LABYRINTH ENCHANTS ARE RIGGED
" This is correct, I've received variations of power for the arrow enchants but the same enchants for minion aps and glacial cascade damage Dual Striker Leech Tank, creator since 11/2014
https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf |
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Hmm... seems I really was a bit hasty, sorry about that. Okay, let's think about it a bit more.
What do we have: -N tries (110 in our case) -k different result for each try (be it 362 or 181) -assumption that their distribution is even (or w/e it is called in English) What do we want to know: probability of getting exactly p results with some value "X" while all other results are whichever value except "X". So... total number of possible combinations is k^N. Number of desired combination is a bit trickier: -first, our p results can be rolled in C(N,p) = N!/(p!(N-p)!) ways; -second, for each of that combinations we have (N-p) "leftover" values which give (k-1)^(N-p) variations. So number of desired combination is N!(k-1)^(N-p)/(p!(N-p)!) And the probability is (number of desired combination)/(total number of possible combinations), or N!(k-1)^(N-p)/(p!(N-p)!k^N) For OP's values it will be 0.000034, or 0.0034%. Looks like you are right, OP, this must be rigged. Maybe it is unintentional, though, who knows? And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" If there are 362 equally weighted options for helms, the chances of getting any one of those mods 6x out of 110 trials would be a binomial probability. If I remember this stuff correctly: There's a 22% chance that any given enchant will be doubled. Three percent chance any given enchant will be tripled 0.3 percent chance of quads 0.024 % chance of 5 repeats 0.00140% chance of getting 6 of the same enchant (1/71,428) I'm not certain - but I think the chance of getting two other enchants with quads, would be an included subset of the non-specific six success binomial. (using 109 trials, as any given enchantment would count as a success on its first roll, and just needs to be repeated n-1 number of times) "The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 |
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DalaiLama, see my post above, the post you are quoting is totally wrong :)
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" No, it's 1/362. There are 724 possible enchantments, 2 each for 362 possible skills. That's 2/724 or 1/362. Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? |
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" Hmm, sorry about that! I wonder if I had that browser window open for commenting while my attention was on something else for awhile. Your formula looks good. What numbers did you plug in? The 4,4,6 or did you include the 9 too? I didn't notice the 9x when I was using a binomial calc. Even a single enchant with 7 repeats is about 1 in 1.4 million. Possible with hordes (tens of thousands) of people playing at 7 and maybe even 8. 9 sounds like something *might* be broken? "The only legitimate use of a computer is to play games." - Eugene Jarvis PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 Last edited by DalaiLama#6738 on Mar 10, 2016, 7:08:51 AM
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" Ohhhhhhhhhhhhhhhhhhhhhhhhhh, so its just the basic RNG sucks kind of thread. I was almost fooled you were inventing new math here. Hmmm, so yeah. Have you looked around, like, ever? Everything in this game is RNG. Like it or not, it is what it is. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
There aren't 362 skills in the game. Just count them.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Whether it's mathematically likely or not these results are still crappy and unrealistic, which is very discouraging. I would have expected a greater variety of outcomes and only a few pairs.
When the results seem ridiculously skewed and unrealistic like this it's because it isn't rigged. The results are produced entirely by RNG without enforcement. Random number generators never produce even distributions. The system needs to be 'rigged' by forcing specific results to happen after a number of random results over an interval of outcomes to produce realistic results. For instance, you're supposed to have a 78% chance to hit. That means precisely 78 hits and 22 misses in every interval of 100 attacks. But 100 is a big interval in which the results can vary wildly so, to produce a smoother outcome, I would use an interval of 10 attacks instead. That would leave an adjusted ratio of 7 hits and 3 misses per interval of 10 attacks. Truncate the fractional values and add them to an accumulator that adds +1 to the adjusted values whenever it's >1. I would use RNG at the beginning of each interval to decide hit or miss but only until the maximum number of hits or misses is reached. The outcomes of the remaining attacks must then be forced as either misses or hits, respectively. Game applications should employ something like this anywhere RNG is used. Last edited by TheNightFly#5386 on Mar 10, 2016, 8:17:21 AM
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" You're mixing up "chance" with "rate". Big mistake. In short&simple words: you can easily have 50 (and even more) attacks "miss" with 78% chance to hit. Hence, "the chance". " Second mistake. If you're trying to describe probability theory (here) to someone who doesn't know anything about it - you're doing it seriously wrong. Remember, suffering is convenient.
That is why many people prefer it. Happiness requires effort. |
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