Archers have quivers, two handed melee...why not Scabbards/sheaths?

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Vhlad wrote:
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grant_m wrote:
How many people play TRUE melee characters deep into the game using a 2H melee weapon along with something other than Cyclone?


As I mentioned on the bottom of page 2, 2H melee crit staff is in a great place atm. There are lots of people utilizing hegemony's era (or rare crit staves) in 2.0+, and typically not for cyclone. There are top tier map viable crit staff build guides for sweep, leap slam, ground slam, heavy strike, ice crash, and others. I've mapped with someone using crit staff ground slam (with leap) and he was clearing probably 3x faster (with coop health scaling) than a 32k sheet dps incinerate with whirling blades.

Outside of staves though, yeah, 2H melee kind of sucks, unless you have a really great rare. I blame it all on the unique 2H maces, axes, and swords, which mostly suck. Viable/budget 2H melee is not in a great place atm.




Hegemony is a great weapon but let s be honest it will not make you 1-100 in hardcore without other mirrored/top class gear to survive.

Of course in the case of Crit staff adding Sheaths would make them more powerful but GGG can still counterbalance on tree or let it like that so at least crit 2h can also compete with crit bows.

I am not sure the answer to 2h melee is to buff the dps on old weapons either.
I don t really think having all 2handers doing mirror level dps is good for the game balance.

My opinion is that GGG should never release something more powerful than disfavour or hege.
I don t see bow dps being higher than melee the main problem.

IF they were to be more powerful but squishier it would be ok.

The main problem is top archer gear make you tankier than a top melee user.

The difference of 2h melee compared to bow is the fact you need to take those resist on the tree where an archer can buff resist on his quivers and then just yolo offensives stats.

A melee 2h is lacking those nice defensive buff the quiver provide.

Having already +20 tri res or life on a sheath would give 2 handers melee much more options to create build diversity and free points on skill tree (like quivers for archers).

About 2 handers spell casters, if you limit the mods on sheaths to basic resist/life/ES/armor/dodge + troll mods + utility ones like move speed it should not break the game.

Actually you could even create some serious troll mods to counter balance, stuff like -1 endu charge, 30% increased over time taken.

Make the troll mods more sever, let the crafters play rng.

Just avoid offensives ones and make it only possible on unique items.





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Last edited by lolozori#1147 on Nov 24, 2015, 1:27:27 AM
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grant_m wrote:
Yes. I believe it does.

How many people play TRUE melee characters deep into the game using a 2H melee weapon along with something other than Cyclone?





I agree with you, also want to see some equivalent 'quiver' for two handed weapon.
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grant_m wrote:
Yes. I believe it does.

How many people play TRUE melee characters deep into the game using a 2H melee weapon along with something other than Cyclone?


<-- 2h melee GSlammer ... hardcore.

And tbh... my slammer slams faces just fine, a boost to melee in any defence and I can go afk while in maps. A boost to any offence and I oneshot even bosses. But that goes for almost every build... melee just misses range to clear maps in seconds... while ranged chars have it all.
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Last edited by ScrotieMcB on February 30, 2016 0:61 PM

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I know this is a fantasy game, but I don't like idea which break realism of weapons and armors in extreme ways. I mean I know wands don't work in real life but it is a common trope already in ARPGs and RPGs. There is no precedent of scabbards for two handers. The risk-reward already exists with two handers, you are supposed to have high non-crit damage, but sacrifice some defense for it. Quivers make sense with bows. It's like the 1-hand stupid crossbow and shield ideas people throw around. A 1 handed crossbow would not only be incredibly under powered in real life, how can anyone hold a shield and load a bow. Like I said I know the game is fantasy, 2-handers do not have a slot for scabbards and do not need one.
"Come along fool, a direct hit to the senses will leave you disconnected."
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kcstar wrote:
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grant_m wrote:
Yes. I believe it does.

How many people play TRUE melee characters deep into the game using a 2H melee weapon along with something other than Cyclone?


<-- 2h melee GSlammer ... hardcore.

And tbh... my slammer slams faces just fine, a boost to melee in any defence and I can go afk while in maps. A boost to any offence and I oneshot even bosses. But that goes for almost every build... melee just misses range to clear maps in seconds... while ranged chars have it all.


Which is why i proposed a purely "supportive" one.

Something like additional movement speed and increased AOE modifiers don't seem all that far fetched.

I agree 2-handers don't really lack any offensive or defensive capability's, what they do lack is QoL compared to other arch-types.

Again, though, spell casters with staves seriously fuck with that implementation :)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:
I could see this function if it was purely "support" or "utility" oriented.

No offensive traits in them, purely defensive and supportive attributes instead. Because 2-hand weapons never had an issue with dps.

I could see stuff like

- life
- resistance
- increased aoe
- life leech + efficiency
- relative high LgoH value
- Knockback
- % blind
- % movement speed?

being prime candidates for such an item piece. And i am not entirely convinced about life/resistances.(but i suppose the pool still needs to be rather big to allow different rolls to drop)

Peace,

-Boem-

+1
as one of many that have suggested this type of idea before (and i honestly was hoping this is what 'talisman' would be, at least in part, before it was revealed), I wouldn't restrict whatever new type of gear to 2handers in the first place. Imo it should be usable in the 'offhand' for any weapon type, whether it's 1h or 2h, melee or ranged (though obviously dual-wielding wouldn't have access to it, and it would take the place of a shield or quiver for 1handers and archers).

If 1handers or archers wanna use them, fine, they just shouldn't be as good defensively as shields or offensively as offhand weapons, or as tuned to bow attacks as quivers. They should just provide a way for 2handers to get the sorely-missed affixes (like res's and life) that they currently miss out on by not having an offhand equip, as well as some implicits and affix rolls that suit 2hander melees more than 1handers or archers (though honestly, it's very difficult to think of any type of mechanic besides stun and debatably bleed that works better for 2handed weapons than 1handers, unless it outright says 'for two handed weapons attacks' or something like that).


As for what to call the gearslot? Meh, it doesn't really matter that much for a gameplay point of view, but i suppose for lore reasons i'd go with armguard/wristguard/bracers/armlets, that kinda thing.
Last edited by Shppy#6163 on Nov 24, 2015, 4:13:51 PM

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