[3.4]PartyJesus: Tanky Aurasupport Leaguestarter/ALL Endgame/Cheap

Forget the power of loot-filter and poe.trade, for so much has been forgotten, never to be relearned.
Forget the promise of Atlas-progress and Challenge League Rewards, for in the grim dark month's ahead there is only the grind.
There is no peace amongst the price-fixer, only an eternity of 820-spamming and carnage and the laughter of Chris Wilson.

Greetings Brothers!
I have taken the liberty of rewriting this Guide to include 30% More W40K Flavour.
To be conform with the Codex Astartes the Guide is split up into the following "Chapters":

Pros & Cons, why I dislike Necrosupport

- a great Leaguestarter if you play with your friends
- can start with minimal Investment and support all Endgame
- purges the Atlas from Xenos for the Glory of the Emperor
- doesn't give a damn about physical Damage
- tanky

- Playstyle is not for everyone (but you already knew that)
- vulnerable to Elemental Damage at the start of mapping
- not fun to level solo as this build
- lefthanded

Guardian vs. Necro vs. Ascendant Aurabot:
Here we have a little Rundown on the Features one can expect.
The Values are for 140% inc. Auraeffect on 6 Auras and 90% inc. Auraeffect on the other six.
All Buffs affect Allies (Partymembers and Minions)

- 30% inc. Damage
- 20% inc. all Elemental Resistance
- 72% inc. Attack and Castspeed
Commander of Darkness & Auraeffect

- 18% phys. Reduction
- 4,2% Lifereg
- Bonus ES ~300
- Bonus Armour ~1600
- Allies are Stun Immun
- 10% Attack/Spellblock extra
- Generate and share all the Charges
Unwavering Faith & Auraeffect

- 18% phys. Reduction
- 72% inc. Attack and Castspeed
- longer Vaal-Auras
- Party Conduit

My thoughts:
I have played different Aurabots for the last two Years.
In my opinion Necromancers tend to feel a lot more squishy and I dont see this getting better as the Offerings got nerfed in 3.2 to be only 50% effectiv.
Another reason is that Commander of Darkness lost it's Movementspeed Buff, which was very noticeable while map clearing.
All in all it comes down to the fact that the Necro shines where no one needs her to: while running low maps with some random's, whereas she always had problems with the sustain in more dangerous Bossfights.

This is where the Guardian shines.
Beeing burried in high quality Defense your Party can charge through even the most suicidal maps with gay abandon. All the while you dont die during Bosses, which means the Party doesnt wipe either.
This makes for a more relaxed Gameplay all in all.

All in All:
Rip Necro-Support
If you play hardcore, probably play as Guardian, as he's easier so gear and get a good ES via Mana.
If you play softcore, Ascendant offers still good Defense for the Party and you (with Spirit Offering boosting your ES further) and has the clearspeed of the Necro.

A Link to my Ascendant-Aurabot is in the next chapter.

3.4 Delve Skillgems, Passivtree & Uniques

3.4 Skillgem Reveal Post
Smite (!!!):
Aura-Tag - this means the Aura-Area and Effekt Nodes from the Passivtree will increase the Aura "triggered" by your Melee hit. A lvl 20 Smite grants Damage equivalent to a Lvl 18.5 Wrath Aura.
It stands to believe that this Buff will stack with Wrath fully.
Is it overpowered? Let me explain further...
So unlike the Wrath-Aura Smite's Aura also grants Chance to shock with 19%.
It grants Lightning Damage. So UNLIKE Wrath this flat damage is added to Spells.
The Flat Damage added to Spells will then be increased by the Wrath-Auras 20% more Spell Lightning Damage.

And as everything in the wording is layed out exactly like a normal Aura it will probably benefit from Generosity too. It is also (obviously) an Aura, which means it will provide the PhysicalReduction and/or Haste Boni from our Ascendancy as well. I will just call this Wrath-Double Dipping.

TL;DR: IMHO this skill is the most overpowered Support-Shit since The Vigil got buffed in 2.6
So a Level 20 Smite with Generosity-Gem on my Build will net:
+266 (27-506) Lightning Damage, +43% chance to Shock.

Summon Holy Relic:
No Information about the values for the Life-regeneration.
Is it Percent or Flat? we dont know yet. But if IF you have a free Socket, why not use it.
I'm unsure if this could be Supported with Curse on Hit to have a moving Orb of Storms.

Keep in mind that we dont yet know anything about the Helm-Enchantments for Smite and the other 3.4 Skillgems, which could potentially be very nice.
With the Aul's Uprising Amulet fully negating the cost of a Damage Aura, we once again have the Helm-Slot free for other Enchants.

Warcry Passive Nodes:
Meh. Probably not worth the Passiv Investment to travel there.

Crown of the Tyrant:
Your Animate Guardian wants this. Please also keep in mind that the Lightning Damage here also counts toward Spells.

Aul's Uprising:
This seems like a worthwile contender for the Eye of Chayula slot. Especially if you play Guardian and get Bonus Flat ES from your Reservation. This would probably force us to a Abyss Belt with Chaos Resist to negate the Resist loss.
Supposedly there will be a Hatred and Anger Version of this too. Depending if these other Amulets loose the increased Energy Shield to something different (and whatever their Aura-Bonus is) Lightning might be the best overall choice.

Gear Gems and Jewels from 3.3 Ascendant

iQiix wrote:
you mentioned in an earlier comment you are running purities in alpha's howl now instead of chest. how did you make this gem switcheroo? could you update the gem setup page or post it here? :) thanks, enjoying the build so far (not even lvl 60 yet)
ty in advance

Well this is my Setup right now:

Passiv Tree

3.2 Ascendant Aurabot - my Build

Well, we have to talk about it someday, so here it is:
The Ascendant's changes in 3.2 are very very nice Indeed and combine the best of both Guardian and Necro
It also enables you to be right-handed again for the lowlow cost of giving up your penis.
I have written and maintained an adapted Aurabot Guide here:

Required Gear


+ Conqueror's Efficiency.


Filthy Rich:

+ Lvl 21 Purity's, Anger & Wrath


As this Build is specifically made to start a League and level with Friends.
Here are a few Items you might consider:
Lvl 04 - The Vigil socket Vigilant Strike and grant your Allies up to 26s Fortify.
Lvl 12 - Victario's Flight Use while leveling, later your Animate Guardian can wear 'em.
Lvl 16 - Shaper's Seed Very nice during Leveling and in Labyrinth.
Lvl 17 - Aurumvorax fixes your Resist's till Endgame.
Lvl 17 - Solaris Lorica get one around Lvl 31. Once you ascended reserve an Aura with Bloodmagic Supportgem and Beef up your Allies with tons of Armour. Be prepared to skill Zeloth's Oath here and run Disciplin. Your ES is now your efficient healthpool and you need to keep your Resistances maxed!
Lvl 52 - Victario's Influence as soon as you can, aquire a decent rolled one and dress up.
Fix your Chaos Resistance BEFOR!. Rearange your reservations in such a ways, that you do not reserve more then ~50% HP. If need be sacrifice the least popular Dmg Aura.
Lvl 68 - Prism Guardian higher Level and higher priority then Alpha's Howl. Switch Haste, Grace and Determination in.
Lvl 64 - Alpha's Howl Enables one additional Aura, have Disciplin and Vitality here.
In the long run you want one that has the Mana-reduction Enchant for one of your Shield's Auras.

Skilltree and Aura-Setup


Aura Setup
For the Vaal-Aura I recommend using only one as they share souls. In my case I prefer Vaal Grace, since the Duration of Vaal Haste was nerfed to be laughtably low.
Vaal Grace manages 64% Spell and Attack Evasion with very good uptime once you support it with Inc. Duration!

Customize if need be!
The Aura-Setup posted is what I plan on running in 3.2 in regards to my Friends Characters.
If you support someone who uses Elemental Equilibrium its probably better to disable a DPS Aura.

If you support mainly a Poison/Chaos Build United in Dream is certainly great. You can socket Generosity and Blood Magic into the Item to support it's skill.

Dual-cursing is possible (let's see what the Fated Windscream has in store) but expensive if you want to skill the passiv.

Bandits and Pantheon

Kill all Bandits

Minor God - Soul of Shakari, upgrade asap for Poison Immunity (T13 Desert Spring Map)
Major God - Soul of Solaris or Soul of Arakaali, depends on Situation

The Pantheon Wiki

Flasks and Jewels

I used Rumi's Concoction but didn't really feel it added a lot. As big Elemental hits seem to be the only Danger I would recommend:
+ Topaz, Ruby and Sapphire Flask.

Next to the Unique Jewels Watcher's Eye, Conqueror's Efficiency and The Vigil we use Jewel's to fix our Resistances and stack Energy Shield.
- Resistances
- flat Energyshield (Abyss Mod)
- flat Mana (Abyss Mod)
- Intelligence
- % Energyshield
- %inc. Armour if you havent killed recently (Abyss Mod)

Energy from Within and Healthy Mind can be good options too.
Try not to let your unreserved Life drop below ~1200HP. And keep Chaos Resist maxed!

My Gear and Stats from 3.1

Defense Screenshot

Path of Building Pastebin:

Buildoptions, Totems and Shenanigans

The Vigil + Vigilant Strike:
Dont know why I dont see this in more Support Builds but this combination grants AoE Fortify for You, your Partymembers and Minions, for up to 26 Seconds and it costs you a Jewel Socket.
it is by far the biggest Defensiv Boost I can imagin and YOU WANT IT!

Harmony of Purpose + CoH + Elemental Equilibrium
The newly buffed Harmony of Purpos is a dream come true and due to it's on-hit mechanic easily combinable with a Curse on Hit setup and Dual-Curses. Personal preferences aside I would recommend you to always use Enfeeble
As to the Spell: Ball-Lightning and Firestorm both work excellent due to them hitting very often.
Im afraid there is no good choice for cold based spells.

Animate Guardian
A popular Choice to gain 3 Auras more and with the recent changes to Minion Life Support and my Auras I found him to be quite survivable.
See that you can get the Gem to lvl 21, Quality doesn't matter.
Remember: if the Guardian dies, the Items are lost, and switch him off in Labyrinth, Halls of Grandmasters and probably Uber-Atziri.
Here are the usual Itemchoices:
- Leer Cast
- Dying Breath
- Victario's Flight
- Kingmaker expensive at Leaguestart, fucks with Cullers
- Lightning Coil because of phys-convertion
- Cloak of Flame because of phys-convertion
- Zahndethus' CassockCreates Consecrated Ground + Chaos Resist
- Ambu's Charge cheap Regeneration
- Death's Oath Fashion Choice
- Dyadus Support Burn-Builds, this Weapon needs to be in the Offhand.
- Southbound for the inc. Life
Otherwise focus on Chaos-Resist and Life on the Gloves and Boots.

Rejuvenation Totem
This Skillgem has the "Aura" Tag and will scale with your Aura Effect and Area Nodes.
It provides great upkeep during early Bossfights and is noticeable even in Lategame.

Devouring Totem
This Totem "leeches" Life & Mana to you, which circumvents the Zelot's Oath Keystone, thus recovering your Life if you run a Chaos-heavy Map or Desecrated Ground.
I keep one in my Inventar for such Occasions.

Decoy Totem
Always a solid choice. Tanky like a Fortress with your Auras.

Scorching Ray + Storm Barrier Support + CwC Another Way to Support. Reduce Fire Resist and apply a curse while Storm Barrier beefs you up. Only allows for one Curse and doesnt Work with Harmony of Purpose since Scorching Ray does not hit.

Ancient Waystones + Reduced Mana Support + Aura-Totem
This combination (the Supportgem needs to be max Quality) reduces the Manacost of the Spelltotem to Zero. Keep in Mind that a Spelltotem will only ever cast one Aura, so linking multiple Auras has no effect. Also Spelltotems can't be supportet with Generosity!

Vacuum Warchief with Empire's Grasp
Sacrificing heavily on your Gloves-Slot this Setup was fun a few leagues back and was used by Champion-Supports until they came out of fashion! Might need further investment into the Fending Notable to make it great.
Warchief Totem + Faster Attacks + Inc. Area of Effect + Knockback/Blind Support.

Conversion Trap
Your Friends will be anoyed but it is super-fun "stealing" some Aura-Rares or Invincibility-Totems.

Dominating Blow
In regards to the upcoming Beastiary-League probably better. Still anoys your friends.
You will need Faster Attacks with this one, to keep the Debuff on the Monster as it dies - IF you can reach said monster bevor your Party deletes them.

in Memory of John "Total Biscuit" Bain

Current Version #19

03.03.2016 - Created the Build, Forumpost.
07.03.2016 - Updated Leveling Skilltrees
01.06.2016 - Updated with Perandus Char. Removed corrupted Prism Guardian.
01.12.2016 - Updated with Essence Char. that runs EVERY Aura
08.12.2017 - Updated for 3.1
19.01.2018 - Updated Skilltree with more ES fokus, Watcher's Eye
27.02.2018 - Cleaned the Guide, Skilltree re-route and W40k.
31.05.2018 - Added Total Biscuit, also link to Scion-Guide
30.08.2018 - Added 3.4 Section
Last edited by Karunga on Aug 30, 2018, 7:01:52 AM
Last bumped on Sep 13, 2018, 1:09:07 AM
Reach out, touch faith!

Your own personal jesus...
Seems very fragile, what's your ES at lvl 89?

I don't really see the point in not going low life. Shavs aren't so expensive these days, and everything else you are using is very cheap, so it seems affordable.

I don't like wasting a ring slot for rejuvenation totem, but you already cover alternatives, so not much to say. You might want to add that empower (lvl 3) is better than fortify on a high lvl animate guardian.
Culler-support build: https://www.pathofexile.com/forum/view-thread/1617230
Dedicated support build https://www.pathofexile.com/forum/view-thread/1702757

WTB 21/20 gems: generosity, wrath, haste, grace, determination
ES sits at around 4700 and usually 800 Life left.
I have supported Vintkar, Poorjoys and normal Atziri with this, didnt feel squishy at all.
IR alternative build link is broken, can you fix it? I really wish to see that :)
I've been using this build, so far at level 90, worked out pretty well, just watch the chaos damage and you're usually good to go. Make sure your CWDT auras are right and phase run is casting AFTER immortal call.

I have my guardian linked with minion life, fortify, and min/totem resistances and with bone offering when you can he's pretty tanky. You may not even need resistances, I haven't tested. Bone offering keeps the stone golem going as well.

I've recently read that auras with Generosity don't count toward the ascendancy armor/life buff, which sucks. Still solid build though.
Last edited by Zaximus704 on Mar 30, 2016, 11:43:45 AM
Hey buckaroo,

I decided to run your build and I love it. HOWEVER...

I have some bad news for you. I currently have a Prism Guardian that I was incredibly stoked about because it had a corruption of level 16 Discipline. The saddest news is... it doesn't count as if it is in the shield. Unforch, the shield is worded to say "socketed gems" and it turns out "grants" does not count as "socketed." So it doesn't reduce the mana cost OR give it blood magic OR raise its level by 2. Frown Town - Population: Us.

Its still kinda sweet because it allows me to run vaal disc in its saved gem slot which I am kinda hard up for. But its a bummer overall (and maybe not worth it since it loses us 4-5 levels on Disc.)
Hey Jackwagon20k.

Yeah I noticed too (the thing with corrupted Prism Guaridan). It's still nice to have though.

Don't know why I didn't edit it out at the time. Fixed it now and got it Prophecy Ready.
Hello, I was just curious what skills you were using to level if you didn't use flame totem or SRS. Seems like it would be pretty slow going.
one thing u should have put in the build ...
avoid any damage that looks green or you will get one shot every time

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