Game is too fast.

I play this game since the old beta. Lot has changed since then, but one thing has changed too drastically: the speed of the game, in every aspect. I remember the game being slow, where you should do careful movements to evade some attack, even from mobs. Today the game is the opposite: 10 attacks per second, rare 1-shotted (or bishotted), and unique monsters that goes down in less than 4-5 hits, maybe even offscreen: this erases every difficulty (but this is not the principal point of my suggestion).

With all this mov/attack/cast speed, the game has become a nobrain. Why the map lasts only 5 minutes or even less? This isn't fun without some challenge, it just doesnt make any sense... and this is the thing that makes me feel bad. I love this game.
If I want to play an insanely fast brainless game where you shot all monsters without anything to care of, then I already have D3 to go for: not even a week of game, and it has becomed a boring game.

Please, reduce the movement speed of the players and the monsters, the attack/cast speed of the players and the monsters, reduce the range of attacks/spells of players and monsters; increase by a lot the life of the monsters, there should be at least some challenge against a pack of mobs, they cant be oneshot offscreen. I want to see again that game where you would walk with carefulness in the areas, where areas where "bigger" (if you go slow, you need more time to explore every corner), where you nedeed to move with some intelligence during a fight.

Also, reducing this speed level would hugely help the people that has problem with fps (cause of not good pc setup) or desync.

I hope I've been clear, and sorry for my bad english.
Last edited by Serge91#5363 on May 12, 2016, 7:06:12 AM
Last bumped on May 20, 2016, 11:28:38 AM
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Serge91 wrote:
I play this game since the old beta. Lot has changed since then, but one thing has changed too drastically: the speed of the game, in every aspect. I remember the game being slow, where you should do careful movements to evade some attack, even from mobs. Today the game is the opposite: 10 attacks per second, rare 1-shotted (or bishotted), and unique monsters that goes down in less than 4-5 hits, maybe even offscreen: this erases every difficulty (but this is not the principal point of my suggestion).

With all this mov/attack/cast speed, the game has become a nobrain. Why the map lasts only 5 minutes or even less? This isn't fun without some challenge, it just doesnt make any sense... and this is the thing that makes me feel bad. I love this game.
If I want to play an insanely fast brainless game where you shot all monsters without anything to care of, then I already have D3 to go for: not even a week of game, and it has becomed a boring game.

Please, reduce the movement speed of the players and the monsters, the attack/cast speed of the players and the monsters, reduce the range of attacks/spells of players and monsters; increase by a lot the life of the monsters, there should be at least some challenge against a pack of mobs, they cant be oneshot offscreen. I want to see again that game where you would walk with carefulness in the areas, where areas where "bigger" (if you go slow, you need more time to explore every corner), where you nedeed to move with some intelligence during a fight.

Also, reducing this speed level would hugely help the people that has problem with fps (cause of not good pc setup) or desync.

I hope I've been clear, and sorry for my bad english.


I agree, but the nerf to players doesn't feel right, even more in movement speed lol. Only by giving monsters around 100x more life would solve it, but it is up to them anyway. Edit: Adjusting the corpse explosion ability with it ofc.
Sometimes...
Last edited by Crusader_of_Sorrow#7364 on May 12, 2016, 7:12:32 AM
really ?

Really ?!?

REALLY ?!!?!!?


the whole point of hack and slash game is to be fast action pack game. If you really want a slow leisure game I suggest changing to something like civilization or something.

Reducing players movement speed with not help anything, but instead it will make everyone really frustrated that it take ages to get from one pack of mobs to the next one. Also think about everyone that uses charges or any other sort of time based buffed that can only be maintained by killing mobs.

If you want to make you game challenging play it as self found, or without any hp nodes on the tree, or use just a single target damage to take down whole group of mobs. There are many ways you can make your game much harder without taking the fun out for everyone else.
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
Making the game slower would definitely improve the situation with ping issues and gfx load. Might even improve targeting with single target skills, like close attack melee.

And if you condense mob count into fewer but tougher mobs, you may counter balance the AoE Everything meta a bit.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
But you do need to consider the other side of the coin, mate
I too started in closed beta, and I do remember how hard the game used to be , especially for newcomers.
Yes, I do agree, the game used to be more fun for me personally, because I'm old and crap :)
But back in the days the player base was much smaller, and was almost entirely made of like-minded people.
Fanatics, some might say :)

Now-days the game mutated quite a lot, it became much more 'noob-friendly'. The action is fast, the top tier items are common (to the extend you vendor most of the uniques, he-he) , and we have much much larger community. So it undergone a transition for hardcore game suited for few, to a "A" title, almost a mainstream one.

People in general like to feel powerful in this kind of games, and POE developers gave them this feeling.
Sadly for guys like us - there is no way back. Player base generates income.
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Miazga wrote:
really ?

Really ?!?

REALLY ?!!?!!?

the whole point of hack and slash game is to be fast action pack game. If you really want a slow leisure game I suggest changing to something like civilization or something.
I agree, but there is also such a thing as too fast.

The average human reaction time is 0.274 seconds, although there is some variance (almost everyone is within the range of 0.18 to 0.50 seconds). This means that half a second can, rather generously, be considered one "turn" of Path of Exile. Because of this, going from full health to certainly dead over the course of, say, 1 second isn't necessarily bad for a fast-paced game; it's roughly equivalent to a two-turn kill (or slower) in a turn-based game. As long as there's something the player could have done during that second, it's fair game.

However, in situations where players go from "doing just fine" to "death is unavoidable" in less than half a second, that's just too fast, for some players at least - and I mean on a physiological level. At that point you're stretching the bounds of human reaction time past their limits, and creating situations which happen to players rather than situations players interact with.

I don't know whether PoE is too fast or not, but I definitely worry about it.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on May 12, 2016, 3:00:27 PM
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ScrotieMcB wrote:
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Miazga wrote:
really ?

However, in situations where players go from "doing just fine" to "death is unavoidable" in less than half a second, that's just too fast, for some players at least - and I mean on a physiological level. At that point you're stretching the bounds of human reaction time past their limits, and creating situations which happen to players rather than situations players interact with.

I don't know whether PoE is too fast or not, but I definitely worry about it.



Some people tend to panic if situation changes rapidly.
The pace of this game is extremely fast, and for some people it doesn't provide enough time to start dealing with the new situation properly. So one needs to be either really tanky to have time to react, or have some universal solution he uses without thinking when the sh#t hits the fan.
That's why my toons all are either extremely tanky or have a universal escape strategy I use every time I don't feel in control :)
I'm not even talking about panic. I'm not even talking about thinking. I'm saying that if you're telling people "when you see this, press this button," you're going to be seeing some 400+ millisecond results. In other words, I'm already assuming that "panic button" is in place.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
Miazga wrote:
really ?

Really ?!?

REALLY ?!!?!!?


Yes, really and absolutely.


"
Miazga wrote:
the whole point of hack and slash game is to be fast action pack game. If you really want a slow leisure game I suggest changing to something like civilization or something.


OK, let me compare the current situation of my end-game Witch on Perandus with my lvl30 EA Scion on Perandus Flashback.

The Witch walks around, places a mine, detonates it, everything is dead. Map bosses usually take 3 mine layings or so. Chances for dying are minimal, like with all good end-game builds. The current end-game with my Witch is essentially rightclick - detonate mine - move - repeat. I can watch my Witch clear like watching a movie (or actually while watching a movie).

The Scion clears a lot slower, and has to work a lot harder to progress and not die. Mobs don't get oneshot, and because of all the beyond stuff spawning, fights become really intense. Playing the Scion is a lot more challenging than clearing a 8mod corrupted T14 with my Witch.


So the choice is not between slow, leisure game and fast, action packed game.

The choice is between slow, challenging, action-packed game and fast, easy, leisure game.
Remove Horticrafting station storage limit.
I didn't mean to say that the players now reach endgame too fast and easily, nor that everything is cheaper.

I did point that the problem of the game is the speed stats: everyone tries to get the highest attack/cast per second, which is ok: the problem is that now we have reached a speed that is clearly nonsense. The monsters are so fast that can oneshot you without being able to do anything to avoid the attack: nonsense. The attack speed of player is so fast that with its aoe they kill mobs even offscreen, and this is not good either.
In arpg, and hack&slash especially, the manual movement should be used to evade some specific deadly attacks: this is impossibile if the monsters attacks faster than any human reaction ability. The same thing should be for monsters: their IA should be studied to evade manually some player's attacks, rather than move pointlessly (well, to be honest, there should be intelligent monsters and stupid monsters, so ok.. not everyone should move with carefulness). Movement is a core point of an hack&slash.

But in this way, movement is used only to travel faster in cleared zone.

I remember when this was useful. I dont say that in beta everything is beautiful. But the slowness of the game maked it more fun.

"
ScrotieMcB wrote:
"
Miazga wrote:
really ?

Really ?!?

REALLY ?!!?!!?

the whole point of hack and slash game is to be fast action pack game. If you really want a slow leisure game I suggest changing to something like civilization or something.
I agree, but there is also such a thing as too fast.

The average human reaction time is 0.274 seconds, although there is some variance (almost everyone is within the range of 0.18 to 0.50 seconds). This means that half a second can, rather generously, be considered one "turn" of Path of Exile. Because of this, going from full health to certainly dead over the course of, say, 1 second isn't bad for a fast-paced game; it's roughly equivalent to a two-turn kill (or slower) in a turn-based game. As long as there's something the player could have done during that second, it's fair game.

However, in situations where players go from "doing just fine" to "death is unavoidable" in less than half a second, that's just too fast, for some players at least - and I mean on a physiological level. At that point you're stretching the bounds of human reaction time past their limits, and creating situations which happen to players rather than situations players interact with.

I don't know whether PoE is too fast or not, but I definitely worry about it.


Yeah i pretty much intended to say this. Is it really ok to have a click to the skill converted to 5 attacks? its simply crazy.

"
The choice is between slow, challenging, action-packed game and fast, easy, leisure game.

yeah. But today we went far from that choice. This game isnt fast. Its much more than fast.


"
Mythabril wrote:
Making the game slower would definitely improve the situation with ping issues and gfx load. Might even improve targeting with single target skills, like close attack melee.

And if you condense mob count into fewer but tougher mobs, you may counter balance the AoE Everything meta a bit.


Yeah. Killing 50+ monsters in a couple of seconds seems to me totally absurd, quite stupid.
Last edited by Serge91#5363 on May 12, 2016, 2:56:00 PM

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