No-quality gem sink recipe (combine several gems to get a new random)

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...but thought a good way to prevent or reduce bots would be to require leveled skill gems....


People probably didn't comment because we're actually looking for a recipe for turning in our present inventory of non-leveled non-Q gems.

For those of us with large inventories of gems, trading in 3 gems for a random 1 is rather pointless, as we already have them all. Although it might be useful if the 3 gems produced a drop-only gem (which would produce its own objections, I think).

Last edited by Courageous#0687 on May 27, 2013, 11:42:28 PM
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Courageous wrote:
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...but thought a good way to prevent or reduce bots would be to require leveled skill gems....


People probably didn't comment because we're actually looking for a recipe for turning in our present inventory of non-leveled non-Q gems.

For those of us with large inventories of gems, trading in 3 gems for a random 1 is rather pointless, as we already have them all. Although it might be useful if the 3 gems produced a quest-only gem (which would produce its own objections, I think).



If you didn't want to level your gems at all, 60 (max stash slots) identical level 1 would return a 6% quality gem of that same type. Some gems already have a minimum level though, if you found a level 30 gem that would be worth 3% quality. Initially, because of the large store of gems, it may dent the market price of orbs...but it would stabilize eventually. Obviously it takes quite a bit to level a gem to level 60+, and that's why I think it should be worth a decent amount. You may reach a high level and still not have a ton of currency...but should have found some orbs along the way. If you had used a gem slot to level that spare gem it would be worth a few GCP. I hear a ton of complaints about the value of orbs being way to high, to hard to find, hopefully this would pull the values back down a bit. Everyone would have a fairly simple guaranteed way to make some quality gems which should be worth a few mid level orbs...it just takes time and effort.

And what about my other ideas?

See this is all I'm looking for, SOME kind of input. I don't care if it's positive or not...but I'd like to have a discussion about my proposed ideas and perhaps together we can find a good interesting solution to excess of gem skills. Without making a huge market for botters.

I'll stop the discussion here, I don't want to pollute this thread any more than I already have...please comment in my other thread if you've got any other comments/criticisms, concerns, or even some +1s. Thanks.
Now as far as contributing to this thread, the problem I see is the vendor mechanics. I've seen this idea proposed before for other things...and if you are adding a number of items to get another random item, its pretty simple to see what the vendor offers. If you don't like what you see you just take the items out and put them back in to get a different "random" item. So essentially there can be nothing random about it. You could get a bunch of junk gems, or farm them early, and then just play with vendor trade a bit until you get the "random" good/quality skill gem you want. Everybody would just be using it to buy the good drop only gems quickly and easily.

Basically I don't see it being possible to offer x for random at a vendor. As the system currently stands I wouldn't support the idea.
maybe make the gem an unid, so you dont see the color, nor the name nor the quality. it looks like the portal gem, white and has the same shape too. the name could be something like "magical gem" and as soon as it id's you see color, name, quality. that way you dont have the danger of people just picking the best stuff.
IGN: Twigscorcher - (Warbands)
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If you didn't want to level your gems at all, 60 (max stash slots) identical level 1 would return a 6% quality gem of that same type.


How many gems an hour do you think a bot could farm off the first gem that loads when you start the game, keeping in mind if you kill that guy, log out, log back in, you can kill that guy and get another gem on the spot?

I'm actually okay with most any good recipe; however we have to have some kind of mechanic to exclude that first gem, and probably the kill hillock quest reward gem as well. With that, I'm okay with all gems defaulting to a 1% quality when sold (60 non qual gems = 1 GCP), although 60 gems probably drop more often than 1 GCP, so we couldn't quite use that formula, I think.

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Dakarian wrote:
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Milani wrote:
youre not getting my point. how can you say that an idea is bad because of something that shouldnt be there? i dont think it is our job to create ideas that bots wont be able to use. why do we need to worry bout bots ? thats the GGG part to delete bot accounts. i mean, i get what you say and it is true, but as i said, there shouldnt be any bots, thats gggs aim..


Locks on our houses are annoying and create the risk of being locked out. They also were buggy: earlier versions locked the door on both sides, creating a nasty fire risk.

We don't start making doors that just open as you pass by because thieves could get into our home. The thieves shouldn't be there, but they are so we have to consider them when deciding what kind of doors we should install.


Same goes for this game and bots.

And you ignored the majority of the post which referenced regular legit players that play games that would laugh at the 'difficulty' of getting to L100 here. We have such players in the game now. They would be MORe than willing to exploit this idea for easy, mindless, access to %20 gems.

And the quality talk isn't needed. The entire point seems to be making use of extra gems. Trading them in for a random is enough to warrant keeping them and doesn't add in a horrible exploit.


this is the wrong comparison if you compare this idea to a door with a lock and thus not implement the idea your comparison is closer to simply a wall instead of a door

the idea in this case is the door we simply need to make a lock



+1 i like it all them gems in my stash are just sitting there **********
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Courageous wrote:
I'm actually okay with most any good recipe; however we have to have some kind of mechanic to exclude that first gem, and probably the kill hillock quest reward gem as well. With that, I'm okay with all gems defaulting to a 1% quality when sold (60 non qual gems = 1 GCP), although 60 gems probably drop more often than 1 GCP, so we couldn't quite use that formula, I think.



By way of comparison:
Tri-color 3L items drop way more often than chromatics.
What ratio of 6S items to jewlers?

B.
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By way of comparison...


Fair enough.

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