Just to be clear: labyrinths

The way I understood it is:
If you die in a labyrinth you have to start over. In a fresh labyrinth.
No matter how far you already progressed.

Did I misunderstand this?
Last edited by countcb#2602 on Feb 16, 2016, 12:38:25 PM
This is going to be very interesting if labyrinths really do have 1 shot traps.
I don't think anyone wants to "trial and error" in hc at high lvl with gg gear,
especially when there isn't even a combat log showing how much dmg you took from what source.

I'll start hc, but probably run a soft char on the side to... plow the minefield.
"Im smartest. Your stoped. Dael wiht it."
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Pewzor wrote:
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Shagsbeard wrote:
Deaths are real in the labyrinth... so if you die in HC you get to start over. Hope the labyrinth isn't simply a death-trap. If so, I'll lose interest in it quite rapidly.


PoE people pride themselves to be true hardcore yet don't want anything somewhat challenging to exist in this fucking game just boggles me.

Besides unlike Diablo, PoE doesn't even have true character death. If you fail at labyrinth in HC you can use the same character and try again in SC in the exactly same toon and gear until you learned how to play properly and then go back to HC and level a toon and try again.


Not at all what I said. Makes you look kinda stupid.
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Quantume wrote:
This is going to be very interesting if labyrinths really do have 1 shot traps.
I don't think anyone wants to "trial and error" in hc at high lvl with gg gear,
especially when there isn't even a combat log showing how much dmg you took from what source.

I'll start hc, but probably run a soft char on the side to... plow the minefield.


Traps deal % based damage, making gear obsolete if i recall correctly.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Epicurwin wrote:
I wish that the labyrinths weren't hardcore. It would be nice to actually have something hard enough in the game that you would expect failure the first few times. If the labyrinthe is easy enough that most people would expect to servive then there isn't enough of a challenge for me.


Games in the past have dealt with this contradiction by allowing characters to grind up levels to overcome the obstacle by spending more time prepping for it than someone who wanted to accept a bit more risk and get through it quickly. If the labyrinth will kill you regardless of your level and equipment, it's going to thwart that strategy.
I dont know what is so hard to grasp about it...

Unlimited tries,but changes every 24h

If you die in HC though,you die for real,thats why they bet on the peoples intel on knowing its and every deadly trap per day.Taken from a news site
"There are no revivals here, so any party member that perishes within the labyrinth is done for good until the whole party either dies or completes the labyrinth"

Traps does % dmg,so gear doesnt matter on traps.

Leadearboards will be there.People can rerun the labyrinth to aim for a higher position.

"There are daily leaderboards where players can compete to solve the Labyrinth the quickest."

The incentive is enchantments

"enchantments trigger specific skills and effects to occur on certain conditions. Each time the Labyrinth is completed, you may add one of these enchantments to an item."

and the ascension classes they keep revealing.

Leveling will matter apparently on izaro and the mobs of labyrinth bound by the difficulty level.Game will introduce you to traps beforehand,when

"The labyrinth won't be available to players right away, since they'll have to prove themselves worthy first. There are six trials to complete, each scattered in various parts of the world. Upon finding a Tear of Ascendancy, players can walk in and find a sequence introducing one of the game's new traps. The idea is simply to survive and reach the end of the trial. Once those trials are completed, it's time to enter the labyrinth, proper."

So,you will get a taste before you actually face it.Game will prepare you.

If i get it somewhere wrong please tell me.
Bye bye desync!
Last edited by elwindakos#7380 on Feb 16, 2016, 1:26:08 PM
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Mistaken, you can do the labyrinth as many times as you wish.


Wow that is quite disappointing in terms of the leader boards. Bad enough no-lifers get more practice, now they just run it until they get a good time.

On the other hand I suppose this means that the enchants you get as a reward are not going to be nearly as important so those of us that suck at it, or just plain don't like it won't feel forced to run it more then three times per character for ascendancy points.

Also:
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Traps deal % based damage, making gear obsolete if i recall correctly.


Wouldn't this make stuff like run speed boots, whirling blades, lightning warp very important? I guess lightning warp isn't gear related but whirling blades certainly is and run speed would seem more important than damage stats.

Also if all traps were % life based wouldn't you just run exactly enough life that you could instant refill with an instant flask? I'm guessing there will be just enough mobs to make sure that life and thus gear is still somewhat important, maybe not as big of a factor as your frogger skills but certainly important.

Thanks again for answering my questions, I clearly had misread and misunderstood information from previous news.
Last edited by OldmanBlackdragon#4644 on Feb 16, 2016, 1:35:31 PM
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Shagsbeard wrote:
"
Pewzor wrote:
"
Shagsbeard wrote:
Deaths are real in the labyrinth... so if you die in HC you get to start over. Hope the labyrinth isn't simply a death-trap. If so, I'll lose interest in it quite rapidly.


PoE people pride themselves to be true hardcore yet don't want anything somewhat challenging to exist in this fucking game just boggles me.

Besides unlike Diablo, PoE doesn't even have true character death. If you fail at labyrinth in HC you can use the same character and try again in SC in the exactly same toon and gear until you learned how to play properly and then go back to HC and level a toon and try again.


Not at all what I said. Makes you look kinda stupid.


Sorry w/e you said really sounded stupid.
If you are so scared shitless, run in softcore and learn how to play first then after you learned how to play then go back to HC and do it... get it?

Dont cry about the game being too hard.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
Last edited by Pewzor#2343 on Feb 16, 2016, 1:54:24 PM
Seems like the only way to fail softcore is if you run out of time irl, like try a dozen times each 30 mins and then you got other shit to do... kinda lame.

They should have made softcore time you, and give better rewards based on your clear speed.
And HC lab should be just about making it alive, no time limit, but just deadly.
"Im smartest. Your stoped. Dael wiht it."
Last edited by Quantume#0700 on Feb 16, 2016, 2:13:24 PM
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Epicurwin wrote:
I wish that the labyrinths weren't hardcore. It would be nice to actually have something hard enough in the game that you would expect failure the first few times. If the labyrinthe is easy enough that most people would expect to servive then there isn't enough of a challenge for me.

If they didnt do it for hall of the grandmasters, I dont expect them to do it for this
Oblivious

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