Please make Deadeye ascendacy viable for casters
|
Deadeye specializes in projectiles. Many of the nodes are fairly versatile to attack projectiles or spell projectiles, but some are not. I'd really like to see a little nod to spell / wand projectiles as viable options too.
Powerful precision - currently reads 'projectile critical strike chance increased by arrow pierce chance'. Does this mean wand and spell projectiles wont get this increase? Isn't pierce chance almost always global? I really hope this isn't just an arrow increase. The 3 nodes leading to Ricochet - these give 5%, 10% & 5% attack speed. It would be awesome if they also gave 3%, 4% & 3% cast speed. It's not a huge buff, but just a little love for casters too. Far shot - Projectile *attacks* gain damage as they travel further. Unfortunately spell casters have to path through this node if they want to reach endless munitions for an extra projectile. If the 30% bonus far shot gives is too much for spells, maybe add something equivalent for spells? e.g. Projectile spells gain elemental penetration as they travel further, penetrating up to 20% of enemy resistance. Sharp and venomous - 10% chance to bleed/poison on hit with *attacks*. Both mechanics are linked to physical, but perhaps *attacks* could be changed to physical projectiles? Ethereal knives causing bleed / poison seems like a perfect thematic fit. Just my thoughts, but it seems like a missed opportunity to increase diversity if spell projectiles aren't as viable as physical ones. IGN: Starlight_Seraphim Last bumped on Mar 31, 2016, 10:13:43 PM
This thread has been automatically archived. Replies are disabled.
|
|
|
deadeye scion version is pretty awesome. think its fine that ranger deadeye is more oriented to attacks, while scion has more utility. Just my opinion.
ign: DreamsofIllusions
|
|
|
Play Scion.
|
|
|
The problem with the scion is it's only 30% increased damage
i'd rather spend 3 passive points... |
|
|
Far Shot really needs to effect all projectile skills.
|
|
" Ranger is the pure Dext class of the game, no reason her ascendancy should affect spells. Go grab Scion Dead Eye/Berserker for that. |
|
|
The only part I disagree with you on is far shot. Far shot is intended to be the polar opposite of point blank. I think it NEEDS to just be attack based to be balanced. Not everything needs to affect all projectiles, and this is one of them.. The arrow crit chance one is debatable, but I lean towards your side on it. If it's 100% crit for shrapnel shot, why not freeze pulse? Would be good, especially with those proj speed cold damage nodes at ranger.
Edit: the arrow piece chance is regardless of using arrows, as confirmed by others and I just tested it, woot woot Last edited by ramoane1#4729 on Feb 26, 2016, 12:45:34 PM
|
|
" That means absolutely nothing. If Marauder can be perfectly viable to using Fire-based Spells and Totems, then I think Ranger should be viable to using Cold-based Projectiles, including Spells. |
|
|
We had this discussion with the release of the deadeye. Mark GGG said that "Arrow Pierce chance" is the most global commón denominator for all projectiles.
Which means, that this ascendancy will include all spell projectiles. Feel free to search it back in this forum. http://www.pathofexile.com/forum/view-thread/1158669
Cyclone MARA Beginners and Advanced Guide. |
|
" Yes but a lot of nodes specifically state "attack" excluding spell projectiles. Which is what the op is referring to. I'm inclined to agree, to add a bit more versatility to the ranger. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
|





















































































