SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Pyrokar wrote:
I think they really tried to make the labyrinth traps un-cheesable. That's why they made them ignore base defences. So maybe you should send help as well? With a doctor or police or like we do with this thread?

If they really wanted to do that, traps would just remove life/ES, or deal raw damage or whatever. They made them cheese-resistant, which is similar to giving some bosses ele penetration, that's different from cheese-proof. They usually leave us a way to netflix-farm something.

Damn, all that cheese made me a bit hungry now.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Jul 10, 2017, 6:07:37 PM
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raics wrote:
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Pyrokar wrote:
I think they really tried to make the labyrinth traps un-cheesable. That's why they made them ignore base defences. So maybe you should send help as well? With a doctor or police or like we do with this thread?

If they really wanted to do that, traps would just remove life/ES, or deal raw damage or whatever. They made them cheese-resistant, which is similar to giving some bosses ele penetration, that's different from cheese-proof. They usually leave us a way to netflix-farm something.

Damn, all that cheese made me a bit hungry now.


Well if they want to make the game super pro they could reduce you to 1 health and no defenses and give you a small italian guy but give you 3 tries to succeed.


That's the direction they are going anyway.
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Regulator wrote:
Isn't my example proof that there is no skill required and you can bypass the "difficulty" aka there is no difficulty whatsoever ?

How you could possibly turn that around to mean anything else is beyond me. Show us how much more obnoxious and irritating you can get please.

A good player would do the labyrinth much earlier, with a *normal* char, and you absolutely smash you in term of efficiency/quickness.
Which is part of the skillset of a good player.

If you can't do the traps with a standard, normal character, then yeah, you have a difficulty issue with them.

It's a little like saying that you lvl until 70 before attempting normal Malachai, but that there is no difficulty issue with it, because it's easy a.f when you are level 70.
*sigh*
Twisting words when you can't do anything else, it just proves my point.

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Regulator wrote:
Some of them are hellbent on this "it requires skill"-thing, and will not believe anyone without a video proof. I think they used the word "respect" in some posts about this earlier today. I think it's hard for someone to respectfully call other people "liars" without video proof, or something like that, but I tend to misinterpret.

It's hard to respect people blatantly lying and having said already pretty obnoxious things.

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Zalhan2 wrote:
[...]

It does not matter what you think arpg are, PoE is PoE, period.

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Zalhan2 wrote:

If you're reading this still I will get to the point. At max progression every character should feel the same and have the same skill sets ect.

No, this is complete BS and it would be terrible design.
Every character have the same skill sets ? That would be pretty boring quickly ...
The point of the whole game is that choices matter, decision on your characters are impactful.


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raics wrote:
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goetzjam wrote:
Do u has this video of you cheesing this challenge?

I don't think we need one, traps can be cheesed, semi-cheesed or whatever.

On the other hand, I see no point in that argument, everything in PoE can be cheesed in one way or another. If there was something in the game that can't be cheesed I'd send a doctor over to their office because someone from game design might be seriously ill as we speak. Or police, he might be kidnapped and replaced with an impostor.

If can be somewhat cheezed yes, to a certain extent that is something already pretty far from everything else in the game.
And it requires much more specialization/investment than basically everything else in the game, for a cheezing "potential" much lower.

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Pyrokar wrote:
I think they really tried to make the labyrinth traps un-cheesable

I'm honestly not sure, they could have added much more to make them even less cheezable imo.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Lab requires a lot of skill. We all know nerds aren't sociable and talking to a LAB built character is hard for a nerd.

Maybe GGG needs a tutorial how to ask for a carry. they can hire a c level actor to sit at the terminal and say "hey ted I saw you were advertising Lab carries, can I go if I pay for the run and give you 2C?"

Then show how you make a group.

They can have tips to show how to keep up with ted.

Finally they can show him watching err say order of the stick cartoons while ted does the final fight.

Or show him going to pee and just have a water sound.

Finally they can make that da dun da da final fantasy noise as he enters and gets his points.

Holy shit, come to check out what the GGG posts were to see if I could sniff out any info and all I see are posts reminding us to be civil with each other. Come on every one, lets be civilized exiles, not rogue exiles.
“ I'm going to build my own Wraeclast with blackjack and hookers. In fact forgot about Wraeclast and the blackjack. Ah screw the whole thing. ” - Exile Bender

(╯°□°)╯︵ ┻━┻

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Questionable_Xebra wrote:
Holy shit, come to check out what the GGG posts were to see if I could sniff out any info and all I see are posts reminding us to be civil with each other. Come on every one, lets be civilized exiles, not rogue exiles.

GGG don't answer to feedback, unless it's about technical details (usually in the gameplay section), or moderation related posts.

This thread has been over 600 pages of trolling & co, so no wonder there are many moderation related posts from GGG as well.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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raics wrote:
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Pyrokar wrote:
I think they really tried to make the labyrinth traps un-cheesable. That's why they made them ignore base defences. So maybe you should send help as well? With a doctor or police or like we do with this thread?

If they really wanted to do that, traps would just remove life/ES, or deal raw damage or whatever. They made them cheese-resistant, which is similar to giving some bosses ele penetration, that's different from cheese-proof. They usually leave us a way to netflix-farm something.

Damn, all that cheese made me a bit hungry now.


Yes they obviously didn't want it to be a complete turnaround (or maybe they did and they just failed at it) from the game they once made, nullifying every single choice. Just most/ the most important/ the basic ones. But it was bad enough and they did turn around when they faced the shitstorm they deserved. Destructible traps and non-hp/es percentage based traps were implemented in the uber lab.

Now why they didn't go back and made these changes to pre map labs as well is beyond me.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Jul 11, 2017, 3:41:48 AM
You don't know if uber traps had not been "conceived" with the first lab, only the implementation was not there yet.
They were already planning for uber lab, it's likely hat they had already started it back them.


So ... turn around ??
The AC points are still very tied to the alb despite this huge joke of a thread, that's definitely not what I would call a "turn around".
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Every release has made fixes to the horrible labyrinth. As released it was the worst piece of bug infested crap ever released by GGG post beta, if not even earlier. Client crashes were very common and even server bugs were occurring. Major design bugs have been fixed, e.g., 60% damage for ES, normal and cruel labs cut in half, trials scaled back to a fraction of the original horrible overwhelming mess. I think that GGG should be praised for finally admitting the mistakes they made and fixing things as best they can.

There's still bad things that need to be fixed like the messed up lore with multiple difficulties being removed for all of PoE except for the terrible labyrinth having to be repeated 4 times. Perhaps GGG can do something to reduce the platformer-jump-here-run-there game play in merciless level as well? Hopefully GGG will continue fixing the embarrassing content known as labyrinth into the future like they have been in the past. I know that I'm personally looking forward to retrying PoE. Maybe labyrinth will be fixed enough so that I will find this great game fun again.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Jul 11, 2017, 3:02:25 AM
And not calling the ES tweaks a "bug fix" ......
sigh

Bugs are irrelevant here, what you guys are whining about is the design, bugs are something nobody likes, what makes a big part of this thread toxic is not people talking about bugs, at all.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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