SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

It seems that people are adamantly focused on the traps when the way you play is what makes the traps deadly or not. When I first did lab I had to stand around waiting for openings through the traps, waiting for spike traps to do their rotation, waiting for arrows to stop flying in my direvtion, and this sucked. I spent more time waiting to move because I was to scared to ever take a hit from a trap. Cause traps can be deadly when you play lab in this way.

Every build however has a way to yolo traps. Casters can use lightning warp to bypass and traps. Melee users can use a weapon swap (leap slam) with a fast weapon if their main weapon is slow to bypass all traps except spike traps. However melee can also use flame dash to bypasz spike traps when thise are up, removing the need to wait. Dex vased users have whirling blades and leap slam to use. Es users even got / or are getting a buff where traps do 60% of the damage they used to against ES. This does mean hybrid characters take more dmg than pure ES or pure life, but it is still lower than before.

However the point i am trying to make is if you play slow you will die easier. If you yolo and just try to get through traps ASAP it doesnt matter what build you are using. Defenses might not help much but there are ways to make traps weaker. Besides the obvious CWDT Immortal Call, you can use bleed immunity from items or flasks to bypass any extra damage you receive by getting hit by a spike trap and moving as they cause bleeding. Endurance charges give flat physical damage reduction which reduces the % of your max life and ES damage you receive. Using a High level Molten Shell increases your armor and thus your PDR. Having a low level Molten Shell CWDT and a High Level CWDT with Immortal Call makes you take an extra hit or 2 before IC goes off which gives you some time to get out of the traps without fear of death and allowing you to recover with flasks.

Pure ES automatically takes 60% less damage so using a Lightning Warp with increased cast speed and reduced duration will allow you to bypass all traps quickly.

Once you change how you play lab, the traps themselves are a non issue and everything i listed earlier is only a true and obtainable benefit.
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Last edited by Jgizle#5723 on Nov 7, 2016, 4:49:08 PM
"
Jgizle wrote:
It seems that people are adamantly focused on the traps when the way you play is what makes the traps deadly or not. When I first did lab I had to stand around waiting for openings through the traps, waiting for spike traps to do their rotation, waiting for arrows to stop flying in my direvtion, and this sucked. I spent more time waiting to move because I was to scared to ever take a hit from a trap. Cause traps can be deadly when you play lab in this way.

Every build however has a way to yolo traps. Casters can use lightning warp to bypass and traps. Melee users can use a weapon swap (leap slam) with a fast weapon if their main weapon is slow to bypass all traps except spike traps. However melee can also use flame dash to bypasz spike traps when thise are up, removing the need to wait. Dex vased users have whirling blades and leap slam to use. Es users even got / or are getting a buff where traps do 60% of the damage they used to against ES. This does mean hybrid characters take more dmg than pure ES or pure life, but it is still lower than before.

However the point i am trying to make is if you play slow you will die easier. If you yolo and just try to get through traps ASAP it doesnt matter what build you are using. Defenses might not help much but there are ways to make traps weaker. Besides the obvious CWDT Immortal Call, you can use bleed immunity from items or flasks to bypass any extra damage you receive by getting hit by a spike trap and moving as they cause bleeding. Endurance charges give flat physical damage reduction which reduces the % of your max life and ES damage you receive. Using a High level Molten Shell increases your armor and thus your PDR. Having a low level Molten Shell CWDT and a High Level CWDT with Immortal Call makes you take an extra hit or 2 before IC goes off which gives you some time to get out of the traps without fear of death and allowing you to recover with flasks.

Pure ES automatically takes 60% less damage so using a Lightning Warp with increased cast speed and reduced duration will allow you to bypass all traps quickly.

Once you change how you play lab, the traps themselves are a non issue and everything i listed earlier is only a true and obtainable benefit.


Obviously, it doesn't take a rocket scientist to figure out the HOW to cheese through. It's not difficult.

It's still obnoxious for many. It's still poorly implemented for many. It's annoying and blah for many.

I can't believe that after all of these pages you're STILL not picking up on the message.
"
goetzjam wrote:
"
Pyrokar wrote:
I am pretty sure there is a video out there with a 14k hp character nearly instantly dying to traps in the lab (<half a second). I am sorry if you are not experienced enough in the lab to understand this. Although it's not that hard to believe as you can get hit by many traps at once and it's obvious that 14k hp should be the same as him having 5k hp. Everyone should die at the same amount of time in the same scenario. This is Mario afterall; not an arpg.


I'm pretty sure I can make some shit up too and claim it as true because finding a video is too much work.

Not sure why you bothered responding considering the fact you won't support anything you say.

[Removed by Support] Everyone believes other people are lying and demand proof. It's like you are on trial or something. Last time someone demanded "proof" for my "claims" got owned so hard he never posted again. Do you promise to do the same?

Also let's see proof for all the [Removed by Support] claims you did on this thread as well.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Ethan_GGG#0000 on Nov 8, 2016, 1:45:47 AM
"
The_Reporter wrote:
"
Jgizle wrote:
It seems that people are adamantly focused on the traps when the way you play is what makes the traps deadly or not. When I first did lab I had to stand around waiting for openings through the traps, waiting for spike traps to do their rotation, waiting for arrows to stop flying in my direvtion, and this sucked. I spent more time waiting to move because I was to scared to ever take a hit from a trap. Cause traps can be deadly when you play lab in this way.

Every build however has a way to yolo traps. Casters can use lightning warp to bypass and traps. Melee users can use a weapon swap (leap slam) with a fast weapon if their main weapon is slow to bypass all traps except spike traps. However melee can also use flame dash to bypasz spike traps when thise are up, removing the need to wait. Dex vased users have whirling blades and leap slam to use. Es users even got / or are getting a buff where traps do 60% of the damage they used to against ES. This does mean hybrid characters take more dmg than pure ES or pure life, but it is still lower than before.

However the point i am trying to make is if you play slow you will die easier. If you yolo and just try to get through traps ASAP it doesnt matter what build you are using. Defenses might not help much but there are ways to make traps weaker. Besides the obvious CWDT Immortal Call, you can use bleed immunity from items or flasks to bypass any extra damage you receive by getting hit by a spike trap and moving as they cause bleeding. Endurance charges give flat physical damage reduction which reduces the % of your max life and ES damage you receive. Using a High level Molten Shell increases your armor and thus your PDR. Having a low level Molten Shell CWDT and a High Level CWDT with Immortal Call makes you take an extra hit or 2 before IC goes off which gives you some time to get out of the traps without fear of death and allowing you to recover with flasks.

Pure ES automatically takes 60% less damage so using a Lightning Warp with increased cast speed and reduced duration will allow you to bypass all traps quickly.

Once you change how you play lab, the traps themselves are a non issue and everything i listed earlier is only a true and obtainable benefit.


Obviously, it doesn't take a rocket scientist to figure out the HOW to cheese through. It's not difficult.

It's still obnoxious for many. It's still poorly implemented for many. It's annoying and blah for many.

I can't believe that after all of these pages you're STILL not picking up on the message.


I agree. Although, I would like to praise Jgizle though. Especially recently he's made what I consider some very logically reasonable and heartfelt positive posts. The post above and the one describing what he found enjoyable about the labyrinth are specifically what I'm referring too. My view is that Poe and the Labyrinth can be kept just as fun and enjoyable for Jgizle while also being "fixed" so that you and I can once again enjoy PoE like it was prior to the Ascendancy release.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Well said below by Shredzilly below. Spot on and this is exactly why Jgizle wants the lab to stay. Money talks and Jgizle walks to get you through lab if you can pay.



Interesting that most of your Points include Profit / Reward but none includes that you like Traps and their Mechanics.[/quote]

The traps are part of every point except the first. [/quote]

I fail to read : I like Traps

I fail to read : I like the Mechanics of Traps

What I read is : I like to make Profit. I like that People hate the Lab, so I can make a special Build to get even more Profit when I carry People through it.[/quote]

Its not a matter of what i want. Its been made clear by chris that its here to stay and will continue to get more content added around it. I simplybsupport Chris on his decision.
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"
Pyrokar wrote:

[Removed by Support] Everyone believes other people are lying and demand proof. It's like you are on trial or something. Last time someone demanded "proof" for my "claims" got owned so hard he never posted again. Do you promise to do the same?

Also let's see proof for all the [Removed by Support] claims you did on this thread as well.


This forum isn't just most of you people that make claims and don't provide proof.


I won't promise not to post again, but if you provide the proof it would make you look less like a
[Removed by Support] as you put it.



@FixLabPLSGGG


Yeah posting on an alt account actually have much merit.



"
Its not a matter of what i want. Its been made clear by chris that its here to stay and will continue to get more content added around it. I simplybsupport Chris on his decision.


Its not clear unless they get addressed specifically.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by Ethan_GGG#0000 on Nov 8, 2016, 1:48:35 AM
How does the user above not receive probation for posts like that?
"
The_Reporter wrote:
How does the user above not receive probation for posts like that?


I too have friends that have quit PoE due to labyrinth. One has returned but still hates labyrinth and plays it as little as possible. Many people have made similar statements. These kind of statements are called anecdotal and is the kind of anecdotal evidence that is scientifically least meaningful or convincing. This kind of stuff can't typically be proven. If someone doesn't want to believe it then fine. However if someone doesn't just say sorry I can't believe that and instead makes personal attacks belittling the posting author instead of discussing the issues and points in a post then I'd say, this is what is the normal expected behavior from Internet Trolls. It is best, IMHO, to just ignore Internet Trolls. If the Internet Troll is ignored then eventually they will get bored and go away to troll elsewhere.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Nov 8, 2016, 12:24:47 AM
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goetzjam wrote:
I won't promise not to post again, but if you provide the proof it would make you look less like a
[Removed by Support] as you put it.


And once again:

"
gibbousmoon wrote:
"
Turtledove wrote:
Goetzjam is running his normal Internet Troll activities. If it's the one I heard then what Chris said was that he had no problems with changing the labyrinth but that at that point in time it was not currently planned. My suggestion is that it best to not take the bait when trolling is being conducted.


This. I've lost count of the number of times actual, interesting discussions in this thread have been completely derailed by goetzjam.

I don't know what his motives are, and frankly I don't care. It's obnoxious, childish behavior.

Please stop, goetzjam. You are not strengthening your message in any way with this kind of conduct.


How many times do you need to be asked to behave before you actually do?
Wash your hands, Exile!

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