Incinerate nerfed too hard.
On the one hand i am glad they nerfed it cause the whining crying and bitching about it got old.
But the arguments given are just laughable i mean farming uber? Nobody was farming uber exept for a select few and they will simply find a new build to do it so nothing was achieved here. Also the argument of seeing incinerate everywere makes little sence, as far as i know most ppl play this game solo, so unless you play it yourself your not seeing any incinerate. Dont get me wrong i have nothing against balancing skillgems but nerfing skills based on arguments like this seems like a bad idee sinds the whiners and complainers will simply find a new skill to complain about. [Removed by Support] Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them “The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.” Last edited by jackof8lades#6863 on Dec 10, 2015, 6:57:46 AM
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I kinda expected them to nerf Incinerate hard, but at least with a smart touch.
Problem of incinerate is that with working echo, stacks just kicked of basically immediately and therefore Incinerate users were simply free to use whatever supports they wanted. They should prevent echo from working with incinerate and they should decrease multiplier per stage of Incinerate, however they should increase max stacks of it. It should be harder to get stacks (staying still for a longer period of time) while investing way more resources to get more casts per second (way harder without echo). This would force ppl to invest at least soemthing from their shitload of tankyness (ppl basically used everything they could - MoM, Coil, Block etc) and get some faster casting. The way how they did it completely broke scaling factor of Incinerate. I feel like shit compared to SRS, COC, reavers with GGG gear in T15 rotations when it comes to damage output and we are still on 2.0 patch. Can't imagine how badly will Incinerate perform after the patch in end game content. Last edited by Diphal#5777 on Dec 10, 2015, 8:47:35 AM
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Right now incinerate is nerfed, but when new sub-classes will come to the game, it will buff it. Espiecially the block - cybil paw version. Remember that there is potential in Necromancer sub-class for almost free 35 % attack and spell block. That's mean that even if we omit all block nodes on tree, we have around 65-70 % block, which can easily be increaed with gear and jewels. These gives us something like 40 passives to get more dmg and dmg and cast speed. And still, there is no skill which can give you the comparable benefits of "life gain on spell hit" as this one.
It will be fine. |
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" Such a stupid excuse, no offense. GGG shouldn't be balancing skills NOW to reflect changes that will happen after ascendancy. If necessary they can make changes to skills right before that patch not a whole league ahead of time. @diphal I can assure you the skill without spell echo is extremely difficult or near impossible to sustain without reducing the cost either to almost nothing or nothing. The mediocre mana buff per level I don't think will make this skill anymore useable then before when GGG tested incinerate without spell echo in the previous closed beta. I hope i'm wrong, but at least GGG had the foresight to buff other spells as it wasn't just incinerate being too strong, but rather other spells just being too weak. " They nerfed the best bow skill and only buffed early bows, nothing has changed late game for bow builds except the usual skill adjustment. They buffed rain of arrows, which IMO isn't a big deal this skill was mainly being used for curse on hit and its actually nice the quality is more AOE so at least it will get more use, although not for primary damage skill. Burning arrow buff is in line to make the skill more acceptable as currently its lower base damage paired with the fact it needs both GMP and chain to clear effectively means support gems will lower its damage and it doesn't have built in aoe advantages that other gems are providing. This almost encourages me to make a burning arrow build, especially with the new threshold jewels being added. Ice shot's duration is a nerf endgame and a buff earlygame. They also increased its aoe by 9% so a nice little buff. As for the best bow skill, split arrow its nerf was from 8 arrows at level 20 to 6, to me this was an over nerf and I don't think we will be seeing much of split arrow. Yes level 21 gem should still give 7, that paired with a corrupted +1 arrow quiver might mean its still useable endgame, but again as far as this skill being used before hand it seems pretty dead to me. Barrage buff is pretty fine, its not an attackspeed one, but rather a flat damage one, so CoC builds don't really see a buff. LA and TS was falling behind split arrow, so they were buffed to compensate, still 10% isn't gamebreaking. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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I am thinking that incinerate w/new gem (controlled destruction?) replacing echo might be do-able esp. w/rf.
Any thoughts? Maybe I am wrong but I will try it tomorrow or Sat when I want break fr new league! Censored.
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" Theoreticaly it might balance out the multipler nerf.... but not spell echo.... and other spells also can use it so.... well... |
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" IMO you can't really balance a spell for a particular circumstance and say its balanced, I mean RF is a huge damage increase, but at the cost of making quite a lot of map mods undo-able. Incinerate and all spells should be useable without the need of RF. If you don't mind taking 20 years to do a map of course it will be doable :P https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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I am not saying it has not been over-nerfed, but on the other hand, if the intent was to put it closer to other spells relative to dmg .... removing spell echo and putting in cd might more or less equalize it. For GGG's purpose. And I never did say you should have to use another skill, in this case RF, to make it a worthy skill. But a lot of people (like me) are already using RF anyway and many of them are having to use the silly Elreon rings right now.
Censored.
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" Other spells can crit though and don't require channeling (except like flameblast) so comparing the two directly simply can't be done. Incinerate's damage is maxed out during a max channel, whereas other abiltiies can be crit based and can apply status aliments. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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