Blade Vortex needs a buff

I feel that what Aim_Deep and D-numbers are missing here is that Blade Vortex isn't really ranged, nor is it intended to be. It's a melee spell, and has the disadvantages which melee skills tend to have. That doesn't make it bad, and I don't want to see it made into a ranged skill because it's actually nice for melee to have some interesting tools at its disposal. Now, this is a game which allows you to mix and match tools and try to work something intended into another playstyle into your own, and that's a cool thing, but that doesn't mean you should be QQing about a skill just because you haven't found a way to jam a square peg into a round hole. If you haven't considered this skill from the perspective of Cyclone CoC, then you really haven't taken in the full picture.

Now, if you prefer a traditional caster playstyle (and I know Aim_Deep likes him some Ice Nova), then yeah, Bladefall is going to be much more up your alley.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Dec 24, 2015, 12:16:16 PM
"
D623932883 wrote:

Oh yeah, another issue with Blade Vortex: Inta-rip to thorns. Not sure how other high hit rate skills deal with this but this is pretty hard to ignore for HC.


I absolutely love blade vortex against thorns, tempest shield, and reflect. Its many small hits triggers cwdt/molten shell like nuts in a non spikey way. Link molten shell cwdt and leech, and you can mitigate and dps. Link cwdt with a blade vortex, with sufficient gear power and supports all you need to do is run around and it will keep enough stacks to clear trash in a reflect map just by moving (1 hand sandwich mode enabled). And/or used with aegis (and good block/spell block/armor investment) it's free/reliable ES recharge. And/or it's a LOT of life return with cybils paw (reflect/thorns/TS not required).

I suspect people having problems with blade vortex are going too glass (edit: or simply aren't using it with OP standard gear).
Never underestimate what the mod community can do for PoE if you sell an offline client.
Last edited by Vhlad#6794 on Dec 24, 2015, 1:16:35 PM
"
ScrotieMcB wrote:
...and that's a cool thing, but that doesn't mean you should be QQing about a skill just because you haven't found a way to jam a square peg into a round hole.

Since when is self-casting a spell with a caster considered "jamming a square peg into a round hole"?...

"
ScrotieMcB wrote:
If you haven't considered this skill from the perspective of Cyclone CoC, then you really haven't taken in the full picture.

... Oh right, when Path of Exile became Path of Endless CoC Builds.

I think literally everyone considered Cyclone CoC the moment that the skill was revealed, it doesn't mean it should be the standard that the skill is judged by.

I mean if Elemental Hit could be a great skill if you do XYZ but as a melee skill, sucks at being a melee skill, something needs to be adjusted.

And besides, none of the changes I suggested for the skill would actually negatively impact the uses that the two of you have suggested, it would only improve it for self-casting.
"
ScrotieMcB wrote:
I feel that what Aim_Deep and D-numbers are missing here is that Blade Vortex isn't really ranged, nor is it intended to be. It's a melee spell, and has the disadvantages which melee skills tend to have. That doesn't make it bad, and I don't want to see it made into a ranged skill because it's actually nice for melee to have some interesting tools at its disposal. Now, this is a game which allows you to mix and match tools and try to work something intended into another playstyle into your own, and that's a cool thing, but that doesn't mean you should be QQing about a skill just because you haven't found a way to jam a square peg into a round hole. If you haven't considered this skill from the perspective of Cyclone CoC, then you really haven't taken in the full picture.

Now, if you prefer a traditional caster playstyle (and I know Aim_Deep likes him some Ice Nova), then yeah, Bladefall is going to be much more up your alley.


I never said it was ranged. Thats why it should be stronger than bladefall (and other ranged spells) but it's not. Proof here in my new 200+K dps bladefall build https://www.pathofexile.com/forum/view-thread/1529917which also triple curses and shocks so way more DPS than even 20K blades vortex spun up to 50 (near impossible mapping), No instead you hover around 25 blades with all the duration nodes on the tree. Can't pick anythign up mapping because you'll drop too many blades and have even more pathetic DPS. Has lower AOE and you're way more vulnerable being a face tanking build. I see few ppl playing pure blade vortex for good reason. You know what they are using it as? a power charge Procer for CoC/discharge and curser on hit for melee builds. How lame is that?

For all the talk about being OP first week I sure don't see it and I have 20K DPS Blades which I have not sen anyone with. Especially under-powered compared to the other new spells the chaos ones and it's safer brother bladefall.
my 20K dps http://s18.postimg.org/7kkg8uq6h/screenshot_0009.png


Anyway I'd like to see a huge duration buff making 50 blades mapping quite obtainable. Then it will become attractive to play other than use as a CoC powercharge generator.
Git R Dun!
Last edited by Aim_Deep#3474 on Dec 29, 2015, 9:40:16 AM
"
D623932883 wrote:
I can vouch for some of the complaints made here...

There's definitely a bit of awkwardness with needing to charge up 10+ charges and maintain them. Bladefall is absolutely better since it basically skips the awkwardness, feels much better and on top of that is a ranged skill. Even this ghetto 4-link EK setup I have with Roth's Reach and Rigwald's Quills equipped feels more fun than Blade Vortex.

Oh yeah, another issue with Blade Vortex: Inta-rip to thorns. Not sure how other high hit rate skills deal with this but this is pretty hard to ignore for HC.

My opinion, reduce damage, increase AoE because FUCK going near enemies with evasion/ES, increase duration so that Spell Echo and Faster Casting aren't such no-brainer supports.


Thorn is no problem with two Cybil paws. Your DPS is nothing wearing them:P and you get 3200 life per second (w/ 50 blades) per enemy hit and thats not even including any life leech. Survival is not the problem really with the build options avail. It's pathetic DPS that you endure building the tank BV.
Git R Dun!
Last edited by Aim_Deep#3474 on Dec 29, 2015, 9:22:50 AM

Report Forum Post

Report Account:

Report Type

Additional Info