Please make Deadeye ascendacy viable for casters

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Boem wrote:


Yes but a lot of nodes specifically state "attack" excluding spell projectiles.

Which is what the op is referring to. I'm inclined to agree, to add a bit more versatility to the ranger.

Peace,

-Boem-


Only Far shot is exclusive for attack, which isnt too bad imho.
http://www.pathofexile.com/forum/view-thread/1158669

Cyclone MARA Beginners and Advanced Guide.
It's far shot and sharp and venomous.

And far shot excludes the path behind it since wasting 2 of your 6 ascendancy points on nothing is a waste, even for +1 projectile.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Vincendra wrote:


Only Far shot is exclusive for attack, which isnt too bad imho.


Far Shot

Projectile Attacks gain damage as they travel further, dealing up to 30% more Damage to targets.


Endless Munitions

+200 to Accuracy Rating (Not like I have objections to the 100% chance to hit of spells)
20% increased Radius of Area Skills
Skills fire and additional Projectile
(Requires Far Shot)

Sharp and Venomous (You forgot this)

10% chance to cause Bleeding on Hit with Attacks
10% chance to Poison on Hit with Attacks
20% increased Critical Strike Multiplier against Bleeding Enemies
(Only bleeding sources are ascendancy classes and puncture, though there could be combinations where spells can benefit from this, these will be too few)
40% increased Critical Strike Chance against Poisoned Enemies


Fast and Deadly (You also forgot this)

10% increased Attack Speed
30% increased Projectile Speed
30% increased Projectile Damage


Ricochet

Skills Chain +1 times
(Requires Fast and Deadly)

Powerful Precision

Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further
Projectile Critical Strike Chance increased by Arrow Pierce Chance(If what Ramoane1 says it's true, then it's only a non-consistent description)


Personally, I have a build in mind that uses spells, projectiles and Acrobatics, I though of Ranger but I'll finally be taking scion (Deadeye+Berserker for the leech+Marauder start for the life)
Last edited by Visca#7546 on Feb 26, 2016, 1:44:14 PM
^Fast and deadly is a complete non-issue, it's very much solid for spells as it is for attacks.

And yes, arrow piercing works on spells, it's the primary pierce attribute the engine uses.

So only far shot and sharp and deadly are an "issue".

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
'for casters'? or maybe rather CoCS'ers? because your solution benefits CoCS'ers the most and i pretty much hate every thing that has anything to do with this incredibly stupid mechanic
I concur
"
sidtherat wrote:
'for casters'? or maybe rather CoCS'ers? because your solution benefits CoCS'ers the most and i pretty much hate every thing that has anything to do with this incredibly stupid mechanic


I made many spark rangers for example, very solid start position for life-based non-crit spark.

so nope, i didn't have coC in mind though i see the issue, yes.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I was actually very disappointed with the deadeye's nodes only affecting attacks, but like others have said Scion fixed all of that. Actually that was my very first reaction to the Scion reveal.
Keep PoE2 Difficult.
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sidtherat wrote:
'for casters'? or maybe rather CoCS'ers? because your solution benefits CoCS'ers the most and i pretty much hate every thing that has anything to do with this incredibly stupid mechanic


So much agreement. I support the full removal of CoC in all future leagues so it no longer needs to be balanced around.
Keep PoE2 Difficult.
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Kabushiki wrote:
Far Shot really needs to effect all projectile skills.


Far Shot really needs to not exist, because it's absolutely batshit horrible design that players would be rewarded with 30% more damage for doing just about the safest thing they can possibly do. Especially when it only costs a measely two points to reach.


Hooray for complete and utter ignorance of opportunity costs and risk-reward balances!



"
Fluffy_Puppies wrote:
So much agreement. I support the full removal of CoC in all future leagues so it no longer needs to be balanced around.



Second. Or third, whatever.
Last edited by Shppy#6163 on Feb 27, 2016, 12:43:31 AM

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