Goddess Unleashed good for burning build?

I have no intention for Frenzy Charges, just Power Charges. As far as using the Unique quality of TGU.......Her Blessing blinds FOR me, thus adding extra defenses to a glass cannon style build. That IS me using the extra qualitys of TGU and you'd be hit much more often without it, so it allows less defenses in the build, and thus more damage. Perhaps it won't work, but it might, and I'll be trying it to see. I have ZERO intention of using Flicker Strike, FS makes me queasy to try and play, ping ponging builds are not my style.


- Sheepster
Lol, if an unreliable blind was good enough to be considered a valid defense then Smoke mine would be the most broken gem in the game.

And using the Unique quality of an item means more than just having them around. If you had any extra bonus against blinded enemies, or used the ignite-chill-freeze immunity to counter another item drawback or to gain an advantage then you would be using its unique quality.
I disagree, both on your definition and your assessment of the blind effect. When I finish my current chars, that'll be my next one, and at that time we will see who is correct. As of yet, unless you HAVE TGU and have made a single target only, no aoe, crit glass cannon build like I propose...I suggest we let it drop rather than allow the argument to degenerate into infantile "He said, she said" antics.

*Edit: I'm just gonna put my others and hold and do it now. It'll take me a while, as I don't play a ton, or very efficiently, but clearly someone needs to show that the TGU isn't shit, as I am more than tired of trying to point out that nobody has actual test data with it yet.


- Sheepster
Last edited by Nssheepster#7811 on Apr 17, 2016, 9:37:10 PM
But you are not even using a single target crit glass cannon, you are proposing reave, an AOE skill that doesn't synergises with anything else in your build.

You really think noone has used blind or tried a fast hitting ignite build? There are known synergies between offense and defense that TGU doesn't change at all, so the experience people are telling you in this thread is still valid.

It doesn't matter if TGU is good or bad, your base idea is bad.
"
Adser wrote:
But you are not even using a single target crit glass cannon, you are proposing reave, an AOE skill that doesn't synergises with anything else in your build.

You really think noone has used blind or tried a fast hitting ignite build? There are known synergies between offense and defense that TGU doesn't change at all, so the experience people are telling you in this thread is still valid.

It doesn't matter if TGU is good or bad, your base idea is bad.


I HATE Reave as a skill, and I have NEVER proposed it. I propose Double Strike, not crappy Reave. NO AOE at all, JUST Double Strike, Dodge, Evasion, and a LOT of damage. I think you must be mixing me with someone else in this thread.


- Sheepster
Oops yeah you are right, was thinking you were the thread maker. My bad :P
I dont have TGU but i have tried 10 different builds with flicker, two handed, one handed phys and ele, oro's, with prolif, without prolif, with splash, without splash, with herald of ash, without herald of ash, herald of ice shatter...

Damn man, i have even played brightbeak abyssus fliker with 18 APS. (not very good for flicker, it's a waste but it's perfect with ground slam).

Tgu is a BAD WEAPON FOR FLICKER, ESPECIALLY WITHOUT MELEE SPLASH or herald of ash/ele prolif.


3500 HP will die in merciless act 4, all the time. ( Ok, if you kill everything within 3 seconds without getting hit, 3500 hp is perfectly fine, but TGU doesnt have such DPS)

For the blind, this weapon blinds opponents on ignite, but ... with 33% chance. It's not a smoke cloud. So with 33% chance you need atleast 100% ignite chance or crit chance to get a blind per 3 attacks. In short it's Random, RNG, a small layer but far from permanent!

with 50% ignite/crit, it will trigger each 6 attacks, more or less, it's a bit random.

25 %, each 12 attacks.

You Cannot count on it.


Nnnsheepster, your idea will be ok n act 1-2 merciless, act 3 & 4 will be painfull, prepare to die a lot. Let's not mention labyrinth boss. And for maps, you will do t5 - t8 but some bosses cannot be done with low dps/3500hp.
I will never be good but always I try to improve.
Last edited by Geisalt#1772 on Apr 17, 2016, 10:55:46 PM
I've always want to do a proper single-target build. Click one enemy, it dies, click next enemy, it dies, etc....

Unfortunately, path of exile doesn't lend itself to this very well. Most encounters are large groups of weak but fast enemies. Which means with a single-target skill you will get surrounded easily even if you are killing 3 enemies per second. It's sad, but true. Use melee splash.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
Geisalt wrote:
I dont have TGU but i have tried 10 different builds with flicker, two handed, one handed phys and ele, oro's, with prolif, without prolif, with splash, without splash, with herald of ash, without herald of ash, herald of ice shatter...

Damn man, i have even played brightbeak abyssus fliker with 18 APS. (not very good for flicker, it's a waste but it's perfect with ground slam).

Tgu is a BAD WEAPON FOR FLICKER, ESPECIALLY WITHOUT MELEE SPLASH or herald of ash/ele prolif.

3500 HP will die in merciless act 4, all the time. ( Ok, if you kill everything within 3 seconds without getting hit, 3500 hp is perfectly fine, but TGU doesnt have such DPS)

For the blind, this weapon blinds opponents on ignite, but ... with 33% chance. It's not a smoke cloud. So with 33% chance you need atleast 100% ignite chance or crit chance to get a blind per 3 attacks. In short it's Random, RNG, a small layer but far from permanent!

with 50% ignite/crit, it will trigger each 6 attacks, more or less, it's a bit random.

25 %, each 12 attacks.

You Cannot count on it.


Nnnsheepster, your idea will be ok n act 1-2 merciless, act 3 & 4 will be painfull, prepare to die a lot. Let's not mention labyrinth boss. And for maps, you will do t5 - t8 but some bosses cannot be done with low dps/3500hp.



I DO NOT WANT TO USE FLICKER. Is that clear now? Double Strike is my suggestion. As for your "T5-T8" ...Maps only go up so high, so frankly if I can only solo those, I'd still call it viable. IF. That's still an IF. As far as the Blind goes....Between high Evasion, Phase Acrobatics, and EVERY source of Dodge in the game, I expect to get hit very, very rarely, and I want just enough HP to live through two such hits. In between Life Leech is all I expect to rely on. As far as DPS goes, I'll just have to see the DPS when I get that far. I think with Added Fire in the links, the fire will be significant, as will the phys with Added phys, especially with the heavy crit focus I intend to have and the lack of AOE. I'm not saying I expect this to have a great mob clear speed. I;m not saying this is the best sword ever. I am saying that I think the sword is map viable, and I intend to take it that far to prove it. It's entirely possible that I could go the same setup and then run CoC Blade Vortex, or something of that AOE kind and maybe clear faster. It's possible that there are MANY other skills that TGU would work better with. But I think with the Blind, a single target high RNG defenses route is the way to go. I don't expect to be able to say this is HC viable, as I expect MANY deaths as I level, partly because I'm lazy and less than attentive. All I want to prove is that the sword isn't shit.



TLDR I am tired of people saying the sword sucks with no proof or testing. I intend to provide that proof/testing, and if it sucks terribly, I WILL be the first to say it....I will also be the first person to EARN the right to say it, as I will have done the testing that most people are forgoing in their rush to whine.

TLDR 2. If you don't test the sword, in every way, then you have no right to whine/complain/insult it, as numbers alone are not now, nor have they ever been, the only measure of viablity in POE, or any quality ARPG.


- Sheepster
It seems some tensions are flaring up in 5his thread...

I was going to try to organize my thoughts and present them to Charan first, but since you all have started the theory crafting in earnest in this thread, I'd like to mention one of my first instincts was to use Emberwake with TGU. That way you make full use of the increased ignite duration, which acts like a more damage multiplier when DoTs are stackable.

The only wrench in that line of thinking is that TGU incentivizes stacking as much flat physical damage as possible, and thus screams Abyssus, but with Emberwake the massive bonus crit multiplier on Abyssus gets wasted.

Otherwise, you could scale Ignite like poison, with double dipping fun, plus you benefit from physical damage increases on initial hit. It would be tricky to balance, for sure, but sounds fun to experiment with.
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