Can some one explain the crit changes, I'm to stupid.

They weren't updated automatically. I see no reason why you can't use a divine orb on that to reroll the crit multi mod according to the new value range.

edit: I'm slightly miffed that this is essentially a 'hey, we fucked up trying to be clever ages ago, sorry, fixing that now' move by GGG that *demands* we use our own currency to 'fix' it. Not like divine orbs grow on trees for some of us.

Only slightly though, because I've wisely sworn off Standard anyway. Totally skews the intended balance of the game imo.

Sheriff: Throatseeker cluster will be +12/+12/+30 to crit multiplier

It's currently 8/8/20.

Fairly sure that 8x1.5 is 12, and 20x1.5 is 30.

Assassination will be +45% multi, whereas right now it's 30%x1.5...

But I might be wrong there. I'm mathtarded. :(
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Mar 3, 2016, 12:02:27 AM
"
Nephalim wrote:
Multi items (even legacy) will effectively lose 33% of their effectiveness.

Example:

legacy 70% crit dam amulet will now only have +70% additional crit dam which is only 46.6% increased effectively. Essentially you lost 23% multi. which is about 2 passive nodes.

Existing non legacy crit dam amulets with 38% will now have +38% additional which is 25.3% increased effectively so you lost 13% multi which is about 1 passive node.

In summary this fucks over owners of legacy crit multi amulets and quivers while marginally reducing the power of future crit multi on quivers/amulets.


Passive nodes will GAIN 50% increased to offset the change so these do not change at all effectively.


yep, did some math but you rolled it up better. rip:

"The Eye of Ra appears against you,
His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
-Anubis Hotep
"
Sheriff_K wrote:
"
Nephalim wrote:
Passive nodes will GAIN 50% increased to offset the change so these do not change at all effectively.

Pretty sure they're only gaining 30% (so it's a slight nerf, as well as when rounding happens as well potentially.)


Oh my god lol. GGG pulling out the big guns.
IGN: Arlianth
Check out my LA build: 1782214
"
Nephalim wrote:
"
Sheriff_K wrote:
"
Nephalim wrote:
Passive nodes will GAIN 50% increased to offset the change so these do not change at all effectively.

Pretty sure they're only gaining 30% (so it's a slight nerf, as well as when rounding happens as well potentially.)


Oh my god lol. GGG pulling out the big guns.

It's not that big, it's from 33.333% to 30%.


PS. I just realized, does this mean that Talismans with Crit Multi got fk'd? Since they cannot be rerolled... >_<
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
Last edited by Sheriff_K#3938 on Mar 3, 2016, 12:02:07 AM
"
Nephalim wrote:
Multi items (even legacy) will effectively lose 33% of their effectiveness.

Example:

legacy 70% crit dam amulet will now only have +70% additional crit dam which is only 46.6% increased effectively. Essentially you lost 23% multi. which is about 2 passive nodes.

Existing non legacy crit dam amulets with 38% will now have +38% additional which is 25.3% increased effectively so you lost 13% multi which is about 1 passive node.

In summary this fucks over owners of legacy crit multi amulets and quivers while marginally reducing the power of future crit multi on quivers/amulets.





So looks like Bino got a slap on the wrist in the crit multiplier department, but not sure about its life regen......
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

"
hauntworld1 wrote:
So basically items with % inc crit multiplier like corrupted or mirrored that cant update their mod to the new value will now have 33% less effect on players ?

Also maligaros virtuosity will now permanently remain %Increased crit multi since they stated
"
The following were not updated to new values: Maligaro's Virtuosity, all craftable item mods (non-jewel) and master-crafted mods
it will be impossible to use a divine to update it ??

What about an item like
If they stated that craftable item mods ( non-jewels ) were not updated to new values so i cant use a divine on it to update the mod ??

mate I don't think inc crit multi will exist on gear after patch. Maligaro wording means the range isn't being updated to compensate (nerf).

Oh youre right again. All this legacy hysteria is triggering something for me.

and yes multi talismans get fucked too.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Mar 3, 2016, 12:03:35 AM
"
HeWhoAnswersTheCall wrote:
They weren't updated automatically. I see no reason why you can't use a divine orb on that to reroll the crit multi mod according to the new value range.

edit: I'm slightly miffed that this is essentially a 'hey, we fucked up trying to be clever ages ago, sorry, fixing that now' move by GGG that *demands* we use our own currency to 'fix' it. Not like divine orbs grow on trees for some of us.

Only slightly though, because I've wisely sworn off Standard anyway. Totally skews the intended balance of the game imo.

Sheriff: Throatseeker will be 12/12/30

It's currently 8/8/20.

Fairly sure that 8x1.5 is 12, and 20x1.5 is 30.

Assassination will be +45% multi, whereas right now it's 30%x1.5...

But I might be wrong there. I'm mathtarded. :(


What's the new value range for, say an ammy with 38% (t1) if divined?
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
"
ladish wrote:

mate I don't think inc crit multi will exist on gear after patch.


You what now?
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
HeWhoAnswersTheCall wrote:
"
ladish wrote:

mate I don't think inc crit multi will exist on gear after patch.


You what now?


He is correct, inc wont exist but additional will.
IGN: Arlianth
Check out my LA build: 1782214

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