited by nexuscz2#0112 on May 31, 2016, 2:23:06 PM
|
![]() |
" Random Number Generation. Doesn't matter if the game is pseudo random. Like how shavronne's drops a lot less than Crown of Thorns, it is still Random Number Generation with set guidelines on what drops commonly to rare drops. Confirmation bias: You are specifically talking to people who are confirming what you believe. Simple as that. If I actually did the crap you proposed and the results were nonconforming, you would simply dismiss them as a streak of bad luck. There are plenty of reasons you can have a near death experience in game and turn around and get amazing drops. They are called, personal mf, map quantity, map rarity, group mf (if they have kingmakers). It is also easier to run a ton of non-near death kills than purposely get to almost dead, survive, and kill. Assuming a null hypothesis that kill conditions change nothing for drops, you are going to have to do a ton of work to almost die but not die to have equal kills versus simply killing the boss or whatever. So, kill Voll merciless Dried Lake 1,200 times in prophecy, 600 normal kills, 600 near death kills. Maps can't count unless you want to hoard thousands of white maps to avoid crafted map's mf stats. Gear must remain absolutely the same mf wise for every kill. I am more than willing to bet that your theory is nothing in these conditions. "It's all clearer now And I hear her now And I'm nearer to The Salvation Code" Last edited by PleiadesBlackstar#6327 on May 31, 2016, 5:22:11 PM
|
![]() |
You are not only one who reported that deliberately letting mobs pound you have no effect so im not dismissing it in any way. And obviously kill fast easy content is common strategy to be farming efficient but there is possibility GGG are well aware of this and try to combat this with some function since it doesnt promote any quality gaming. So did Legacy items naturally goes away as intended or they still core of standard economy 4 years later after they became "feature". Last edited by nexuscz#0322 on May 31, 2016, 8:48:31 PM
|
![]() |
" If you are saying this about the whole taking more damage theory then welcome to the world of conspiracy theories. If not, GGG is obviously working on something to encourage slower gameplay in a sense. Clear speed is always always always going to be king in this genre of games. However, attack speed/cast speed meta is seeing rivals finally. Earthquake... Frost Bolt... GGG doesn't want players in general to play slower attack and cast speed wise, they want to give us the option to use slower skills that have the same clear speed potential. "It's all clearer now
And I hear her now And I'm nearer to The Salvation Code" |
![]() |