SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Xavathos wrote:
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Phrazz wrote:
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goetzjam wrote:

Furthermore, as I've already indicated the changes to me indicates that GGG is unwilling to separate the lab and AC points, so your mighty quest is all for nothing. How does it feel to waste over a year of your life compiling a massive list, all for nothing?


TO YOU it seems that way, yet you spew out a sentence about wasting his time? Why should HE feel like he's wasted his time, just because YOU believe these changes are more about 3.0 than changing the lab itself?

I'm sorry, you just have this dick-like, arrogant way of debating.

Should I write "how does it feel to have wasted one year of YOUR time defending the lab as it is, only to have it shortened, cutted and changed"?


I agree. Even if this entire thread ends up having zero effect on the game and its content, it is still not for nothing. People are having issues and voicing their opinion. That's something already.


Or just having fun waiting to play a game with no Lab in it. I hate waiting in WOW but I get to post here!
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Fruz wrote:
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Phrazz wrote:
A boss would be designed pretty badly if it wouldn't offer a more interesting challenge than a series of traps.

Then all bosses before 3.0.0 outside of maps and special areas have been badly designed, since you can just overlevel them and smash them, bypassing all of their mechanics.

That's to me the big difference with traps.


The idea of RPG's is that old content is pointless because of loot/rewards are trivial. Almost every good game IN MY OPINION does that.

The fact POE fails to do that does something every other game designer that doesn't suck has figured out shows a design problem internally.

People level to feel character growth, developers keep progression going to maintain this illusion since in reality you have to play better not worse as you level. But you still feel good about it because you can go back and kick the snot out of the boss that powned you for a month.

Blizzard fucked this up and realized their mistake in 2 days. GGG seems too alienated from their playerbase to realize this.

This is a no fucking brainer. Maybe GGG can't support this concept because of a lack of funding, but they need to figure out how to. Maybe have a optional Lab map with growing rewards that makes people that do it keep having a small edge and slightly punish those that hate it with a passion but not so much they quit.
Last edited by Zalhan2#1986 on Jul 10, 2017, 12:02:56 PM
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torturo wrote:
Traps can also be completely trivialized as a challenge, if you work towards it.


It doesnt even require a lot :


A combination of the above, plus vitality and the kikazaru (or kaom's way) rings and you can literally stand on top of them. (especially if you got endurance charges too)

In legacy HC i waited until 80 or so i believe, used a bitchboi to get all trials cause i couldn't even stand them, and then i entered labs, choose chieftain and i was at like 30-35% life regen per second, friends were asking : "why aren't you farming the lab? your build is made for it" nobody even questioned me further about it after everyone got the same answer : simply cause i want to have fun with my hobby.

Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
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Xavathos wrote:
That's quite disturbing actually, raics. Wouldn't have expected something quite like that from you.

Probably, I'm on my better behavior online :)

But take the story with a grain of salt, people that live alone have a lot of time for thinking up stories like that to troll the gullible city folk. Something like this:

- Good afternoon, sir.
- How do you do, youngsters, what brings you over here?
- They say in the insurance central you reported a wolf attack on your flock so we dropped by to assess the damage.
- Ah, of course, of course, may they rot in seven hells, did away with over half of my flock they have. How am I supposed to live through the winter now is anyone's guess, I have no...
- I understand. How much is exactly 'half a flock'?
- At least thirty, thirty as one and there were only two wolves to boot. What would have happened if it was the whole pack I ask you, decent farmer is always at the mercy of...
- Note thirty over there, John. Can you show us the remains, sir?
- Of course, they're right behind the barn, gathering the poor things nearly broke my heart, I was...
- But, but, I see only two dead sheep here, sir!
- Exactly! Everything else they dragged away, damn them all to eternity and I could only stand and watch my livelihood crumble, yesterday I was a man of means and now a pauper...
- What do you mean 'dragged away'?
- You never saw a wolf drag a sheep off? He just bites her under the throat, like this, see, and then swings her over his back, and...
- Come now, there's no way two wolves dragged off thirty sheep!
- Wait, I wasn't finished yet. As one of the wolves dragged them into a pile the other one grabbed the keys to my truck and...
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jul 10, 2017, 12:04:06 PM
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Zalhan2 wrote:
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Fruz wrote:
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Phrazz wrote:
A boss would be designed pretty badly if it wouldn't offer a more interesting challenge than a series of traps.

Then all bosses before 3.0.0 outside of maps and special areas have been badly designed, since you can just overlevel them and smash them, bypassing all of their mechanics.

That's to me the big difference with traps.

The idea of RPG's is that old content is pointless because of loot/rewards are trivial.

No it's not.
RPG means role playing gamne, not less, not more, period.


People QQing because they can't overlevel an element of the game is really funny to be honest, and really just goes with the point I was making a while ago.


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Zahlan2 wrote:
But you still feel good about it because you can go back and kick the snot out of the boss that powned you for a month.

you can do that in the lab too.
lol


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Regulator wrote:
In legacy HC i waited until 80 or so i believe, used a bitchboi to get all trials cause i couldn't even stand them, and then i entered labs, choose chieftain and i was at like 30-35% life regen per second

[Removed by Support]


Edit : I guess I'll just quote it only, it speaks for itself after all :

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Regulator wrote:
First of all there is no difficulty issue whatsover

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Regulator wrote:
In legacy HC i waited until 80 or so i believe, used a bitchboi to get all trials cause i couldn't even stand them, and then i entered labs, choose chieftain and i was at like 30-35% life regen per second
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It's so easy that you have to wait until you get 25%+ life regeneration heh ?
The best example, of why many don't have any "faith" in many of the "lab-haters" here.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 10, 2017, 2:09:15 PM
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Fruz wrote:

People QQing because they can't overlevel an element of the game is really funny to be honest, and really just goes with the point I was making a while ago.



Who did such a thing?
Bring me some coffee and I'll bring you a smile.
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Phrazz wrote:
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Fruz wrote:

People QQing because they can't overlevel an element of the game is really funny to be honest, and really just goes with the point I was making a while ago.



Who did such a thing?


The guy that I just quoted ...
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Zalhan2 wrote:
The idea of RPG's is that old content is pointless because of loot/rewards are trivial. Almost every good game IN MY OPINION does that.

The fact POE fails to do that does something every other game designer that doesn't suck has figured out shows a design problem internally.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 10, 2017, 2:07:32 PM
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Fruz wrote:


The guy that I just quoted ...
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Zahlan2 wrote:
The idea of RPG's is that old content is pointless because of loot/rewards are trivial. Almost every good game IN MY OPINION does that.

The fact POE fails to do that does something every other game designer that doesn't suck has figured out shows a design problem internally.


Oh, I didn't read anything about damage, traps or overleveling there, only loot/rewards. Might be taken out of context, I'm sorry. Probably my bad.
Bring me some coffee and I'll bring you a smile.
I didn't quote the correct part actually :

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Zalhan2 wrote:
But you still feel good about it because you can go back and kick the snot out of the boss that powned you for a month.


But I did read too quickly part of the post, so there's my bad too.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
I didn't quote the correct part actually :

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Zalhan2 wrote:
But you still feel good about it because you can go back and kick the snot out of the boss that powned you for a month.


But I did read too quickly part of the post, so there's my bad too.


Aah, I see.
Bring me some coffee and I'll bring you a smile.

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