Goddess Unleashed good for burning build?
Hi,
I have been wondering could there be any use for Goddess Unleashed sword in endgame (as in running maps), how much damage would it do if I concentrated my skills in phys to fire conversion, crit and burning damage while using Reave skill? Fire conversion could be done with Avatar of Fire, Cold to Fire (using Hatred for cold damage) or pyre, this way I would lose 50% of phys damage but I will try to get as much as fire damage possible for burning. Example: items: Abyssus helmet for crit multi and phys damage, Kaom's Hearth for life, (rest of items for life and phys damage, resists and crit) Supports for Reave: Cold to Fire, Added Fire Damage, Melee Phys Damage, Elemental Damage and the last one could be example Increased Crit, Burning Damage, Increased AOE or Multistrike. If using Pyre then Cold to Fire could be changed to something else. Auras: Hatred, Purity to Fire. Curses: Flammability (if Purity of Fire is not needed then this could be used with Plasphemy) Ascensy class: Inquisitor (Rightous Providence, Inevitable Judgement (Critical Strikes ignores enemy elemental resistances), Augury of Penitance). SKILL TREE Would I get this way more fire & burning damage than example Oro's Sacrifice, I dont know, I'm not very good with numbers. I certanly will not ever own Goddess Unleashed for its unreal crafting costs so I will not be able to test any builds with it..ever.. Last edited by Redherring13#1454 on Apr 17, 2016, 3:57:17 AM Last bumped on Apr 18, 2016, 3:08:50 PM
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scorned will be better for burning because of "burning faster" mod.
ignite duration of tgu is very weak considering we reapply ignite often. Scorned works decently for such crit build, i really dislike this unleashed, the 8% degen per second is too hard to compensate in the tree/items. Also with TGU you will want a lot of conversion to reach 100% it limits the skills or the tree setup would need call of the brotherhood or/and pyre AKA you lose "possiblities", nodes and ring slot. It's not needed with scorned. The added extra damage of unleashed seems powerfull, it is not that good... we cant reach more than 50K dps (more or less) with abyssus!, oro's gets the same dps or more without abyssus ! I will never be good but always I try to improve. Last edited by Geisalt#1772 on Apr 17, 2016, 4:55:03 AM
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Thank you for the reply, this sword is so very disapointing.
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Reave burning build will always be bad I think. Reave is about hitting the enemies multiple times, whereas burning is about hitting them once really hard. All hits after the first don't add extra burning. If you want to make a reave build based around ignite damage, then this is a good sword for that - it's just that your build will probably suck anyway.
Like Geisalt said, scorned is also a good choice for reave burning build, especially because 'enemies burn faster' helps a lot, whereas 'increased ignite duration' doesn't help reave at all. But it will still be a bad build I think. If you want to use a burning build with either weapon, I suggest using a different skill. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Apr 17, 2016, 7:02:32 AM
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I think if you're looking to make an Unleashed build the better option would be to spec heavily into evasion and dodge, and focus single targets at absurd speeds. Double Strike, heavy crit focus, and treat the ignite as a handy finished for tankier monsters. I'm plotting it out for my next char, focusing on getting it to the point where a single double strike can evaporate an white or blue monster, and then just rely on high evasion/dodge and the blind. Life leech to surpass the burn effect, OFC. I'm sure other things could work with Unleashed, but I think a single target only build would be the only place that Unleashed could really shine, with that AOE blind protecting you.
- Sheepster |
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you underestimate the 8% degen (33 % before fire resistance), 400 hp per second if you have 5K ... c_c
you die in 13 seconds if you arent life leeching. Life regen is mandatory, atleast 5%. Monotarget without melee splash and without ele prolif is a very bad idea, because you will have to swap target with the mouse, it's difficult to aims the mobs especially when there are a lot of them. I will never be good but always I try to improve. Last edited by Geisalt#1772 on Apr 17, 2016, 10:11:11 AM
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If you aren't life leeching, that's when you pop a Dousing flask. Also, I'd expect to have less that 5k life. 3.5 would be a great plenty. As far as swapping targets, you misunderstand...You kill a target and then the next, until there are none. No aim required, especially if you link Multistrike. Point vaguely in the direction of a mob, and the absurd damage would do the rest for you, more so with Multistrike's auto targeting linked. Melee Splash is an option, but as a 6L option, not a needed one IMO. Ele Prof would be wasted for the build, even in an AOE variant, because the ignite is an added bonus, not your main damage source, or even a majority damage source. On bosses the ignite will be invaluable, everywhere else it's negligible, so ele prof would be a waste of a link.
Could be I'm just crazy, but it's on my list of builds to make. Along with many other crazy ones, but I think this'll be next, simply to get people to stop whining about the blade. - Sheepster |
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" I think you are the one who is mistaken. Have you ever played a flicker strike build? That is basically the epitome of hitting targets one after the other in rapid succession. It is impossible to do it faster than that, regardless of how good your micro is. If you have played a flicker strike build, you'll know that melee splash isn't *needed*, but that it improves clear speed a lot. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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To make a build around an unique you have to use, well, the unique characteristic of the item.
The unique characteristic of The Goddess Unleashed is Her Blessing, and you are not even keeping that in consideration. Any build you try to make (And any fast hitting ignite build is only useful with emberwake) will be better with a good rare. |
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" You will never kill fast enough for frenzy generation, it will work at level 51n but not at lvl 70. Because of low damage you will waste too much frenzy on each monsters and will NEVER EVER get them back fast enough, Melee splash is needed, otherwise you teleport in melee and get stunned when you enter in packs of monsters. Because they arent stunned by melee splash, they can hit you. and splash is 500% faster. Sorry, it will never work with TGU, too low damage. Flicker needs "hard hitting" weapon and tgu is not one of this kind. Maybe at lvl 51 it will be okey, not at 70-78 I will never be good but always I try to improve.
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