Game is too fast.

I want to elaborate on something I said earlier: a "two-turn" kill isn't necessarily a bad thing, it's definitely something kind of cool to have as a possibility... but it shouldn't be the norm. Imagine a turn-based game where the vast majority of your games lasted 2 of your turns, then either win or lose... that's a very fast pace, and while it could still be interactive there's basically only "initial stance" + "counterplay of initial stance," and zero opportunity for counterplay which is itself based on counterplay. (This means: there is "if this happens, I do this," but there is no "If I do this, then he could do this, and if he does then I do this.")

In my opinion, your average fight with a rare monster should last 3-5 seconds (PoE is too fast here), and the average fight with a boss should be more in the 15-20 second range (here I feel PoE sometimes overpads boss health rather than make the encounter continuously dangerous, which really does nothing but make players repeat a puzzle they've already figured out).
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Last edited by ScrotieMcB#2697 on May 12, 2016, 4:33:37 PM
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Crusader_of_Sorrow wrote:


I agree, but the nerf to players doesn't feel right, even more in movement speed lol. Only by giving monsters around 100x more life would solve it, but it is up to them anyway. Edit: Adjusting the corpse explosion ability with it ofc.


Thats not only a question of monster's life. If you increase it, but not touch this general speed, the people will surely figure out how to increase the dps more than they have already done: sometimes, in fact (you can see it in various builds), people purposely not to work on increasing anymore damage coz its high already enough to oneshot everything.
Not to mention that mindlessly increasing the life of the monster makes the game frustrating for the general people: not challenging. Frustrating. And this because the monster's attacks are deadly in the red maps, and sometimes they surprise you offscreen. Nothing that a human can manage to avoid. While other few people will still continue play this game studying build that shots everything offscreen.

The core problem is the speed. Reducing the speed will let the boss fights a real challenge: not a stupid fight that lasts less than 10 seconds.
Last edited by Serge91#5363 on May 12, 2016, 3:33:59 PM
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Serge91 wrote:
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Crusader_of_Sorrow wrote:


I agree, but the nerf to players doesn't feel right, even more in movement speed lol. Only by giving monsters around 100x more life would solve it, but it is up to them anyway. Edit: Adjusting the corpse explosion ability with it ofc.


Thats not only a question of monster's life. If you increase it, but not touch this general speed, the people will surely figure out how to increase the dps more than they have already done: sometimes, in fact (you can see it in various builds), people purposely not to work on increasing anymore damage coz its high already enough to oneshot everything.
Not to mention that mindlessly increasing the life of the monster makes the game frustrating for the general people: not challenging. Frustrating. And this because the monster's attacks are deadly in the red maps, and sometimes they surprise you offscreen. Nothing that a human can manage to avoid. While other few people will still continue play this game studying build that shots everything offscreen.

The core problem is the speed. Reducing the speed will let the boss fights a real challenge: not a stupid fight that lasts less than 10 seconds.


I think you didn't get all of what i said. Reducing movement speed would be frustrating, from my experience. The time in fight increase would happen with monsters having more life, for sure. The reason i think this is from my gaming perspective:
- I don't like to move slow while walking through the map, i feel agony, i would prefer wearing a fast boot with low stats than a godly one slow. Or using whirling blades most of the time/chars.
- I started making most of my chars low damage, but very tanky, no broken skills. This is MY way of turning the game speed down, in theory, it makes the monsters having more life because i'm taking their life slower, the monsters can't explode me because now i have more defensive layers. Thing is, that should be the standard, not the exception imo. You can tell it happens in hc, but heh, they just go tank and use broken shit in the game at that given time to have the damage AND the defense, not a challenge at all.
- Started playing more the earlier game than the late game. Why? You are weaker and the game is more challenging before you reach late game. Yeah, late game can be harder, but it isn't balanced, you put insane mods on the map and enter to one shot or being one shot. It's not difficulty, it's more rng(a little of ability too, maybe)

Of course it isn't just multiply for 100 and f*** it. Just said an exaggerated example. And it's not that simple, monster damage is pretty high, if they keep alive for more time, it would need nerf to its damage too or people would just die and die and die and yea.
Sometimes...
Last edited by Crusader_of_Sorrow#7364 on May 12, 2016, 4:05:03 PM
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Serge91 wrote:
I play this game since the old beta. Lot has changed since then, but one thing has changed too drastically: the speed of the game, in every aspect. I remember the game being slow, where you should do careful movements to evade some attack, even from mobs. Today the game is the opposite: 10 attacks per second, rare 1-shotted (or bishotted), and unique monsters that goes down in less than 4-5 hits, maybe even offscreen: this erases every difficulty (but this is not the principal point of my suggestion).

With all this mov/attack/cast speed, the game has become a nobrain. Why the map lasts only 5 minutes or even less? This isn't fun without some challenge, it just doesnt make any sense... and this is the thing that makes me feel bad. I love this game.
If I want to play an insanely fast brainless game where you shot all monsters without anything to care of, then I already have D3 to go for: not even a week of game, and it has becomed a boring game.

Please, reduce the movement speed of the players and the monsters, the attack/cast speed of the players and the monsters, reduce the range of attacks/spells of players and monsters; increase by a lot the life of the monsters, there should be at least some challenge against a pack of mobs, they cant be oneshot offscreen. I want to see again that game where you would walk with carefulness in the areas, where areas where "bigger" (if you go slow, you need more time to explore every corner), where you nedeed to move with some intelligence during a fight.

Also, reducing this speed level would hugely help the people that has problem with fps (cause of not good pc setup) or desync.

I hope I've been clear, and sorry for my bad english.

Indeed, that's exactly how i feel about PoE now too.
Last 3-month league was just a culmination of that!
The best way tp level up in endgame is to speed-run Gorge/Plateau maps. Some players have so insane movespeed, that if you spend just 1 second to pick up Orb of Fusing, you'll lose 10-15 packs. Any of players can solo one-shot packs in 6-man party. WTF challenge or interest in that? I play ARPG, not some kind of Mario Kart racing game!
The "clear speed" obsession at current level is just retarded. Move speeds are absolutely out of control. What even worse - game cant even handle them properly, you may suffer from lag and die from ill-famous shit-bearers pack, killed by a player before you.
You have to skill all the loot,because it sucks anyway. Some players dont even grab things like Alteration Orbs, cause it takes too much time.

This over-speedy one-shot meta should go.
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Thank fucking god they won't listen to you holy fucking shit.
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I_NO wrote:
Thank fucking god they won't listen to you holy fucking shit.


Is this your response to every thread in the feedback forum whether you post it or not? (or, like, 90%)

Cuz I feel like it's mine.
"Dude he fucking said hotdog racist.

Like I can't even make this shit up." - gj

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dickhole_mcghee wrote:
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I_NO wrote:
Thank fucking god they won't listen to you holy fucking shit.


Is this your response to every thread in the feedback forum whether you post it or not? (or, like, 90%)

Cuz I feel like it's mine.


supfreshturnbaby
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
I've been seeing more posts like this crop up and I wonder what I'm missing. When I started playing all these mechanics were already in place, and based on reading this forum and the poewiki, had been since the start or very near the start. It's one of the reasons I fell in love with the game.

I mean specifically the mechanics of attack really fast, move really fast, both manually and with movement skills, deal a ton of damage, etc. Just because more people are doing it doesn't mean the game has fundamentally changed.

I guess it's tied into this idea I see here a bunch that 'glass cannon' means 'bad build' when instead it's just a different but also viable approach. I'm guessing part of the reason for this shift is more people realized how viable it actually is, as well as fun and challenging. Not to mention dying in a video game, in order to test the limits of how much 'glass' and how much 'cannon' is possible, is not the end of the world. That's part of the point. In real life if I ran up to a bunch of wolves that were on fire and tried to stab them with some steak knives, I don't have the option of resurrecting in town to re-tweak if things go badly.

Another part of the shift is that stronger gear is more widely available due to master crafting and mirrored stuff, but that also doesn't mean the game has fundamentally changed.

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Like I can't even make this shit up." - gj

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The reason is power creep. At the beginning it wasn't possible to oneshot the entire screen, now it is.
Remove Horticrafting station storage limit.
They really need to fix the power creep. Greatly increase monster life and damage in upper yellows/reds or something. The community has only gotten better at designing sonic speed builds, especially with Ascendancy.

I think they really need to add harder maps with actually rewarding EXP rates. We need some content that isn't just faceroll 12k ES zoom zoom clearing. It's really silly how yellow maps provide almost identical EXP per hour to red maps but are way easier and cheaper. gigigi pls fix
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