Lets talk about Static strike

They should just make static strike give you thorns.



ayyy lmao
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Last edited by Tin_Foil_Hat#0111 on Apr 18, 2016, 1:00:49 AM
Static Strike came out as one of the few aoe melee skills that doesn't rely on melee splash to aoe. SS also has no weapon type limitation. And it's aoe explosion is full 360 degree also as a pure addon damage on top of it's melee hit.

Reave takes windup time, is directional and has lower damage (no addon explosion) and limited to few melee weapons.

Cleave has tiny aoe, is direction and also has limited weapon choice. Cleave had a redeeming point when its elemental damage was multiplicative with dual wield. GGG nerfed the shit out of this which officially killed the infamous DW Ele Cleave build that was killing bosses in 2 seconds.

Evidently SS was so good GGG nerfed it's aoe.

With introduction of molten strike (addon damage + melee hit on ST), and then sunder (exponential scaling vs mobs hit and ranged) and earthquake (built in aoe and a "charged up" huge explosion) which made SS look pretty weak.

But yes newer skills generally overpowers the existing... that's just how it is.

Melee skills obviously went into the whole "built in aoe" meta since melee splash costs one extra precious gem slot (yes I am aware there's ONE ascendancy that has melee splash built in).

SS could be made more useful like reduce it's built in explosion delay, restore it's aoe and remove the aoe variance and so on...

But comparing older skills to the new and coolest are just not fair.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
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Sexcalibure wrote:
Never spoke about viability, im talking about skill diversity, how they differentiate from one another and if you want to speak about viability the kind of argument you bring is flawed.

You can get to map using Default attack... ive reached t8 maps with shield charge before falling in depression cuz of how mentally challenging this skill is.

Comparing skills is a Must. Its not like comparing a Closed beta age skill to a 2.2 one. static strike and 2.2 only have 1 year appart
I don't think Sunder or Earthquake tread on Static Strike at all, personally. Granted I haven't played with any of those skills, but:
For Static Strike you want 1) A fast weapon 2) Aoe 3) Ele conversion (probably).
For Earthquake you want 1) Slow weapon 2) AoE completely unnecessary 3) NO ele conversion b/c reflect.

Static Strike has more in common with Double Strike or Ice Crash than it does with Earthquake. As for Sunder, I think the gameplay is probably pretty different there. Sunder is a ranged poke skill, Static Strike is a circular AoE.

You know, I actually think I completely disagree with you. I was going to say that Static Strike, while unlike Earthquake, is really a strictly worse Ice Crash. But then I looked at the damage, and it turns out that Static Strike does like 50% more dps than Ice Crash if not more. However, I do agree that it should be revisited, because damn, what a clunky, unused skill.


EDIT:
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Pewzor wrote:
(yes I am aware there's ONE ascendancy that has melee splash built in).
What ascendancy class is that, never heard of it :P
builds: https://www.pathofexile.com/forum/view-thread/1663570/
Last edited by ThatsSoGoodman#2702 on Apr 18, 2016, 1:39:17 AM
I like the idea of every hit giving you a buff until you discharge an explosion.

Something like +8% increased lightning damage per stack or something, which isn't too overpowered even with high attack speeds but is good enough that choosing between increased / decreased duration is a thing.

It would even provide synergy with things like Hyaon's Fury or Cast on Melee Kill, etc.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Apr 18, 2016, 3:20:26 AM
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ThatsSoGoodman wrote:
snip...


EDIT:
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Pewzor wrote:
(yes I am aware there's ONE ascendancy that has melee splash built in).
What ascendancy class is that, never heard of it :P


Impact notable in duelist slayer offers free melee splash.

And I agree with what you said in regarding to OP's arguments.

Static Strike at first glance is worse ice crush but it's very hard for IC to hit on the same target twice per attack and even so it's damage wouldn't be as good as SS's consistency. Especially in single target situation (eg vs boss) SS will pretty much hit twice per attack while IC only hits once majority of the time since your weapon never makes contact and deal damage.

SS really isn't that bad, tho I agree it could use some buffs (like revert some of it's previous nerfs) which will put it in a good place... Other than that increase SS's initial AoE or makes the 20% aoe variance scales UP instead of scaling down, so you can sometimes have the aoe go up to 20% larger than it's normal radius instead 20% smaller.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
"
Mannoth wrote:
I like the idea of every hit giving you a buff until you discharge an explosion.

Something like +8% increased lightning damage per stack or something, which isn't too overpowered even with high attack speeds but is good enough that choosing between increased / decreased duration is a thing.

It would even provide synergy with things like Hyaon's Fury or Cast on Melee Kill, etc.


That's an interesting idea, doing this will encourage using increased duration to get to high stack to maximize it's effect... I like this but people already complaining about SS's delay being too long.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
IMO people should stop refering to ranged AoE skills as melee, only because a melee weapon is being used. Melee means you walk up to a target, you aim and you hit him in point blank range.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
I like the mechanics of static strike. Just needs more damage scaling.
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More damage scaling? really? the combined aoe and melee deal 223 damage multiplier, it' more than ice crash, more than double strike (190) more than heavy strike and vigilant strike !

It's a bit under molten strike' dps but more reliable, easier to scale the aoe radius but requires timing because of the "burst aoe" gap. It's a very good gem if you dont want to play with multi strike, similar to earth quake you hit and run... Thoo you still need to be in melee range, it can be a downside.

Static strike also scales with increased duration, you can have more than one aoe buff on your head, and less if you want less gaps between aoes.

with the proper setup and aoes nodes, you can kill two packs by stopping and striking once!

example, herald of ash prolif, you oneshoot 1-3 mobs with the first hit + overkill damage then oneshoot a pack with the aoe while running. This setup requires huge damage per strike, over 15K.

= decent clear speed.
then you get good dps too while facetanking, and still can deal decent damage while moving around. Great utility, mobility, dps possibility for a melee character.

But GGG has nerfed it already, they modified the aoe size, it became a bit random! and for this reason is less reliable than ... wild strike!

wild strike is considered subpar by a lot of ppls but it's potential is awesome, you can chill shock freeze with one single skill gem but cannot penetrate easily ( thoo it can be fixed with either ascendancy class or curses or just you dont care and scale the dps higher).

But it's clear speed is awesome and the tri status ailment gives great utility and dps on bosses.
I will never be good but always I try to improve.
Last edited by Geisalt#1772 on Apr 18, 2016, 9:58:18 AM
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Poutsos wrote:
IMO people should stop refering to ranged AoE skills as melee, only because a melee weapon is being used. Melee means you walk up to a target, you aim and you hit him in point blank range.


I'm not exactly sure what skill you're talking about, but if it's static strke, static strike is definitely a melee skill. You have to walk up to mobs and hit them in the face to get any AoE out of it.

I was a fan of static strike when it first appeared. I had a cool melee CI tank build with it (RIP CI melee...). However, since then I've played cyclone, reave, flicker strike, and earthquake (all 'melee skills'). Every one of those is far more enjoyable for this one reason: you don't have to name-lock enemies to kill them. Even flicker strike, which normally hits only 1 enemy, is basically just autopilot.

For static strike to ever be on the same level as these skills, it needs a targeting system rework.

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