Can some one explain the crit changes, I'm to stupid.

the crit mutli, from what I gather is being changed from " % added-on" to being "additive" like every other %incrased stat?

so this is a huge nerf? or rather fix,

also what are they talking about with the crit mutli on the crit items? needing a divine to change the stat's, to what?
Last bumped on Mar 4, 2016, 9:20:47 PM
It went from "BOOM", to "boom"
seems that mirrored legacy critmulti items, corrupted items, legacy Facebrekers/maligaros also went boom! xD
d:-D*
The basic concept is this:

The default critical strike multiplier is 150%. Before this patch, 100% increased critical strike multiplier essentially DOUBLED the default crit multi, meaning the end result is 300% crit multi.

Now 100% crit multi adds onto your default crit multi, meaning the new result is 250%.
I see , thanks!
It should be noted however that the amount of damage you deal now, and you will deal in 2 days will remain the same, excluding the instances where you need to divine an item to change the stat.

It's not a nerf to the way it works at all, but it will be an annoyance for some people who have to change/reroll their gear.
"
Kroughfire wrote:
It should be noted however that the amount of damage you deal now, and you will deal in 2 days will remain the same, excluding the instances where you need to divine an item to change the stat.

It's not a nerf to the way it works at all, but it will be an annoyance for some people who have to change/reroll their gear.


ah, so is that what they meant, the items are being buffed to compensate for the changes?
"
PyleWarlord wrote:
seems that mirrored legacy critmulti items, corrupted items, legacy Facebrekers/maligaros also went boom! xD
Amen.

https://www.pathofexile.com/forum/view-thread/1596113
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So new T1 bracket for crit multi is...?
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
I still cant understand the crit notes correctly...

Especially this part : Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.

The way it sounds existing items with inc crit values will have 33% less effect on our crit multiplier while remaining usable ?

Or every item with crit multiplier that cannot be rerolled like corrupted or mirrored will now have an useless mod ?

If the item is still clean i will be able to divine the crit multi into the new value ?


Why not simply change the values on items to transfer to additional crit multiplier so we dont end up with an useless mod ?

If someone can explain the crit changes thorougly... go for it.


Here's the two items im concerned with :
IGN:Hauntworld - ICU Omniscient PvP guild
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PvP Low life crit caster / Gear -->/1829851
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HLD PvP tournaments -->/1576295
Last edited by hauntworld1#6496 on Mar 2, 2016, 11:34:27 PM

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