Lets talk about Static strike

"
Shagsbeard wrote:
Umm... the skills are different. Static strike is elemental. It is by that nature quite different from EQ or Sunder.

So what is it we're REALLY talking about?


He really couldn't have been more clear in the OP. Different skills should offer a different play experience. He thinks Sunder and Earthquake have too much overlap with the Static Strike playstyle.

And not only do they overlap, they're strictly better, and thus crowd out the worse option.

I haven't used any of these three skills into end game, so I won't comment on the accuracy of the claim, but I would question how, mechanically, OP's change differentiates Static Strike from Earthquake. (?)

Maybe I'm not reading it perfectly but it sounds like you want SS to be 'deal X less damage' (same as EQ) then for each hit, gain that damage back as a growing AoE static discharge (like Reave?) that equals all the damage you have missed per attack from dealing X less damage in the first place.

While that would be new, it would also still be like two other melee skills that already exist.

Spoiler
Also, lol.
"
Sexcalibure wrote:
GGG is the Apple of melee skills, all the recent melee skills are mere variation of other skills
Last edited by innervation#4093 on Apr 17, 2016, 12:13:47 PM
See it as cast qhen damage taken

It stores damage taken until the break point is reached

The thing id like to see is the same thing but instead of storing damage take. You store damage given ( well not given) and at the end of the duration, which is determined by the first it, all the damage stored in that duration is released

reave doesn't gain damage with hits, it gains aoe
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure#7575 on Apr 17, 2016, 12:33:09 PM
"
raxleberne wrote:
"
Shagsbeard wrote:
Umm... the skills are different. Static strike is elemental. It is by that nature quite different from EQ or Sunder.

So what is it we're REALLY talking about?


We are talking about statics strike subpar state compared to other good melee skills, mainly those recently added. But as usual you do not fail to deliver elaborate semanthic wordplays full of logical fallacies, and avoid meritum of case at the same time. Lets refrain from changing static strike mechanics because lightning is an unpredictable element, thats your argument Mr.Strawman?


I was told we weren't.
face2face skill -> into the trash.

No damage buff ever will it make good. Especially not Static Strike, because it has already pretty high burst potential (And thus, killing you on reflect.)

Just a reminder: https://www.twitch.tv/etup/v/3610230

:P
Welcome to the greatest of arenas, Duelist. God is watching you.

"
Astarte911 wrote:
face2face skill -> into the trash.

No damage buff ever will it make good. Especially not Static Strike, because it has already pretty high burst potential (And thus, killing you on reflect.)

Just a reminder: https://www.twitch.tv/etup/v/3610230

:P
thats 2 years ago XD

In 2016 nobody dies to reflect anymore XD it feels like a controlable degen
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
"
鬼殺し wrote:
this street goes two ways. Both sunder and earthquake have a lot to answer for when it comes to shitting on existing melee skills.

I like SS but agree it should function more like discharge. The build up is fine. The explosion is a total let down. And yes, that IS what she said.
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
I think Static Strike would be more interesting if the flow was

1. Initial hit
2. Temporary self-buff
3. "Discharge" (1 stack of buff ends)

Of course, this would stack infinitely, with each buff/discharge having its own duration, much like it does now.

Not sure what the buff would be, though. I mean, if you wanted to make the skill REALLY different, make the discharge hit a single target, but give it Chaining and make the self-buff "Skills chain +1 times."
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 17, 2016, 7:14:25 PM
My opinion :
One of the top melee skills as far as elemental tanking is concerned.
You just need to know how to make it shine.
Static Strike actually became seriously viable with Ascendancy.
PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
I still remember when static strike was first released everyone got so hyped that they even made loathe bane based static strike builds and exclaimed how strong it was. I was the only one who saw that the skill was overrated. And now I almost laughed seeing this thread.
"
ScrotieMcB wrote:
Not sure what the buff would be, though. I mean, if you wanted to make the skill REALLY different, make the discharge hit a single target, but give it Chaining and make the self-buff "Skills chain +1 times."

So, basically a slightly more predictable version of wild strike?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756

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