Game needs Eternals back (and here's why) |Petition|

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Crackmonster wrote:
If there are no mirrors, the best way to get items will be to craft.
False. The best way would be to wait for someone else to craft, then trade their previously equipped gear off of them. The "wait for it to be traded" technique is the best way to acquire anything and everything in PoE, with the sole exception of "create a monopoly which generates income into perpetuity" method.

Of course, if everyone is waiting for someone to list an item before they craft, it never lists, because no one crafts. So it's essentially a game of chicken.

I guess it's not accurate for me to say people won't craft, but it'll be a lot less incentived compared to a system with unlimited Mirrors and no perfect rares. Essentially, it would be a suboptimal choice made in impatience of waiting on the conditions of the

This is a problem with the "craft can only be Mirrored once" plan, too. But I am counting on the urge to craft with Mirrors to eventually cause large amount of other currency to be used, due to the nature of duping. Basically, Mirrors would ensure that once a player decided to start crafting, they really go all-out instead of being risk averse.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 13, 2016, 1:47:39 AM
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Char1983 wrote:
Tornado Shot -> Brood Twine
Lightning Arrow -> Brood Twine or Voltaxic
Caustic Arrow -> +3 bow
Ice Shot -> Brood Twine
Explosive Arrow -> Quill Rain
Split Arrow -> Brood Twine
Okay, let's investigate that.

Here's the stats for all bows with Flaring (38-68 dmg) and of Incision (38% increased Critical Strike Chance) applied.

Thicket: 60-134 dmg, 1.5 aps, 6.9% crit; 145.5 dps, .1035 cps
Citadel: 63-169 dmg, 1.25 aps, 8.28% crit; 145 dps, .1035 cps
Ranger: 72-147 dmg, 1.3 aps, 8.28% crit; 142.35 dps, .1076 cps
Assassin: 68-157 dmg, 1.25 aps, 8.97% crit; 140.63 dps, .1121 cps
Spine: 65-148 dmg, 1.35 aps, 8.28% crit; 143.78 dps, 0.1118 cps
Imperial: 57-146 dmg, 1.45 aps, 6.9% crit; 147.18 dps, .1005 cps
Harbinger: 73-159 dmg, 1.2 aps, 9.4% crit; 139.2 dps, .1128 cps
Maraketh: 82-133 dmg, 1.4 aps, 7.59% crit; 150.5 dps, .1063 cps

If you look at these, I feel it's pretty clear that Harbingers wouldn't be the best base if stats like base DPS or base attack speed were more relevant. It's only because crit is currently so OP that Harbingers are such a preferred base.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
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Crackmonster wrote:
If there are no mirrors, the best way to get items will be to craft.
False. The best way would be to wait for someone else to craft


...

...

...

???

You do see how someone is crafting in this equation, right, and therefore the best items come from crafting? Look at it globally; someone's crafting to get that item. Otherwise they were just sitting on their fat pimply arse munching doritos watching mirror fees roll in, no offense to the high rollers ;)
Davidn, seriously, read my previous posts. The amount of repetition in this thread is already beyond annoying.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
But Davidn is actually right...

Yes some people will craft on principle and because they like to, but if there are ONLY direct self found(non crafted) rares to be found on the indexer, you can be 100% sure people will craft. People, could be anyone, but items will be generated.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Char1983 wrote:
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Ashen_Shugar_IV wrote:
Infinitely cloned you say? That's regulated by rarity and a little something called Build Diversity ;), one could even call it an opportunity cost. Either way it's something that is intrinsically irrelevant for Temporary Leagues, and mostly 'meh' for Permanent Leagues.


So there is basically no point trying to craft anything in terms of weapons, because for most builds, the perfect weapon already exists, and crafting one yourself would be more expensive than saving up for a mirror. That is rather stupid, isn't it?

Also, let's check bow builds and the bow you will probably want:

Tornado Shot -> Brood Twine
Lightning Arrow -> Brood Twine or Voltaxic
Caustic Arrow -> +3 bow
Ice Shot -> Brood Twine
Explosive Arrow -> Quill Rain
Split Arrow -> Brood Twine


... so much for diversity. See a pattern here? Most skills you either want a Brood Twine or a unique. And for most builds, the perfect mirror item already exists. Perfect MF rings, perfect armours, perfect crit sword, perfect crit axe, perfect crit staff, perfect amulet, perfect quiver... whats out there is pretty insane, and all of it can be copied as often as mirrors drop. Being a vast world, you don't have to wait for a mirror to drop. You just need to grind your way to 250 Exalt or so. Crafting yourself? Highly discouraged, and Mirrors are one of the reasons why.


Who says we need item diversity? Unique's often have very little competition in their slot for a given build. Rare items are almost always going to want the highest stats. Usually it is not hard to determine the best rare item for a build because the affix pool is pretty straightforward. Rare convergence is the inevitable result of the design of PoE's itemization system. Nothing about that has changed, and ultimately has little to do with the existence of Eternal's or Mirrors. Weapons tend to be the most narrow category thus converging faster (relatively speaking), however most of that is subject to the balance landscape at the time. New affixes/notables/skills/supports/mechanics could (and do) get introduced (potentially) prompting radical shifts in desirable itemization. What is an obvious best choice* today has no guarantee of being so 1-10 year(s) from now even without power-creep. The only difference between what we had, and what we have now are the time scales involved. As they are now, these time scales are not appropriate. How many hours should it take for someone to craft their dream item, or complete their dream build? 20k? 100k? Infinity?
If you wanted to do a cost/benefit analysis on Brood Twine vs Glyph Mark it's actually Glyph Mark that ends up being the superior option. Loath Bane's and Honour Etcher's probably have a similar situation going on as well. Did you know that there are actually 2 other "perfect" daggers out there? (that I know of at least) One was crafted in Rampage League (CoE dagger) using the Hideout+Guild Stash dupe glitch and another was crafted between two guys who have never let anyone mirror it - it's better divined than any of the other 3 and they have Glyphic/Emperor's variants. Exceptions don't prove the rule, whatever. People will still craft for the enjoyment of having created their own special item themselves.

*The choice between dagger's is far from obvious. Honour Etcher may even be better now after the base attack speed nerf's. Bow's aren't strictly black/white either. Competing uniques notwithstanding how many people mirror chests? How many people would even want to? I think many players would rather craft their own. Even players playing the same build will usually want different stuff from their jewellery.... the list goes on.

Item Diversity is not an issue if Build Diversity & Game Balance are healthy.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Last edited by Ashen_Shugar_IV#4253 on Feb 13, 2016, 3:58:13 AM
What if Eternals were limited so they could only be used on an item once?
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ScrotieMcB wrote:
Davidn, seriously, read my previous posts. The amount of repetition in this thread is already beyond annoying.


Read my point and stop focusing on your own theoretical perspective. Either good god rares drop out of the sky (almost never, I can show you the best I've seen in 2,500 hours and it's not even 3/4 as good as a perfect rare) or someone crafts them in your system. Crackmonster got what I was saying (as he's been there and done the hard yards).

In some ways I admire your persistent insistence on experiencing a game through theory, but I have to take your theories with a bit of salt. Soz.

The first step was GGG admitting they approached crafting poorly. The next step is them either shitting or getting off the pot with regard to the potential availability or otherwise of 6x max affix items. The future, as of now: those items will exist about once in every few trillion drops. Other than Brood Twine and perhaps 2-3 other items that reflect the affixes available since 2.0, which were *crafted*, and the exceedingly unlikely drop of a perfect Rebuke, I'm yet to see an actual perfect, useful item drop. I'm willing to be corrected though, perhaps someone actually did have a natural Loath Bane drop.

Yaright.

Responding to an unrelated post, if eternals had only one use then they'd want to drop a shitload more. Which goes back to many thoughts raised during this discussion - returning eternals to circulation, removing mirrors, or doing x, y, z - many ways to address crafting being a crappy alternative to just using a mirror right now. But as it stands, there's a purported trade overlord sitting there collecting fees day in day out. Because he once did a situp, therefore he can teach your character how to be buff. Just sign up now for the low price of 200 ex and you too could learn to kick sand in people's faces with that mirrorable item; forget crafting your own good item!
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TheAnuhart wrote:
And back in my day we had real game devs.


^ dat low blow. :D :D



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A night later... another question. Let's aussume GGG is... well... GGG. We don't get the eternals back. We still have the situation of an unfun/tedious system that only works because everybody thinks with his next craft he will reach mirror heaven (that's the only incentive someone could have to craft -> a scrotie fiction). The whole crafting isn't crafting... it's gambling. Except the one mastercraft per item or the multimod nothing is crafting. You have no start+material and a 'foreseeable' outcome. You have each time a lottery ticket in your hand and you decide to use it with a click and getting back 99,999999999953% of the time a disappointment, because the "system" is still built around the idea of having eternals in game (and even without this extra mods they had introduced previously it wasn't easy nor 'ok' that's why people ask for eternals in the first place) >.> ... with the focus on temps and the time you need for 1ex (crafting material) to drop (not buy, we assume everybody wants to craft and collects their exalts in order to do so - ex will be very expensive, not worthy to buy for a craft) you will normally NEVER be able to start to craft items. ... is it possible to have a fun system, a system you really can craft? Or is gamble simulation after gamble simulation everything GGG is able to offer?
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
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kcstar wrote:
A night later... another question. Let's aussume GGG is... well... GGG. We don't get the eternals back. We still have the situation of an unfun/tedious system that only works because everybody thinks with his next craft he will reach mirror heaven (that's the only incentive someone could have to craft -> a scrotie fiction). The whole crafting isn't crafting... it's gambling. Except the one mastercraft per item or the multimod nothing is crafting. You have no start+material and a 'foreseeable' outcome. You have each time a lottery ticket in your hand and you decide to use it with a click and getting back 99,999999999953% of the time a disappointment, because the "system" is still built around the idea of having eternals in game (and even without this extra mods they had introduced previously it wasn't easy nor 'ok' that's why people ask for eternals in the first place) >.> ... with the focus on temps and the time you need for 1ex (crafting material) to drop (not buy, we assume everybody wants to craft and collects their exalts in order to do so - ex will be very expensive, not worthy to buy for a craft) you will normally NEVER be able to start to craft items. ... is it possible to have a fun system, a system you really can craft? Or is gamble simulation after gamble simulation everything GGG is able to offer?


This is well said. If we wanna have a crafting as a viable mini-game, the drop rate of Exalts should be around 5-10 times higher than it is now.

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