How come Blashemy has 35% reservation?

When they introduced it has only 25. All videos are made with 25% reservation. You can still find this game with 25% reservation on their official website.
Don't forget the radius is fucking awful too you have to be in melee basically.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
It's practically useless.
It was probably an anti-caster measure. With lower mana cost of skills and heightened mana pools, an attacker build can now run most skills on mana with only 15% mana free, it was extremely sketchy before. 50% aura and blasphemy will leave you with 15% free mana, as well as two 50% auras with one major aura reservation cluster taken (ranger/shadow or templar cluster).

It's pretty finely tuned, with no reservation you can run either 50 and 35 or 50 and 25 if you need more room, if you take a cluster you can go for two 50s, a 50 and two 25s, 50 and a 35 if you need more free mana but you can't go 50, 35 and 25, you need more passive investment for that. So, what we have now is pretty much a 'pick two' system.

The situation with mana reservation is pretty good currently, we used to chase aura nodes all over the tree and nowadays you take one cluster or even nothing at all and you don't really feel like you gimped yourself. It took a while but we got to the point where you don't feel like auras are mandatory, you can even see BM keystone getting used again.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Last edited by raics#7540 on Dec 12, 2015, 4:22:56 PM
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raics wrote:
It was probably an anti-caster measure. With lower mana cost of skills and heightened maan pools, an attacker build can now run most skills on mana with only 15% mana free, it was extremely sketchy before. 50% aura and blasphemy will leave you with 15% free mana, as well as two 50% auras with one major aura reservation cluster taken (ranger/shadow or templar cluster).

The situation with mana reservation is pretty good currently, we used to chase aura nodes all over the tree and nowadays you take one cluster or even nothing at all and you don't really feel like you gimped yourself. It took a while but we got to the point where you don't feel like auras are mandatory, you can even see BM keystone getting used again.


problem with that is casters cant use it because you need to be in melee range for the curses to be on the enemies.
Yeah, I probably put it a bit awkward initially, I meant it as 'builds that need a bit of extra free mana' (covered in mid section), which would mostly be casters. So yes, short range and extra reservation makes it best suited for 'tanky builds with low mana consumption', meaning melee.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Dec 12, 2015, 4:26:38 PM
I'm telling it suppose to be 25% NOT 35% reservation.
Area of Effect, aura radius, and curse radius all make the area bigger. Get some of that if you want to stand far away from the monsters.
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mark1030 wrote:
Area of Effect, aura radius, and curse radius all make the area bigger. Get some of that if you want to stand far away from the monsters.


That doesn't work AoE gem wise.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO wrote:
Don't forget the radius is fucking awful too you have to be in melee basically.



almost like they designed it for melees...



As for the 35% reservation, they nerfed it before release. That's really all there is to it, they state repeatedly that things they give previews of aren't finalized yet.

But, they might have played it too carefully. I mean, 25% sounds low for auto-cursing in general, but...

1) the radius is very small... yeah, it'll go up with levels of the curse and blasphemy, but still it's pretty short. I think that range alone is gonna be enough to prevent too much real abuse, and just to prevent that potential abuse I'd rather have them kill off the 'increased AoE per level' to limit its range (and therefore limit abuse by those that don't really deserve to use it), lower the reservation cost, and instead change the leveling benefit to something like '2% increased curse effect per level'.

2) it doesn't really increase character potential much. Sure, it's certainly nice auto-cursing, especially as a melee for whom spending time trying to curse while up-close and personal is dangerous, but it's not *adding* anything you couldn't have just done manually, for the most part.


Idk, 35% is a high price to pay for nothing more than some convenience at close range. It's got a few decent uses (temp chains, warlord's, enfeeble), but for that range and cost it's just not practical for most curses.
Last edited by Shppy#6163 on Dec 12, 2015, 4:40:25 PM

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