Secrets secrets secrets and more secrets

You have my support OP. I believe this game is catering to a very small group of people.
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eXecut1on wrote:

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LazarusQ wrote:
He didn't say they injected currency in the economy

me neither

I was just referring to shadow nerfs and buffs. Never said something about RMT.

I wasn't talking about RMT either in this case, more like GGG members having free exalts from time to time or something. Or the famed "Streamer's luck", which implies making one specific account much more lucky. I don't think they do that. That would be a problem. Shadow nerfs and buffs... well, as I said, I think it shows how much they care and want people to have a good time. I'd suspect it's more often buffs than nerfs. But I'm just a brainless sheeple, so what do I know ?
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eXecut1on wrote:

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LazarusQ wrote:
But if you turn off your super-selective hearing and listen to it all, you'll also hear "you can say, look, we made something rare, and, say, you made it 5% rarer, that basically doesn't affect it, right ?

I heard everything but what would you say in his position? Obviously not the truth if it caused a shitstorm.

Is this a trick question ? I would have said nothing at all. From the start. I wouldn't even have mentioned it. Why on earth would he go around and say "oh by the way, we change things a little from time to time", if they are actually changing things a lot and he doesn't want people to know ? Way to shoot himself in the foot !
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eXecut1on wrote:

They are a company, just like any other company. Since when do companies really care about anything other than profit and longetivity of their product? It's just how things work in a capitalistic society, nothing we can do about it.

There is no such thing as "a company, just like any other company". They are an independent game-developing studio. That doesn't sound like Ubisoft to me. I know they're not working pro bono. I know they don't care about every individual player in equal measure. But c'mon, there are more lucrative ways to go than a Free to Play game without Pay to Win. Or do you think even that is part of their plan, to make us complacent in order to screw us even harder without us noticing ?
Save a Carrot, Eat a Rabbit!
Last edited by LazarusQ#0185 on Dec 10, 2015, 4:12:20 AM
shizzlenizzledizzlebohizzlefizzlerizzle
Question for you LazarusQ: going with the follow the money concept. You say you've played 1700? Hours and got about 7 exalts to drop. Ok, so one exalt per 300 hours on average for you is the number that drops. And keep in mind that as someone who is playing poe and mapping all the time, you are the ones generating the game's currency more than others.

So 7 exalts since you've started poe, sounds pretty much like what I've experienced also but I have not played as much. But how many exalts have you had in your stash for most of your play time? I bet it's more than 7. Actually I'd be willing to bet a lot on that fact.

That's the point I feel you and many others are missing. If it was just one person amassing everyone's currency it would be different, but it's more like the rule rather than the exception.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Dec 10, 2015, 7:26:51 AM
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Legatus1982 wrote:
Question for you LazarusQ: going with the follow the money concept. You say you've played 1700? Hours and got about 7 exalts to drop. Ok, so one exalt per 300 hours on average for you is the number that drops. And keep in mind that as someone who is playing poe and mapping all the time, you are the ones generating the game's currency more than others.

So 7 exalts since you've started poe, sounds pretty much like what I've experienced also but I have not played as much. But how many exalts have you had in your stash for most of your play time? I bet it's more than 7. Actually I'd be willing to bet a lot on that fact.

That's the point I feel you and many others are missing.

Nah, I don't think we, the regular players (although I'm pretty casual myself), are generating more currency overall than the more occasional players. It's really a matter of how many people that represents. If we don't take into account IIQ (which might at most double the drop rates, so it's relevant but not so important), an hour played by an occasional player is worth the same as an hour played by a regular player. Sure, we play more overall, but they are way wayyyy more numerous.

I base this on pretty much no actual information, actually. I don't know how much of the playerbase is regular or occasional. But all in all, if we keep that iffy 1/300 number, and if we assume several tens of thousands of players (Steam plus some factor), and if they just play one hour per day, you already get 100 exalts. Considering that the first days are usually week-ends, and that people play the hell out of them, it could easily be much higher.

I'd really like GGG to publish something like numbers of currencies dropped per day once in a while, I think it would give us a better idea of those numbers. I would assume they are higher than even I imagine.

As for how many I've had in my stash: more, but not many more. But they move around. I've had very long periods with zero, and very short ones (just before I bought something) with up to 15. Overall, on average, I've had much less than 7ex in my stash.
Save a Carrot, Eat a Rabbit!
The amount of people playing is not relevant imo. They are all using and generating ex at the same rate as you. If anything casuals would be generating less and using more.

I know I've watched some streamers open their stash and it is filled top to bottom with STACKS of exalts. It's fucking crazy and they aren't playing THAT MUCH even if they play more than most. It's physically impossible. If I had to make an explanation...idk, bots. But it would have to be WAY worse than ppl think. I'm guessing there's a way to generate ex.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Dec 10, 2015, 7:46:31 AM
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Legatus1982 wrote:
The amount of people playing is not relevant imo. They are all using and generating ex at the same rate as you. If anything casuals would be generating less and using more.

I know I've watched some streamers open their stash and it is filled top to bottom with STACKS of exalts. It's fucking crazy and they aren't playing THAT MUCH even if they play more than most. It's physically impossible. If I had to make an explanation...idk, bots. But it would have to be WAY worse than ppl think. I'm guessing there's a way to generate ex.

The fact that they are generating exalts at the same rate as me is precisely why they are super important.
I am making an assumption, here, which is that there are many more players who play once in a while, and massively at the beginning of a league, than players who are in the thousands of hours total and play almost every day. I don't know if it's reasonable, but let's assume it is.
Then you have a lot of players who get one or two exalts early on. It's safe to assume that they sell them, or buy something with them, quite rapidly: a lot of very useful uniques are priced at 1ex for that reason. Then the people getting the exalts use them when they have 5 or 10 to get better stuff, and the big shots start accumulating them. With a pyramidal system like that, those exalts would be stashed at the top pretty quickly, I think.
Save a Carrot, Eat a Rabbit!
Last edited by LazarusQ#0185 on Dec 10, 2015, 8:21:20 AM
Oh, by the way, on a kind of unrelated topic, does anyone here have any idea why the rate of fusings to chaoses has been stuck at 2:1 forever ? There is no vendor recipe or vendor rate to enforce this as far as I know. Why is it so stable ?
Save a Carrot, Eat a Rabbit!
There is a way to generate Ex.
Its called trading.

And in that field some streamers have it easier.
Some people will give them good deals when buying stuff.
And when they sell, they reach out to more people, of some would prefer buying from one of them, instead of trying to find another (perhaps even cheaper) deal somewhere else.
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dukediem wrote:
There is a way to generate Ex.
Its called trading.

And in that field some streamers have it easier.
Some people will give them good deals when buying stuff.
And when they sell, they reach out to more people, of some would prefer buying from one of them, instead of trying to find another (perhaps even cheaper) deal somewhere else.

Good point ! Indeed, for streamers in particular, gifts and favouritism makes it even easier to accumulate exalts.

So if I can summarise my current take on the matter (for the sake of clarity):
- how are the exalts generated: I think drops are more than enough to account for it, but one must think of the global picture, with the whole player community in mind ;
- how do the exalts accumulate: pyramidal trading (casuals get 1 or 2 exalts, buy stuff from moderate traders ; they get tens of exalts, buy stuff from professional traders ; they get hundreds of exalts, play the market and get even more) and assistance to Streamers are adequate explanations.

I do think that one thing which might help settle the matter is if GGG could give us some data on the total drops per day or something. But unfortunately, as Chris said in that video, they do everything they can to keep us from figuring out drop rates, so that's unlikely.
Save a Carrot, Eat a Rabbit!

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