Lets talk about Static strike

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ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure#7575 on Oct 25, 2016, 5:37:21 PM
Last bumped on Apr 18, 2016, 7:49:50 PM
I think comparing skills to the latest and greatest is a bad idea. You create far more problems than you solve by upping everything to match the best than you solve.

I made a Static Strike character from a Guardian Templar and he did fine. Got to maps before dying to a strongbox. That's a success in my book.
I think Static Strike is poo poo regardless because of the lack of AOE nodes on the tree.

If i wanted to use it on anything other than a Shadow, Witch, or Templar i couldnt because noooo fucking AOE nodes within a reasonable distance.

I dont even run the AOE nodes on my Marauders EQ because theyre completely efficient when i can leap slam at the speed of light pack to pack oneshotting things.
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Last edited by Tin_Foil_Hat#0111 on Apr 17, 2016, 11:15:22 AM
Problem with static strike is its clunky and gimmicky aoe component
Give it instant aoe after hit, so it would be able to compete with other melee skills that work like this
Last edited by raxleberne#7393 on Apr 17, 2016, 11:29:07 AM
The change to Less Duration and the addition of the Elemental Focus gem should have made the skill stronger in this patch.

There's so many things it can scale off of though, so it's hard to pick ideal supports off the top of my head, cause there's a lot that work:

Attack speed: Multistrike, Faster Attacks
Phys: Melee Phys Damage
Elemntal: Phys to Light, WED, Ele Focus, Lightning Pen
AoE: Increased AoE, Conc Effect
General: Less Duration
Crit: Increased Crit Strikes, Increased Crit Multi

The cool thing is that this skill can work very well for a pure elemental build, or a strong physical weapon, due to the conversion.

That said, Static Strike is one of the skills that is still a 'namelock' skill. Which means multistike is pretty much mandatory for workable gameplay.
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raxleberne wrote:
Problem with static strike is its clunky and gimmicky aoe component
Give it instant aoe after hit, so it would be able to compete with other melee skills that work like this
wouldnt Instand Aoe make it a Reave without aoe?
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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Shagsbeard wrote:
I think comparing skills to the latest and greatest is a bad idea. You create far more problems than you solve by upping everything to match the best than you solve.

I made a Static Strike character from a Guardian Templar and he did fine. Got to maps before dying to a strongbox. That's a success in my book.
Never spoke about viability, im talking about skill diversity, how they differentiate from one another and if you want to speak about viability the kind of argument you bring is flawed.

You can get to map using Default attack... ive reached t8 maps with shield charge before falling in depression cuz of how mentally challenging this skill is.

Comparing skills is a Must. Its not like comparing a Closed beta age skill to a 2.2 one. static strike and 2.2 only have 1 year appart
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Umm... the skills are different. Static strike is elemental. It is by that nature quite different from EQ or Sunder.

So what is it we're REALLY talking about?
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Sexcalibure wrote:
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raxleberne wrote:
Problem with static strike is its clunky and gimmicky aoe component
Give it instant aoe after hit, so it would be able to compete with other melee skills that work like this
wouldnt Instand Aoe make it a Reave without aoe?


Yes and no. You would still need to directly hit mob in melee range, something reave doesnt require. But reave requires hasted gameplay to keep those stacks up contrary to static strike
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Shagsbeard wrote:
Umm... the skills are different. Static strike is elemental. It is by that nature quite different from EQ or Sunder.

So what is it we're REALLY talking about?


We are talking about statics strike subpar state compared to other good melee skills, mainly those recently added. But as usual you do not fail to deliver elaborate semanthic wordplays full of logical fallacies, and avoid meritum of case at the same time. Lets refrain from changing static strike mechanics because lightning is an unpredictable element, thats your argument Mr.Strawman?
Last edited by raxleberne#7393 on Apr 17, 2016, 12:11:44 PM

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