SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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My assumption is that GGG has decided to implement one of the more difficult to implement solutions.


and you believe in ghosts too, dont you?


so far the player retention (According to steam charts - i know it is not 100% population but this is the only data there is) is BETTER than in previous patches measured with % decrease from the release date. and it has been done DESPITE being launched roughly the same time WoW expansion hit (also hugely successful)

so keep believing, assuming and in general wasting your time on fairytales
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sidtherat wrote:
and you believe in ghosts too, dont you?

<snip>

so keep believing, assuming and in general wasting your time on fairytales


And keep bumping this thread with nasty, condescending comments, sidtherat. I find the irony entertaining.
Wash your hands, Exile!
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sidtherat wrote:
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My assumption is that GGG has decided to implement one of the more difficult to implement solutions.


and you believe in ghosts too, dont you?


It is much more than an assumption that you're a nasty mean and insulting person, at least in the labyrinth threads. I've read your posts in other threads and while rarely kind they are almost always accurate and helpful. It is disappointing that you can't show the same respect for others in the labyrinth threads. My suggestion is that it would improve your reputation to refrain from posting in labyrinth threads or to try harder to make posts of substance.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Waiting for the changes to come back.
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Turtledove wrote:
th. I suspect that they have decided to divorce these two separate concepts and move the ascendancy points behind new content that will be added in a future release.

Wow, that seem sooo delusional ...
Are you aware that some maps have trap patterns that you absolutely cannot avoid and have to go through ? What does that tell you about traps now ?

....

Sid was harsh, but you guys have been ( not all, but definitely some ) huge PinA at many occasion, so I can understand.

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gibbousmoon wrote:

And keep bumping this thread with nasty, condescending comments, sidtherat. I find the irony entertaining.

Honestly, GGG know about this thread, bumping it or not at this point I think will not change anything, especialy given the content of (at least) most posts.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 4, 2016, 11:01:20 PM
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Fruz wrote:
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Turtledove wrote:
th. I suspect that they have decided to divorce these two separate concepts and move the ascendancy points behind new content that will be added in a future release.

Wow, that seem sooo delusional ...
Are you aware that some maps have trap patterns that you absolutely cannot avoid and have to go through ? What does that tell you about traps now ?


I don't consider traps in the maps to be a big deal. I definitely do not understand how that proves that ascendancy points will remain locked behind trap game play? Maps are built from existing content. So it only proves that traps is existing content. Traps in maps can be easily ignored by not running the map.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Have you even seen them ? run them ?
I don't think so.

Trap patterns that you cannot see the end of, that gate the boss.
And not, maybe you have not tried the Atlas at all, but skipping a map => loosing on overal bonus, loosing on the chance to get the next map.

There will be more and more traps in the future, deal with it.
Not less, more.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 4, 2016, 11:41:30 PM
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Fruz wrote:
Have you even seen them ? run them ?
I don't think so.

Trap patterns that you cannot see the end of, that gate the boss.
And not, maybe you have not tried the Atlas at all, but skipping a map => loosing on overal bonus, loosing on the chance to get the next map.

There will be more and more traps in the future, deal with it.
Not less, more.


I have played the Pier map and probably won't ever play it again because it is boring irritating and not fun to go through the trap game play part of that map. I also played a map a few times (I forget the map name.) that has traps in the final boss fight. To me that was similar to the final Izaro battle which I have no trouble with. As long as the focus is on kill monsters and get loot then I consider it fun ARPG game play. I consider Izaro to be one of the best battles in the game. If there are other maps in the category that you describe, then I doubt that I've played them but would appreciate you letting me know which maps those might be. (I played PoE for the first time today in a couple of weeks but would appreciate a warning if/when I run into those maps.)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Oct 5, 2016, 12:00:13 AM
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Fruz wrote:
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gibbousmoon wrote:

And keep bumping this thread with nasty, condescending comments, sidtherat. I find the irony entertaining.

Honestly, GGG know about this thread, bumping it or not at this point I think will not change anything, especialy given the content of (at least) most posts.


Indeed they do. But people like sidtherat keep stirring the shit, bringing more lab-haters (and lab-lovers) out of the woodwork, and further amplifying the damage that content this divisive has done and is doing to the community.

If anything, it puts further pressure on GGG to make some changes, SOMEWHERE. I think sidtherat would prefer the status quo in this case, however. Thus my statement about the amusing irony. :)
Wash your hands, Exile!
At this point its just Become RED vs BLUE. Nobody even cares anymore to truely discuss it. A few people stay above the fray but all the rest just pretty much hate each other. Content this divisive needs to be changed. Look what its doing to us all. They should actually lock this thread. It is not going anywhere and has not gone anywhere for eons now. Just devolved into name calling and insults. GGG knows by now what the deal is. If they do not or do not care or can not change it then this thread is not going to change it.

They have already stated the manifesto for future and lab changes were nowhere to be found. The dream is dying ever so slowly and its ultra painful to watch. I can hardly even take it anymore. Not sure how much fight I got left boys.
Last edited by FixLabPLSGGG#6375 on Oct 5, 2016, 2:11:31 AM

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