Difference between melee and range builds.

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LSN wrote:
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grepman wrote:

the true problem of melee in poe is because every class can do anything and there are no designated melee classes like in other arpgs. you cant give something to a duelist or a marauder without making it available for everyone else as well.
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Exactly, and therefore I suggested negative crit multiplier on gems that offer the highest aoe addition to ranged like 2 years or whatever ago.

GGG never got in their brain that giving one playstyle everything can't be balanced out. To repeat it again:
1. max range = best defense and fastest way to approach enemies.
2. max aoe = most enemies hit at the same time.
3. max damage = most damage on top of it
4. max speed = highest run and movement speed.

The game can only be balanced by taking away from that.



PoE could get on a real good level if the slightest bit of teamplay was involved and not only a rush and run for the highest kill and clearspeed.

That could be:

Melee is mainly tanking stuff but doesn't deal enough damage and aoe damage.
Ranged AOE is softening stuff with high aoe but doesn't deal enough damage to kill hard opponents quick enough and gets easily killed when they come close.
Ranged Single Target can take out strong opponents but doesn't deal enough aoe to kill fast enough.

Then some mixed classes:
Melee 2 hand: 2x 6L allows aoe + single target to be mixed at the cost of defense compared to one hand + shield.


This is only for endgame. It is completely fine that every char can level up to 85/90 alone and do everything on its own and in general can play lower content alone.

Just think a moment about if the game was like that. It would be alot of fun to arrange, coordinate and play such groups.


Of course we still got the problem that Bows get 2 6L while most others don't and therefore can get one high aoe and one high single target skill. Also the quiver advantage on top of all that. I would say tweaking gems (negative crit multiplier) offer enough potential to deal with many of these things.


Another thing to do is to allow every class to get at least two 6L items by either letting them use chest twice or introducing 6L pants. That would benefit the overall experience of playing the game as everyone could spam two skill instead of one then.



^^ Exactly this ^^

Both of them speak truth and GGG should take a looks at it.

Ranged and CoC/Mjolner getting more and more AOE, dmg, defense, ms, in every patch, patch after patch and in Ascendancy they will get all of them even MORE.
When melee got shittiest class without any power, no synergy and no useful node.

I can already see how broken Ranged and caster will be, and how weaker melee.
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eWlu wrote:

So my question is why isint vaal pack on mara side of the tree?

Because mara side of the tree has shitloads of life regen, while other sides have almost none. So Vaal Pact has great anti-synergy with it.
It's just like old MoM was located near Duelist - an area that has very few mana nodes. Now they moved it into proper position.

And "mara side" isnt equal to "melee". A Shadow or Ranger can be melee too - and instant leech is meant to keep them alive - in theory, at least.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

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from reddit: https://www.reddit.com/r/pathofexile/comments/43zszd/initial_report_skilltree_analysis_for_the_top/

heat map of passives used by top 15k players in hc and sc talisman

mara side of the tree is pretty much empty. the shadow/witch one on the other hand.. and crit bow nodes are almost as popular as life clusters.

perfect isnt it? it mirrors Berserk vs Assassin perfectly
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sidtherat wrote:
from reddit: https://www.reddit.com/r/pathofexile/comments/43zszd/initial_report_skilltree_analysis_for_the_top/

heat map of passives used by top 15k players in hc and sc talisman

mara side of the tree is pretty much empty. the shadow/witch one on the other hand.. and crit bow nodes are almost as popular as life clusters.

perfect isnt it? it mirrors Berserk vs Assassin perfectly




looks like a mass of people going for crit damage builds. Lots of action in the shadow, I take those nodes on most of my melee builds. Why not right? Stack crit because the game is easy, you dont need to run a super tank spec with 8k life, just go tons of damage, faceroll everything because 99.9999999% of the game is a total easy joke regardless if you are melee or ranged.

Duelist to ranger to shadow seems super popular, given thats the best melee combo in the game and the best ranged attack combo, not at all surprised.


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sidtherat wrote:
from reddit: https://www.reddit.com/r/pathofexile/comments/43zszd/initial_report_skilltree_analysis_for_the_top/

heat map of passives used by top 15k players in hc and sc talisman

mara side of the tree is pretty much empty. the shadow/witch one on the other hand.. and crit bow nodes are almost as popular as life clusters.

perfect isnt it? it mirrors Berserk vs Assassin perfectly


It's empty in SC, cause clear speed is all you care about in SC (and melee-oriented mara nodes dont provide that).

In HC, it's more usable cause it provides some bulk.

Bows are obviously OP in talisman, especially Voltaxic - because of new leech nodes, OP poison mechanics and OP Blast Rain skill.


And Assassin is a class that PERFECTLY fits Voltaxic. If GGG wont nerf Voltaxic dramatically, we'll see community going mass-Assassins.

IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

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15k characters? That seems too much to me. Something is wrong with that dataset if it is showing Acro as one of the top keystones.

Arrow Dancing as a top keystone?

Lol, that dataset takes too many characters it is meaningless - how many new players are in that dataset who joined PoE levelled 1 bow character to level 40 and has left the game?

There is way too much noise in 15k characters. Top 100 or Top 500 characters would make more sense.
Last edited by Ceryneian#3541 on Feb 4, 2016, 12:00:19 PM
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Ceryneian wrote:
15k characters? That seems too much to me. Something is wrong with that dataset if it is showing Acro as one of the top keystones.

Arrow Dancing as a top keystone?

Lol, that dataset takes too many characters it is meaningless - how many new players are in that dataset who joined PoE levelled 1 bow character to level 40 and has left the game?

There is way too much noise in 15k characters. Top 100 or Top 500 characters would make more sense.


it is TOP 15k characters, removing private profiles it is ~4k characters total per league. i think that the lowest level is 85 currently for SC so it includes pretty much only very high level, seasoned players

as for the top 100 or 500 - the data is there on exiletools, write your own queries for elastic and youll get the results. it is not that difficult
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Ceryneian wrote:
15k characters? That seems too much to me. Something is wrong with that dataset if it is showing Acro as one of the top keystones.

Arrow Dancing as a top keystone?

Lol, that dataset takes too many characters it is meaningless - how many new players are in that dataset who joined PoE levelled 1 bow character to level 40 and has left the game?

There is way too much noise in 15k characters. Top 100 or Top 500 characters would make more sense.
Actually, I feel a better measure is the top 600 characters or so, divided by the top 15k characters. If no one at the top is using it but lots of people are trying it, it's horrible; if the only people using a node are in the top, then that node is excellent.

It's also with noting that small numbers of a suboptimal but very popular choice are likely to have some representation in top ranks, due to sheer volume of use. Dividing by the overall population helps correct for this somewhat.

An even better method would be determining the average XP earned for characters who have a particular node allocated. Which would be (combined XP of characters allocating this node)/(characters allocating this node).

That's a very interesting idea, I'm going to look into making a better heatmap myself. I haven't done it before, but my understanding is that the tools are public.
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Last edited by ScrotieMcB#2697 on Feb 4, 2016, 12:21:29 PM
It's been a long day and my brain is tired, I don't have time to be running data cuts lol.

That dataset is SC but still something seems off here. More than TWICE as many people take Ghost Reaver than Arrow Dancing, yet CI, Pain Attunement, EB, are less popular than Arrow Dancing HUH?

Then I go to the HC table and see Arrow Dancing dropped all the way to #17. IR and MoM jump way up in popularity. But Acro still most popular keystone on HC by a MASSIVE margin.

Huh?

I don't know about you guys but top keystone in Hardcore being ACROBATICS by a MASSIVE margin doesn't make sense to me.

Scrotie's idea is actually really good to see the difference between top 500 vs. the 15k.



Last edited by Ceryneian#3541 on Feb 4, 2016, 12:19:43 PM
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Ceryneian wrote:


I don't know about you guys but top keystone in Hardcore being ACROBATICS by a MASSIVE margin doesn't make sense to me.

Scrotie's idea is actually really good to see the difference between top 500 vs. the 15k.





Actually it does seem pretty logical considering the posion build takes the keystone a lot. Part of the downside of using the chest is having to go bloodmagic and because you have no shield and no armor on your chest investing into armor isn't a great idea so acro is basically "free"

Pair the fact that some people are doing other various builds starting as shadow its not surprising to me at all that acro would be a high picked up keystone.
https://youtu.be/T9kygXtkh10?t=285

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Remove MF from POE, make juiced map the new MF.

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