Just to be clear: labyrinths
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Stuns don't cause desync... and traps move predictably, so they don't suffer from it either. They said a while back that desync, even in predictive mode, wouldn't be an issue with the puzzle/traps.
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Stuns don't cause desync... and traps move predictably, so they don't suffer from it either. They said a while back that desync, even in predictive mode, wouldn't be an issue with the puzzle/traps.
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