Can some one explain the crit changes, I'm to stupid.
" na was just thinking it's kinda stupid for you say losing some crit multi is bricking... very stupid. The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change. Welcome to PoE. Last edited by Pewzor#2343 on Mar 3, 2016, 7:38:02 AM
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" Ty Snorkle, finally I understand these changes now. Well... at least I think so ;) "better to simply go balls deep full retard if you gonna go retard." -Boem- Last edited by Hunwulf#1449 on Mar 3, 2016, 7:47:27 AM
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" In case the intended meaning of my previous statements wasn't clear, allow me to rephrase. These changes, in effect, do not affect the relative efficiency of using legacy mods over non-legacy mods, but merely these mods' absolute efficacy, which is affected equally. In short: no bircking haz happned. In other words, I guess we actually agree.
Spoiler
I know, I should stop feeding the troll.
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" 1 + 0.10*6*(3 + 0.57) vs 1 + 0.10*6*(3 + 1.05) means 3.142 vs 3.43 => The latter has 9.17% more dmg. 1 + 0.10*6*(3 + 0.38) vs 1 + 0.10*6*(3 + 0.70) means 3.028 vs 3.22 => The latter has 6.34% more dmg. The result is in that particular case, the legacy effective "more" multiplier on the average dps was nerfed. Your calculations are fine, but your conclusion "In short, although crit multi (on explicit mods) received a 33% nerf across the board, legacy gear is still comparatively as strong as before." is wrong because rather than focusing on how much "more" dps the legacy gear gives, you focus on how much "more" an intermediate step yields. However, only the effect on actual dps is what matters. This message was delivered by GGG defence force. Last edited by mazul#2568 on Mar 3, 2016, 8:26:26 AM
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" Could you give some interpretation for those numbers? Can't quite follow along with the computations here. Last edited by acme_myst#0530 on Mar 3, 2016, 8:34:36 AM
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" You should reckognize it from how the crit multiplying factor for dps is calculated. 1 is for the basic case with 0% probability to crit. 0.10 due to 10% base crit chance 6 due to 6 times multiplier of base crit chance (can also be seen as 500% increased crit chance) 3 is essentially a term that remained invariant due to "rescaling" of many tree nodes and uniques in this patch. ---To exemplify: Assume a person has only crit mult bonus from facebreakers. Then before patch we got: 1.5*(1 + 0.60) - 1 = 1.5*1.6 - 1 = 1.4 After patch we got: 1.5 + 0.90 - 1 = 1.4 This message was delivered by GGG defence force. Last edited by mazul#2568 on Mar 3, 2016, 8:51:04 AM
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" Right, got it, thanks :) Just feels like a bit of an awkward way of writing it, I'd personally go with something like 1*(1-0.6) + 0.6*(1.5*(2 + 0.38)) for the old computation. In any case, I believe we're both right, just depends on what you're measuring. What you're saying is that, keeping everything else the same, upgrading from a normal T1 crit multi to a legacy 70% multi roll is "not as good as it used to be". In other words, this upgrade from 38%->70% now adds less damage than it did before. You're completely right. What I'm saying is that, keeping everything else the same, you can either "add" a 38% multi roll to your build, or "add" a 70% legacy roll to your build. The relative improvement from the legacy roll over the T1 roll (compared to not having either) is still the same under the new system. Essentially, your computation regards getting the legacy roll as an upgrade from the T1 roll, whereas my computation assumes you must choose one or the other, and takes not having either as the starting point. The advantage of your method is that it translates better into actual damage output. On the other hand, my computations are invariant to other gear/passives. That is, the relative gain in DPS from upgrading from 38%->70% is dependent on your current DPS (specifically, on your other sources of crit multi), whereas the relative gains in DPS from adding either 38% OR 70% is not. Last edited by acme_myst#0530 on Mar 3, 2016, 10:08:12 AM
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You can add me to the stupid list too.
So do I divine/blessed/reroll my Bino's on my Standard characters, or do I leave them alone? I think they either became 18% stronger, or they are the same, not sure. |
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all instances from items, gems, skill tree from crit multi simply multiplied eachother.
all other sources of damage are added to one another. so 50+50+50 turns into 150 crit multiplier did 150+100+100=600 now it does 150+100+100= 350 edit: do note however all crit multipliers from tree were added into 1 pool and so were all sources of item mods into its own pool as well Last edited by agbudar#4976 on Mar 3, 2016, 12:11:48 PM
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