Can some one explain the crit changes, I'm to stupid.
the crit mutli, from what I gather is being changed from " % added-on" to being "additive" like every other %incrased stat?
so this is a huge nerf? or rather fix, also what are they talking about with the crit mutli on the crit items? needing a divine to change the stat's, to what? Last bumped on Mar 4, 2016, 9:20:47 PM
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It went from "BOOM", to "boom"
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seems that mirrored legacy critmulti items, corrupted items, legacy Facebrekers/maligaros also went boom! xD
d:-D*
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The basic concept is this:
The default critical strike multiplier is 150%. Before this patch, 100% increased critical strike multiplier essentially DOUBLED the default crit multi, meaning the end result is 300% crit multi. Now 100% crit multi adds onto your default crit multi, meaning the new result is 250%. |
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I see , thanks!
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It should be noted however that the amount of damage you deal now, and you will deal in 2 days will remain the same, excluding the instances where you need to divine an item to change the stat.
It's not a nerf to the way it works at all, but it will be an annoyance for some people who have to change/reroll their gear. |
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" ah, so is that what they meant, the items are being buffed to compensate for the changes? |
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"Amen. https://www.pathofexile.com/forum/view-thread/1596113 [Gear & Club] ¯\(°_°)/¯ #1 Professional Afk Club /2133058
[Hideout] New Oriath /2505008 [Pvp Trophy] PVP #1 EU & US EA /1591888 | | BM EA /1431163 [Dead] PSC La /1682118, Build BM PA /1296491, BM IG LL ST /1121092, Shop /874905 "God's in his Heaven, All's right with the world!" IGN: Libritannia |
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So new T1 bracket for crit multi is...?
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist |
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I still cant understand the crit notes correctly...
Especially this part : Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness. The way it sounds existing items with inc crit values will have 33% less effect on our crit multiplier while remaining usable ? Or every item with crit multiplier that cannot be rerolled like corrupted or mirrored will now have an useless mod ? If the item is still clean i will be able to divine the crit multi into the new value ? Why not simply change the values on items to transfer to additional crit multiplier so we dont end up with an useless mod ? If someone can explain the crit changes thorougly... go for it. Here's the two items im concerned with : IGN:Hauntworld - ICU Omniscient PvP guild ------------------------------------------------------------------------------- PvP Low life crit caster / Gear -->/1829851 ------------------------------------------------------------------------------- HLD PvP tournaments -->/1576295 Last edited by hauntworld1#6496 on Mar 2, 2016, 11:34:27 PM
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