Please make Deadeye ascendacy viable for casters

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polo2005 wrote:
deadeye scion version is pretty awesome. think its fine that ranger deadeye is more oriented to attacks, while scion has more utility. Just my opinion.

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bottlehead93 wrote:
Play Scion.

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IceDeal wrote:
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Kabushiki wrote:
Far Shot really needs to effect all projectile skills.


Ranger is the pure Dext class of the game, no reason her ascendancy should affect spells. Go grab Scion Dead Eye/Berserker for that.

yeah... I dont mind Scion to fill that role but.... I hate rerolling...soo I suck it up and use Deadeye instead LOL! XD
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Fluffy_Puppies wrote:
I was actually very disappointed with the deadeye's nodes only affecting attacks, but like others have said Scion fixed all of that. Actually that was my very first reaction to the Scion reveal.


Edit: The best part is the mini-Deadeye from Ascendant is better than the full version... lol.

My ranger is currently level 40... just realized it said Attacks only... worthless. Rerolling Assassin. Good times. Deadeye nodes are terrible for caster/attack hybrids like CoC. Without that node the rest is pretty meh compared to other Ascendancy choices. The pierce is nice but Pierce gem grants like 29% MORE dmg too, so it isn't like it's a wasted gem slot.
Last edited by Vaalamity#6929 on Mar 30, 2016, 11:12:09 PM
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Fluffy_Puppies wrote:
So much agreement. I support the full removal of CoC in all future leagues so it no longer needs to be balanced around.


Its interesting that people hate it so much, I quite like CoC on its own, its very entertaining and has interesting effects.

That being said, I also very dislike what it means for balance re spells (things like the EK "change" from high damage but slow cast speed to a more 'generic' mid cast speed mid damage).




As for DeadEye, I don't think ALL of it should be spell based (like the poison/bleed should really be attacks). The arrow pierce chance is just a badly named variable but it means that spells pierce chance counts too btw.

I'd support fast and deadly having a 10% cast speed included as well, fits the theme of a fast and deadly ranger with impeccable aim
Scion's version of deadeye is awesome for projectile casters, especially Spark. Ranger Deadeye should stay as it is, focused on improving ranged attacks.
There are lots of dex spells, I don't know why that person said dex is only about attacks. EK, for eg, seems like the perfect skill for Deadeye.

As someone said, There are 3 decent active spell-caster Deadeye nodes. Powerful Precision, Fast and Deadly, and Ricochet. The combined projectile damage, pierce chance, crit chance, projectile speed etc... Is more than enough to make it totally awesome for projectile spells. That's not even to mention the +1 chain, which is super insane for EK especially.

The only *really glaring* issue - and its a big one - is that pierce and chain don't go well together at all. So even though there are 6 good nodes, getting all 6 would not be that great.

It's a huge shame that they did this I think. Deadeye is almost good enough to be fun for projectile casters, so much so that it taunts you with how good it could be.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Far Shot should stay Attack-only, it's meant to be anti-Point Blank. Attack-only prevents it from double-dipping, which is a good thing, balance wise.

I think the best change to Deadeye would be to make "Sharp and Venomous" not a garbage node. 10% on hit is bad for both bleed and poison: Builds that use bleed want one big hit to proc the bleed, but with a 10% proc rate, there's a 35% chance that even after 10 hits the target still isn't bleeding, so it's only likely to proc if you spam fast attacks; for builds that poison, 10% poison chance is literally meaningless because those builds almost always have 100% chance to poison on hit. For non-poison builds, 10% poison chance equates to .1*.1=.01 or +1% average damage per second, which isn't worth considering. All that's left is the bonuses to crit chance and multi on bleeding/poisoned enemies, so, the node boils down to an inconsistent version of the Assassination notable.

If Sharp and Venomous got bumped to a 50% proc rate and worked with all projectile skills, not just attacks, that would be a unique and useful bonus, even without the crit stuff.

As others have pointed out, currently there's no viable 6-point path for casters in Deadeye. However, if Sharp and Venomous were viable for spell builds, then casters could either go Fast&Deadly + Sharp&Venomous + Powerful Precision, or Fast&Deadly + Sharp&Venomoous + Ricochet. That's 2 possible paths. GGG please change Sharp and Venomous!
builds: https://www.pathofexile.com/forum/view-thread/1663570/
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Visca wrote:
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Vincendra wrote:


Only Far shot is exclusive for attack, which isnt too bad imho.


Far Shot

Projectile Attacks gain damage as they travel further, dealing up to 30% more Damage to targets.


Endless Munitions

+200 to Accuracy Rating (Not like I have objections to the 100% chance to hit of spells)
20% increased Radius of Area Skills
Skills fire and additional Projectile
(Requires Far Shot)

Sharp and Venomous (You forgot this)

10% chance to cause Bleeding on Hit with Attacks
10% chance to Poison on Hit with Attacks
20% increased Critical Strike Multiplier against Bleeding Enemies
(Only bleeding sources are ascendancy classes and puncture, though there could be combinations where spells can benefit from this, these will be too few)
40% increased Critical Strike Chance against Poisoned Enemies


Fast and Deadly (You also forgot this)

10% increased Attack Speed
30% increased Projectile Speed
30% increased Projectile Damage


Ricochet

Skills Chain +1 times
(Requires Fast and Deadly)

Powerful Precision

Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further
Projectile Critical Strike Chance increased by Arrow Pierce Chance(If what Ramoane1 says it's true, then it's only a non-consistent description)


Personally, I have a build in mind that uses spells, projectiles and Acrobatics, I though of Ranger but I'll finally be taking scion (Deadeye+Berserker for the leech+Marauder start for the life)


Add to that all the Attack Speed from minor nodes, which is completely pointless to a caster.

Personally, when I saw that I could get a free Chain out of Deadeye I immediately wanted to make an EK build. As it stands the only viable caster build seems to be Pathfinder, if only because Pathfinder is so mind-numbingly generic and basically just "Path of Flasks" personified.
This is a buff™
Deadeye is maybe the best ascendancy for an EK caster. Get the proj speed and chaining and two proj damage / crit nodes and you got yourself a cookie cutter.
You have to be realistic about these things.
Logen Ninefingers
Yeah, make far shot work with spells, then combine it with shavrone's and pain attunment to have 60% more damage and a billion auras resulting in 8 trillion DPS, it'd be fun -> NOT! It has happened too many times(and it keeps happening).

I do not really understand far shot anyway. 30% MORE fucking damage for playing the safest and most mindless way there is(offscreening targets), while the Berseker gets 40% more damage(only 10% more) for playing the absolutely most dangerous way there is (melee + 10% increased damage taken).
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos#0458 on Mar 31, 2016, 1:08:48 PM
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Starlight85 wrote:
Please make Deadeye ascendacy viable for casters

Hell no! It's perfect as it is now - no need to make it completely op.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"

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