Difference between melee and range builds.

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nuub wrote:


Leech, Leech, Whats the fkin point if you will get one shot because bosses don't care about your 26k unbuffed > 50k buffed armor. Also add here low move speed, low clear speed.


I was just responding to his point regarding leech, if you want to disagree with him regarding leech so be it.


What bosses are 1 shotting you? Physical mitigation only helps so much and does nothing vs something like heavy elemental damage bosses.

Lower movement speed isn't that big of a deal TBH, clear speed might be slow, but it might also be your character isn't as optimized as it could be as well.


We all know melee needs improvements, but not sure what your point of responding to my quote in particular is.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Claw builds have the best leech available in the game, so Reave, basically.
ftfy
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
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Claw builds have the best leech available in the game, so Reave, basically.
ftfy


Which technically is a melee skill...., still after claws the best leech in the game are melee weapons. Just refer to any of the damage wheels around duelist.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Yeah, but Reave is essentially "melee" in name only.

As I said pages ago, "melee" means too many things to too many people, and the real point here is that short-ranged skills are shit in this game compared to long-range skills.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
ScrotieMcB wrote:
Yeah, but Reave is essentially "melee" in name only.

As I said pages ago, "melee" means too many things to too many people, and the real point here is that short-ranged skills are shit in this game compared to long-range skills.


Melee in name only, I mean it takes vaal reave to have any decent aoe coverage at all and keeping stacks up can be difficult and might be even more difficult once WB inevitably gets nerfed.


Those short ranged skills have seen nothing but really buffs recently, with the exception of cyclone which was nerfed.

Still this thread hasn't actually reached any point of here GGG do this or anything useful at all its just a collection of random feedback without anything really definitive.

I still can't believe to this day people consider something like ground slam ranged, its aoe is one of the smallest ones of any "built in" aoe skills and only goes in a specific direction instead of something like ice crash when is around the attack.

I suppose you would consider the new earthquake gem as ranged because its aoe and you can move after you "set" it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:

Still this thread hasn't actually reached any point of here GGG do this or anything useful at all its just a collection of random feedback without anything really definitive.


Lol? Why do you keep saying this? Might want to read the past 28 pages - many of us have outlined: 1) buff MELEE damage (for true melee skills like Double Strike), or 2) nerf range and spell damage, or 3) buff melee-specific survivability - i.e. give armor / ev boosts for using specific melee skills.
My suggestion increase multistrike animation speed, (or increase its speed decrease phys dmg). So easy to get stunned whatever in this game and die within a second.)
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Ceryneian wrote:
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goetzjam wrote:

Still this thread hasn't actually reached any point of here GGG do this or anything useful at all its just a collection of random feedback without anything really definitive.


Lol? Why do you keep saying this? Might want to read the past 28 pages - many of us have outlined: 1) buff MELEE damage (for true melee skills like Double Strike), or 2) nerf range and spell damage, or 3) buff melee-specific survivability - i.e. give armor / ev boosts for using specific melee skills.



So just do everything everyone said in this thread, what could possibly go wrong there.

We have people that say buff damage, people that say buff surviability.

We have people that say buff aoe, we have people that say melee aoe skills aren't true melee.

We have people that say nerf ranged, we have people that say nerfing other playstyles won't fix the melee issue.

We have people saying melee needs something unqiue, we have people saying melee can't be saved.


There literally is no consensus in this thread at all. Everyone throws in their 2 cents and 1\2 the people leave and 1\2 don't.

When people try to explain what has been done in the past, they ignore it like it never happened at all.


Let me just go thru what I wrote up there and address them in case people forgot in the past pages.

Melee damage was buffed, in 2.0 they made melee damage scale with levels better.
Melee surviability was buffed, in 2.0 they introduced fortify, which helps against everything that "hits"
They actually nerfed the aoe for pretty much all builds, they did buff melee splash.
Split arrow was nerfed, incinerate was nerfed.

We have people claiming fixing melee is easy, yet when asked what to do, they say just destroy everything else people enjoy, thats not how you fix melee thats how you piss off a playerbase. Yes its an ARPG, yes you should want to play melee or ranged or spells or summoner or whatever you want, technically nothing is stopping people now except their constant comparisons to someone else or something else. Its beyond annoying that all people care about is their epeen size to someone else. When I played the 24 hour arctic kill race I played cyclone, I enjoyed it, but I also hated the nerf cyclone received, the skill performed better then it should have perhaps but it still was fun to play. GGG essentially removed that with an overnerf of a MELEE skill. Even if its cyclone or GTFO and play something else, at least it encouraged the playstyle.

They have armor\damage nodes on the tree. Staves and maces I think.

"true melee skills" is just such a idiotic statement to me, its like saying I'm more melee then you. Reminds me of the south park "you pc brah", "you melee, yeah I'm totally more melee then you, can't you see how close to the mobs I get"

Classic melee skills in PoE can be played, but as GGG has introduced many new skill gems anything that basically has relied on splash has been left to die. Perhaps the duelist class will revive them, not sure.


Ultimately this discussion is rather pointless until we see the side affects of all of ascendancy and the classes after the meta reveals itself. We can only speculate on those changes and how good of feedback is speculation thru the eyes of people that want to destroy all but melee builds going to really be?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Good forum administration should include the removal of ppl. that impede the discussion and take the right to use 50% of the thread for their own posts. Especially if it is bullshit like that.
All I hope for is better target clicking mechanism, or a toggle (on/off) for auto-target a nearby mob if single-target skill is misclicked, most of the time single-target melee skill will deal no dmg (or 2/3 if with multistrike) when we misclick, and that's because the targetting box for some monsters are tiny!
Last edited by lugaluga#2425 on Feb 10, 2016, 3:12:44 PM

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