SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" already excited how their overhaul will change it. from the game's new flow we enter sarn city twice and since the labyrinth is bound to it there is the option to have the player running it twice plus the map one. thing is, it doesn't really make sense lore wise to have the player running the lab on the second visit. age and treachery will triumph over youth and skill!
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" Sigh. No, Fruz. The rewards at the end of the lab are not intrinsic; they are extrinsic--by definition. Nor are the rewards you get when you open chests, lockers, etc. That is my entire point. Never mind. I am sorry you found my attempts to explain condescending. We can agree to disagree on this point. I happily rest my case as I have made it above, for anyone wishing to look. Wash your hands, Exile!
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" I suppose it doesn't, who knows, maybe only the uber will remain a full labyrinth and the rest will be done in a series of longer trials. Or maybe we will enter it on our second visit to Sarn after we unlock the trials along the way, get 4 points and then another 4 in uber. I suppose even people who love the lab to distraction won't commit sudoku if we only get to run it twice for points, you can farm it to your heart's content anyway. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Feb 15, 2017, 9:59:12 AM
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" Point and click IS direct control at the most extreme levels, you can have far more accuracy on moving your character with keyboard and mouse then you EVER could have with a controller. Which is why Chris was originally skeptical of a console version to begin with. The lab will be worst to play on a controller then it would be with keyboard and mouse, to say otherwise IMO is just making an ignorant statement with nothing to back it up with. If you really want to prove this grab a steam controller or something, set yourself up with a similar button scheme that GGG has shown on the videos and play the lab with your controller. Hell instead of a mouse just use a trackball style mouse instead, its essentially the same level of control as you are getting with a joystick. Furthermore you are ignoring some of the more important aspects of my post, on how the lab traps are more forgiving then frogger and all that. What some people don't realize is that in one of the videos about the next expansion Chris talks about the lab some more, re-instating the idea that they are OK with content that doesn't make everyone equally as happy. If anything this is just further indication that GGG isn't going to make AC points available outside the lab, if not 3.0, then likely ever. I think its the gamespot one or something. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Misstyped, I actually meant extrinsic here. (otherwise the rest of the post wouldnt make any sense) SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 15, 2017, 10:51:19 AM
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" I am saying this as lighthearted as possible, but its often the case that your posts dont make any sense, so we all assumed that this was one of the cases again. You are not the only one though, so thats something. Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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I'm not expecting you to understand everything that I say, but I don't think that you actually even tried this time.
No problem. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" ![]() https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Gibbousmoon was speaking more generally, bring the intended context up a level. I think that you are missing the forest because of the trees, so to speak. There are lots of games where the only reward is the fun gameplay itself. Compare that to work. Work is generally not something that people want to do for free there needs to be a reward in order to entice people into doing that work. Contrasting the two, he makes a good point, IMHO. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Feb 15, 2017, 1:05:25 PM
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" As I said, you are necessarily going to hold a minority opinion there (and that's fine; you are allowed to have your own opinion about anything you want). As for relative directness, calling point-and-click control indirect is not a controversial statement. On the contrary it's a commonly accepted concept. This is why: Mouse 1. Move your pointer to the left of your character. 2. Click. 3. Your character moves left. 4. Move your pointer to the right of your character. 5. Click. 6. Your character moves right. Joystick 1. Press left. 2. Your character moves left. 3. Press right. 4. Your character moves right. People refer to the latter as "direct" control because the movements of your character correspond directly to the movements of your controller. People refer to the former as "indirect" because you are kind of telling your character where to go, and then he goes there. Now for the subjective part: I (and I daresay most people) believe that piloting with the latter method is more precise because the potential for misclicking is nil. Whether or not you have additional leeway for making mistakes before your frog splatters on the pavement is inconsequential to that fact. Wash your hands, Exile!
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