Difference between melee and range builds.

Melee is shit. Objectively speaking. I can't understand, why people are still arguing about it. You gain nothing out of being melee. you don't clear faster, you are not any tankier, actually the opposite. You are inside a mob pack, being exposed to both melee attacks and ranged attacks from enemy packs nearby you wouldn't trigger as ranged, since you outrange their trigger range. Also you are locking yourself out of certain bosses altogether or make them incredibly more tedious to kill, and at the same time you are subject to bullshit mechanics like herald of the obelisk, chaos bonds, bonespire, volatile blood etc. that you wouldn't notice otherwise. And to make matters worse getting upgrades is ridiculously expensive.

One glorious example: wasteland voll. enjoy killing this fucker as melee, at the same time as ranged you don't care even with fleet and temp chains.

So yeah melee is pretty much shit to play, yet ggg keeps introducing more effects to make melee more miserable.

Also I don't expect anything to change in this regard, instead melee is gonna be pigeonhold in pseudo melee, via cyclone, reave and now earthquake. Strengthening their novelty status even further.
Here's an idea: Increase the damage output of single target aim locked melee attacks by a large amount (and increase melee damage reduction from melee splash accordingly). This will make those attacks preferable for killing rares, uniques and anything with a large hitpoint pool. Overall, this may balance out clearspeed compared to pure ranged attack AoE builds.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Well you can't just increase damage of single target attacks. You get into the same issue down the road. With new maps or content, you will still do the same old, "give it more hp/dmg" to make it harder, then the melee builds are once again in trouble


The reality is, the playstyle that this game rewards are ranged builds. We have covered in this in what is now over 30 pages. You have to go back to the basics. There needs to be a reason why a player would choose a melee build over a ranged build other than, he likes being mere more. It obviously can't be clear speed, tankiness is a start but that's something that's tied to gear and abilities that ranged can also abuse.

That means you have to change why the clear speed is so efficient, what makes gear get abused.

Small pack size
More that punish ranged, things like proximity mod
Strength increases melee physical damage. Increasing strength req of items to make it hard for pure damage builds to wear
Abilities that follow, undodgeable


Basically, there should be content that a player can see and say, that's clearly something a melee can do. There is enough content that benefits ranged, some content should benefit melee


I also want to express some annoying thing that occurred to me. I started a new character that is melee build that has 24k dmg. The build is called lazy pally, it has mad block, high dmg, and great defenses. Unfortunately, the build is expensive but luckily I was able to finish it and level the character to 80. No disrespect to the guy who made the build, but all that defense, all that armor, all that block, and I will still die to enemies. Going to a t8 map, I can die. My friend who is a ethereal blade witch can slow the enemy by 80%. He has little defense but why take it when enemies are slowed in every form by 80,%? My build is more expensive yet I can't even match any aspect of his build. Clear speed ? Ha! Defense ? Right, he dances around a boss killing a t8 boss in seconds. Magic find? He forgoes resists for magic find. My build forces me to get defense.

So while my character was fun, there comes a point where a player says, "what the hell?" So naturally to keep pace with my friends, I decided to go make a ranged character again. Those friends who originally made a melee build? They sold their gear and started a range character. They released taking 15 min to clear a map even when you are above the level and gear requirement is not fun. It's unrewarding.
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xjlxmchammer wrote:

Strength increases melee physical damage. Increasing strength req of items to make it hard for pure damage builds to wear

That wont work, ranged build will abuse Iron Grip/Iron Will. Also, non-strength melee build will get rect even more.

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xjlxmchammer wrote:

Small pack size
More that punish ranged, things like proximity mod

That's what we need, and also:
Remove unavoidable things that punish melee a LOT - (Volatile Blood, super-hardhitting melee mobs, etc)
Reduce DPS of ranged skills (especially OP ones like Bladefall or Blast Rain)
Add more USEFUL melee skill gems (namely for physical non-rit) so melee players will be able to fill their 6-links properly. Gems like Hypothermia and Bloodlust dont count - they suck.
Increase DPS for underused melee skills with low AoE.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Feb 9, 2016, 4:13:43 PM
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silumit wrote:
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goetzjam wrote:
The game is an ARPG game not some sort of MMO
Surpise m**********r!(c)
"


Its ARPG game, the type of game it is isn't based on the type of website they promote themselves on, its based on the style of the game and the combat.

I'm fairly sure I said MMORPG, technically this game is an online multiplayer game, massive would be an overstatement at this point.

But yeah not sure what your point is there instead of saying it you just link a site and call it an MMORPG?



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But because everbody is used to this insane pace there is no way to revert this anymore.


Which is why more then 1\2 these suggestions won't fix anything. They have to make melee more appealing without pissing off the rest of the playstyles to an extreme, people claim nothing has been done and list nerfs from forever ago. But completely ignore anything relative or recent, except for nerfs like cylcone.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
Its ARPG game, the type of game it is isn't based on the type of website they promote themselves on, its based on the style of the game and the combat.
Pitiful excuse. Try harder next time.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
silumit wrote:
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goetzjam wrote:
Its ARPG game, the type of game it is isn't based on the type of website they promote themselves on, its based on the style of the game and the combat.
Pitiful excuse. Try harder next time.


Pitful excuse, you mean like what the game actually is instead of just making some bullshit up for who knows what purpose. Instead of explaining any reasoning on your post you just post a stupid comment and be like nice try brah.


Lets see if pictures better suit what your looking for:

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
sad too say but melee are not fun in this game cyclone get always stuck on something
melee dont have a lot of skill :( less option ,any shield skill ,oh yea shield charge:( , melee are very limited , i dont have a lot of faith for physical melee , because is more easy too ggg too use always the same casting or range animation and make new skill , because melee skill need more new animation :( , this game is just so imbalance , melee have limited leech and mage are able too leech on casting lolol make any sense too me
play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be"
Last edited by charley222#3935 on Feb 10, 2016, 9:27:02 AM
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charley222 wrote:
sad too say but melee are not fun in this game cyclone get always stuck on something
melee dont have a lot of skill :( less option ,any shield skill ,oh yea shield charge:( , melee are very limited , i dont have a lot of faith for physical melee , because is more easy too ggg too use always the same casting or range animation and make new skill , because melee skill need more new animation :( , this game is just so imbalance , melee have limited leech and mage are able too leech on casting lolol make any sense too me


What?

I agree cyclone gets stuck on stuff and was generally overnerfed.

Melee has plenty of skill gems to choose from, some people call 1\2 or just some particular ones pseudo ranged or whatever, but the amount of skills with melee tag is pretty high.

What type of shield skills are you looking for? There is always tempest shield too, although that more of a buff then anything else.

Explain whats limiting.




Melee has the best leech available in the game, the duelist class has the super wheel of leech, which ranged characters can also get, but melee weapon wheels typically have leech on them as well. Melee can take advantage of leech on gear and gloves. Some weapons like claws have leech on them.

Casters can leech, but only with supported gems or very specific items, stuff like the atziri's belt is a high cost for not much leech. Sacrificing a support gem in links for spells means less damage, the only other way is corruptions or atziri scepter. If anything casters have a very limited amount of ways to get leech and melee has the most.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
charley222 wrote:
sad too say but melee are not fun in this game cyclone get always stuck on something
melee dont have a lot of skill :( less option ,any shield skill ,oh yea shield charge:( , melee are very limited , i dont have a lot of faith for physical melee , because is more easy too ggg too use always the same casting or range animation and make new skill , because melee skill need more new animation :( , this game is just so imbalance , melee have limited leech and mage are able too leech on casting lolol make any sense too me


What?

I agree cyclone gets stuck on stuff and was generally overnerfed.

Melee has plenty of skill gems to choose from, some people call 1\2 or just some particular ones pseudo ranged or whatever, but the amount of skills with melee tag is pretty high.

What type of shield skills are you looking for? There is always tempest shield too, although that more of a buff then anything else.

Explain whats limiting.




Melee has the best leech available in the game, the duelist class has the super wheel of leech, which ranged characters can also get, but melee weapon wheels typically have leech on them as well. Melee can take advantage of leech on gear and gloves. Some weapons like claws have leech on them.

Casters can leech, but only with supported gems or very specific items, stuff like the atziri's belt is a high cost for not much leech. Sacrificing a support gem in links for spells means less damage, the only other way is corruptions or atziri scepter. If anything casters have a very limited amount of ways to get leech and melee has the most.


Leech, Leech, Whats the fkin point if you will get one shot because bosses don't care about your 26k unbuffed > 50k buffed armor. Also add here low move speed, low clear speed.

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